Water in the Desert? (Attn. Big Guys!!!)
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Author | Topic: Water in the Desert? (Attn. Big Guys!!!) |
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Off With Their Heads
Member # 4045
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written Wednesday, August 18 2004 15:17
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Using other people's code is perfectly fine (and in fact preferred, wherever possible), as long as you give credit to the original authors. In a similar fashion, I "borrow" graphics incessantly, and the readme for my scenario will have a long chunk crediting each artist who created the graphics I'm using. Here's the newest version. This seems to work, as far as I can tell. I think I'll post it in the Codex, too. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 148
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written Wednesday, August 18 2004 16:08
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A very nice and concise script Keladon. EDIT: And no, I did not guess that the variables would reset. It mentions/alludes to that fact in the BoA Docs. [ Wednesday, August 18, 2004 16:09: Message edited by: Dahak ] -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Warrior
Member # 1250
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written Thursday, August 19 2004 03:29
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Okay... when it comes to modifying this for my own purposes, I have a couple of small, dumb questions... a tick is one step, outdoors, unless there's some call like set_ticks_forward, or something similar, correct? I had another question about the SDFs in the script, but I think I can answer that one myself... EDIT: I was poking around in the code, and I'm going to have to add a bit... Where you put change_spec_item(water,-1), I'm adding, after that, change_spec_item(empty,1), and adding the appropriate short variable. Ideally, this will be a circular process, with the chance to fill empty water bags at watering holes, towns, et cetera. Let me know if you have any ideas on that... although filling will be far easier a code than dehydration. [ Thursday, August 19, 2004 04:00: Message edited by: Guardian of Eternity ] Posts: 93 | Registered: Saturday, June 1 2002 07:00 |
Off With Their Heads
Member # 4045
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written Thursday, August 19 2004 08:38
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Oh, I forgot about that part, the empty water flasks. Yeah, that sounds like it would work just fine. A tick is one step in town mode. I think it's a full turn in combat. One step in the outdoors is ten ticks, though. Everywhere but the outdoors, the START_STATE gets called once per tick, but outdoors, it only gets called once every ten ticks, which is the reason for the rather bizarre way of keeping track of time down at the bottom of that code. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
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