Profile for Bubbles
Field | Value |
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Displayed name | Bubbles |
Member number | 4895 |
Title | Apprentice |
Postcount | 18 |
Homepage | |
Registered | Tuesday, August 24 2004 07:00 |
Recent posts
Pages
Author | Recent posts |
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Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 11:33
Profile
what do you mean 'stairs on the proper level'? i can walk over them -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 11:33
Profile
what do you mean 'stairs on the proper level'? i can walk over them -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 11:06
Profile
yes -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 11:06
Profile
yes -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 10:12
Profile
no error message and its set to twelve. town 4 exists. the trap door ladder wont work either, incedentally. -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 10:12
Profile
no error message and its set to twelve. town 4 exists. the trap door ladder wont work either, incedentally. -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 09:42
Profile
oh. i meant outdoor in the sense that its not underground like my tunnel. -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 09:42
Profile
oh. i meant outdoor in the sense that its not underground like my tunnel. -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 09:38
Profile
its just not working i have this script: begintownscript; variables; body; beginstate INIT_STATE; break; beginstate EXIT_STATE; break; beginstate START_STATE; break; beginstate 11; move_to_new_town(1,4,5); break; beginstate 12; move_to_new_town(4,16,28) break; the state 11 moves me from the ladder to the trap door and 12 goes from the stairs to an outdoor town.It wont do anything. I used state 11 in another script. does that matter? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 09:38
Profile
its just not working i have this script: begintownscript; variables; body; beginstate INIT_STATE; break; beginstate EXIT_STATE; break; beginstate START_STATE; break; beginstate 11; move_to_new_town(1,4,5); break; beginstate 12; move_to_new_town(4,16,28) break; the state 11 moves me from the ladder to the trap door and 12 goes from the stairs to an outdoor town.It wont do anything. I used state 11 in another script. does that matter? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 06:41
Profile
ok now, in the tunnel, i have the trap door ladder and stairs leading to the surface. 1. how do i put 2 of the state 11's in one townscript?how will the computer know I want the ladder going to the trap door and the stairs to the surface? 2.how do i make a party appear on the surface? the move to town wont work. Thanks in advance -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Thursday, August 26 2004 06:41
Profile
ok now, in the tunnel, i have the trap door ladder and stairs leading to the surface. 1. how do i put 2 of the state 11's in one townscript?how will the computer know I want the ladder going to the trap door and the stairs to the surface? 2.how do i make a party appear on the surface? the move to town wont work. Thanks in advance -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 20:14
Profile
it worked!!! thank you all!! -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 20:14
Profile
it worked!!! thank you all!! -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 19:51
Profile
well i did that and i got an trapdoor1 error: state not found - 0 message. The name of my script is trapdoor1 -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 19:51
Profile
well i did that and i got an trapdoor1 error: state not found - 0 message. The name of my script is trapdoor1 -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Adding custom items in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 19:46
Profile
hehe. Maybe a shrink would be benificial? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Adding custom items in Blades of Avernum | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 19:46
Profile
hehe. Maybe a shrink would be benificial? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 19:14
Profile
Uhhhh... no error messages. what do you mean breaks? i put it all on one line. Is this one of those indentation things or something? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 19:14
Profile
Uhhhh... no error messages. what do you mean breaks? i put it all on one line. Is this one of those indentation things or something? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 18:59
Profile
still didnt work. i tried it with the script in both towns. Which town is the script supposed to be in? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 18:59
Profile
still didnt work. i tried it with the script in both towns. Which town is the script supposed to be in? -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 18:52
Profile
ok. i put a special encounter on the trap door and gave it 11 as the state(special node, whatever). then i attached the script to the town that is supposed to have the player go to(it is written EXACTLY LIKE THIS): begintownscript; variables; body; beginstate 11; move_to_new_town=(2,16,24); break; when i walk on the trap door in the first town nothing happens. I also tried attaching the script to the town the trap door was in and that didnt work.HELP!!! -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 18:52
Profile
ok. i put a special encounter on the trap door and gave it 11 as the state(special node, whatever). then i attached the script to the town that is supposed to have the player go to(it is written EXACTLY LIKE THIS): begintownscript; variables; body; beginstate 11; move_to_new_town=(2,16,24); break; when i walk on the trap door in the first town nothing happens. I also tried attaching the script to the town the trap door was in and that didnt work.HELP!!! -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |
Trap Doors in Blades of Avernum Editor | |
Apprentice
Member # 4895
|
written Wednesday, August 25 2004 18:30
Profile
it mighta been long but it helped thanks -------------------- The raving lunatic IS HERE!!! Posts: 18 | Registered: Tuesday, August 24 2004 07:00 |