Trap Doors

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AuthorTopic: Trap Doors
Apprentice
Member # 4895
Profile #25
oh. i meant outdoor in the sense that its not underground like my tunnel.

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #26
Okay, so have you placed the special encounter rectangle and set it to state 12? Does town 4 exist? Do you get any error messages at any point?

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 4895
Profile #27
no error message and its set to twelve. town 4 exists. the trap door ladder wont work either, incedentally.

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #28
Have you gone to Town Details and set the town script under Advanced Details? Is the town script in the same folder as the scenario's .bas file?

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 4895
Profile #29
yes

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #30
Uh, then I'm pretty baffled. All you should need to do is:
Have a properly formatted scenario, scenario script, and folder (made automatically by the editor, so probably not the problem)Have a properly formatted town script in the same folderHave the appropriate state in that script (state 12, in this case)Put a blue special encounter rectangle on the appropriate spot in the terrainTell BoA which script to use for the town in the Town Details menu itemSave all the preceding items (save the scenario, text files, etc)Enter that scenario using the BoA app -- it may help to start over fresh if you've made a significant change since the last time you entered the scenStep on the spot with a PCAt that point, the script state should run. I'm thinking the problem may be with the last step... is the terrain blocked in some way? Are your stairs on the proper level? Can you actually step on this space?

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Apprentice
Member # 4895
Profile #31
what do you mean 'stairs on the proper level'? i can walk over them

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #32
I meant at the right height. If you can walk on them, then they're fine.

I really have no idea why they're not working at this point. If you've followed all those steps, then it should work. Someone else may have an idea, though.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Infiltrator
Member # 148
Profile #33
Bubbles, e-mail me the scenario at pat.s.j@att.net

I'll run through the problems real quick and let you know what is wrong.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
BANNED
Member # 4
Profile Homepage #34
quote:
Originally written by Bubbles:

beginstate 12;
move_to_new_town(4,16,28)
break;

There's your problem. Your move_to_new_town() call needs a semicolon.

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*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00

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