Profile for Guardian of Eternity

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A5 world in Avernum 4
Warrior
Member # 1250
Profile #25
Sorry to divert things from the topic of the (possibly) delayed release, but let me get this straight: In order to root out a villain who made an audacious attempt to strike fear into the heart of the Empire, they are sending troops to a distant (underground) land...

And they expect to be greeted as heroes and allies, but are instead met with paranoia and outright hostility? I smell geopolitics (pun about an underground kingdom totally intended).
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Monarch: Who Is He? in Geneforge 4: Rebellion
Warrior
Member # 1250
Profile #8
This isn't quite thread necromancy, but it may be encouraging more speculation on a bad topic...

I really don't think it's Goettsch. Barzahl also seems unlikely to me. The commentary about the Monarch is so absolutely loaded. The silences from all the NPCs is either a huge red herring from Jeff or it really does mean something.

So, not Goettsch or Barzahl, simply because they don't seem important enough to become the Shaper Monarch. Just my two cents.

P.S. Whenever I see "the Monarch" I think of Venture Bros. It makes me smile to think of that guy ordering around creations or something.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Undead Bane? in Geneforge 4: Rebellion
Warrior
Member # 1250
Profile #9
To be fair, I don't know if rotgroths count as undead. Shades, etc. do (I assume) but other than decaying all over the place, I think that rotgroths are just regular, living creations.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Stuff that you may have not noticed in Geneforge 4: Rebellion
Warrior
Member # 1250
Profile #5
Wasn't it Torsten at the Western Rise that got sick in GF3?
I can't think of where Darnor is from, but I do remember that name.

Also, when it comes to GF4 trivia, I was a big fan of the message in Aziraph Camp Gamma: "Many serviles died to bring us this information."

[ Monday, April 09, 2007 17:37: Message edited by: Guardian of Eternity ]
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Something I never understood in Geneforge 4: Rebellion
Warrior
Member # 1250
Profile #7
I think that the real issue here isn't whether or not a creation mount can be absorbed (although it is important).

The issue is that it's probably as easy to Shape a mount for a soldier as it is to Shape a creature that's better than a soldier riding something else.

Edit: typo fixed

[ Sunday, March 25, 2007 19:11: Message edited by: Guardian of Eternity ]
Posts: 93 | Registered: Saturday, June 1 2002 07:00
What happened to... *POSSIBLE SPOILERS) in Geneforge 4: Rebellion
Warrior
Member # 1250
Profile #9
You know, I think that there actually are some actions in GF3 dictated retroactively in GF4. And I'm not just talking about the endings.

It's mentioned (I forget by whom) that Rahul died. Perhaps Alwan? I likewise can't remember who was alleged to have done it, but I seem to remember that it might have been the GF3 PC.

Greta is the most telling about the PC, when you question her about her own history. She says she stopped adventuring with the PC, and went her own way.

P.S. Anybody feel free to contradict me. As soon as I went to post this, all my recollection flew out of my head. Similarly, my alleged info from Greta and Alwan would seem to be contradictory.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
House Unshaperlike Activities Committee in Geneforge 4: Rebellion
Warrior
Member # 1250
Profile #135
Point of order: Other people may feel free to shoot me down on this, but I'm pretty sure I killed Khyryk in GF3. Granted, his magical power is pretty awesome, but I did manage it, after enough tries. I'm pretty sure that I was playing a character backed up by creations in that particular game. Use that for fodder in the debate if need be.

The point of Khyryk being "killable" or not is moot, since (though I haven't played GF4: Rebellion), from what I gather, the canon ending of GF3 includes Khyryk living.

My personal two cents? One can't separate the Shapers from shaping. They've become the organization (for lack of a better word) they are because they've guarded their art for so long. The value that they've assigned shaping has affected everbody else: they established Shaper law forbidding "unworthy" individuals from using their art, they've made the penalty death, and they've created, at least in the Geneforge world, the distinction of inequality between magic and shaping by holding one "off limits."

Consider a Geneforge world where shaping was discovered but practiced by everyone with enough perseverance to become skilled at it, and not regulated as it has been.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Shaping-Improving Vestments in Geneforge Series
Warrior
Member # 1250
Profile #0
I've read in a few threads that it's only necessary to wear gear that improves creations when you initially shape them. Does this mean that the gear I wear around that increase creation statistics while decreasing some of my stats isn't doing anything?

If this is incorrect, or there's another post out there detailing this, just let me know, please.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Skill at Gaming in General
Warrior
Member # 1250
Profile #0
I'm back to the boards for a bit, since I've been playing GF3 again. Never beaten it.

Which brings me to my post topic: I am not good at games. This isn't a "pity-me" topic; I live a fairly fulfilling life without being great at games. But the point stands that I've always been frustrated that I have so much trouble getting through games--RPG computer- or videogames, mostly.

My brother, on the other hand, is a dab hand at almost any game he picks up. What do you all think accounts for skill at games like Spiderweb's?
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Avernum 4? in General
Warrior
Member # 1250
Profile #370
I'm really surprised how much more "Avernum" the screenshots on RPG Vault look with the combat grid under them.

Here's hoping that eventually the Geneforge Guardian graphic will bite the dust in favor of a more normal-looking human.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Interesting A1 Glitch in The Avernum Trilogy
Warrior
Member # 1250
Profile #2
Actually, that works completely with a few things happening on my system, lately, when it comes to memory.

Plus I was indeed switching between programs.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Interesting A1 Glitch in The Avernum Trilogy
Warrior
Member # 1250
Profile #0
Don't know if anybody cares... but in A1, you know the cows west of Almaria that stick with you? I was heading south from the Castle, they caught me, and I pressed the W key to wait, and the view was whisked away to view a part of the map in the black-behind-walls.

I know where the view took me, too, because on my automap, there was a big section of the black-behind-walls mapped out behind one of the walls on the north side of the cave just to the east of Almaria, in the cave-loop east of the cavern with the small, one-space pool.

Anyhow, whether or not anybody can understand my bizarre directions, has this shown up for anybody else?
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Avernum 4? in General
Warrior
Member # 1250
Profile #163
Hello everyone who cares; I'm back on the boards.

At any rate, I wanted to see if a topic variant takes, here... And I do realize that this is all speculation.

I was wondering about everyone's thoughts on this revelation that powerful magical creatures (of whatever nature) are actually *in* Avernite cities. This seems to me like it might make for some interesting combat early on, something like the warzone-plot some people predicted (very, very early on) for GF3.

Sidenote, which people mentioned before: What do you think they might be? I think the initial synopsis gives a very ominous overtone to everything... Whatever these creatures are, they can't be touched. They just go around killing people? They could be monster plagues, but they could be sentient. I'm holding out for a demon invasion, but who knows?

Just trying to get people to comment on the part that I'm really interested in, which is the likely nature of gameplay, and yes, even at this early stage, about part of the story.

P.S. Drakefyre curiously vague about the potential of that mysterious race from the Isle of Bigail...
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Darkstone Forging Items (possible spoilers) in Geneforge Series
Warrior
Member # 1250
Profile #0
What does the Ivory Skull forging item do? I read the description, and it says that it has "Curse Power." Is this a detrimental forging item, or does it do something useful?

Also, a sidenote to my intended question... what do Steel Spines do for your equipment?
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Some thoughts about Shapers World in Geneforge Series
Warrior
Member # 1250
Profile #10
SoT is right. It's important to remember that Jeff picks and chooses which endings he wants to carry through to the next game. I forget which ending carried through from G1 to G2, but the point stands.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Optimal Agent in Geneforge Series
Warrior
Member # 1250
Profile #0
I *know* there are tons of topics about how great the agent is, and even some about what sorts of stats one needs to complete certain tasks in the game, but I'm posting this anyhow. If someone knows where I can find the answer to these few questions, then refer me or lock the topic or whatever.

I've heard of several methods for the optimum agent, one being an battle magic method, and another being a mental magic method. What are the relative merits of these two, and are there other viable methods?

Related question: Is it possible to play the best agent possible with a well-rounded approach, putting points into leadership, mechanics, luck, et cetera? (not shaping--I know there are fanatics out there who would really pitch a fit if they thought I was shaping as an agent)
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Essence Pools in Geneforge Series
Warrior
Member # 1250
Profile #1
If you're playing a shaper and have creations, the essence you spend on them cannot be regained until they die or are absorbed.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Crescent Valley in Blades of Avernum
Warrior
Member # 1250
Profile #23
Oh, yeah, I didn't go through with fighting her after the first time, when I tested out the only available replies. I'll poke around some more in Farthest (awesome town name, by the way), and see if I can pick up the stuff about Demonslayer. I've done Clune's quest about the lighthouse already, so I should be able to get things straight.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Crescent Valley in Blades of Avernum
Warrior
Member # 1250
Profile #16
***spoilers***
***spoilers***
***spoilers***

Can anybody give me a hint how to find out about the Watcher family? I've been everywhere, I've got the doll, but I can't talk to the she-demon without coming onto her, ending in combat. I figure whether it's part of the main plot or not, getting into that tower would probably be a good idea.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Phaedra in Blades of Avernum
Warrior
Member # 1250
Profile #65
Hey, look, it's me, someone who hasn't thrown in on this conversation yet! ;) I have to say, friends usually make fun of me for using big words, and that stuff from TM... out of my league, in a lot of cases.

I admit that I didn't play all the way through Bahs, but I saw Phaedra at the beginning, and really... I didn't flip out or anything.

Since that's the case for me, I wish I could reveal the secret to not being brainwashed by commands from above, and ignoring sexiness... I'm sure it would be a great boon to the modern world, freeing them from their base impulses, instead of learning not to make a big deal out of seeing women in bikinis. Oh, wait, make that cartoon ladies in bikinis. ;)
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Hint for Backwater Calls in Blades of Avernum
Warrior
Member # 1250
Profile #1
This may be way off--I've never gotten that far in Backwater Calls--but it sounds like "nothing," to me. But, don't take my word for it... let some other people chime in, especially people who have played and/or designed the scenario.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
need a couple of hints in Blades of Avernum
Warrior
Member # 1250
Profile #4
Hm... like someone already said, knowing *where* precisely that you're stuck would help, but I have a guess. Some of the barriers on one of the first few floors can be walked through; they're only fire barriers, but will cause your party some damage, so be prepared.

If that's not the trouble, come back and try telling us more specifically what the trouble is, especially what floor in the school.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Creature Icon Adjustment in Blades of Avernum Editor
Warrior
Member # 1250
Profile #10
Haven't actually tried to tint anything else, in fact. And I think that the town in which I've been test-viewing my creations is set to be "Fully Lit," so I'm really not sure why there's such a difference between the 3D editor and the game.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Creature Icon Adjustment in Blades of Avernum
Warrior
Member # 1250
Profile #10
Haven't actually tried to tint anything else, in fact. And I think that the town in which I've been test-viewing my creations is set to be "Fully Lit," so I'm really not sure why there's such a difference between the 3D editor and the game.
Posts: 93 | Registered: Saturday, June 1 2002 07:00
Special Days in The Avernum Trilogy
Warrior
Member # 1250
Profile #1
Uhm... I'm no expert, but I think at least one place is the hint books for each game. I don't own any of those books, but I hear that there's a calendar of sorts printed inside, with the days of each month, and the special days.
Posts: 93 | Registered: Saturday, June 1 2002 07:00

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