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Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #31
what do you mean 'stairs on the proper level'? i can walk over them

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #31
what do you mean 'stairs on the proper level'? i can walk over them

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #29
yes

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #29
yes

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #27
no error message and its set to twelve. town 4 exists. the trap door ladder wont work either, incedentally.

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #27
no error message and its set to twelve. town 4 exists. the trap door ladder wont work either, incedentally.

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #25
oh. i meant outdoor in the sense that its not underground like my tunnel.

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #25
oh. i meant outdoor in the sense that its not underground like my tunnel.

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #23
its just not working i have this script:
begintownscript;
variables;
body;
beginstate INIT_STATE;
break;
beginstate EXIT_STATE;
break;
beginstate START_STATE;
break;
beginstate 11;
move_to_new_town(1,4,5);
break;
beginstate 12;
move_to_new_town(4,16,28)
break;
the state 11 moves me from the ladder to the trap door and 12 goes from the stairs to an outdoor town.It wont do anything. I used state 11 in another script. does that matter?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #23
its just not working i have this script:
begintownscript;
variables;
body;
beginstate INIT_STATE;
break;
beginstate EXIT_STATE;
break;
beginstate START_STATE;
break;
beginstate 11;
move_to_new_town(1,4,5);
break;
beginstate 12;
move_to_new_town(4,16,28)
break;
the state 11 moves me from the ladder to the trap door and 12 goes from the stairs to an outdoor town.It wont do anything. I used state 11 in another script. does that matter?

--------------------
The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #21
ok now, in the tunnel, i have the trap door ladder and stairs leading to the surface.
1. how do i put 2 of the state 11's in one townscript?how will the computer know I want the ladder going to the trap door and the stairs to the surface?
2.how do i make a party appear on the surface? the move to town wont work.
Thanks in advance

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #21
ok now, in the tunnel, i have the trap door ladder and stairs leading to the surface.
1. how do i put 2 of the state 11's in one townscript?how will the computer know I want the ladder going to the trap door and the stairs to the surface?
2.how do i make a party appear on the surface? the move to town wont work.
Thanks in advance

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #19
it worked!!! thank you all!!

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #19
it worked!!! thank you all!!

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #17
well i did that and i got an
trapdoor1 error: state not found - 0
message. The name of my script is trapdoor1

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #17
well i did that and i got an
trapdoor1 error: state not found - 0
message. The name of my script is trapdoor1

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Adding custom items in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #5
hehe. Maybe a shrink would be benificial?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Adding custom items in Blades of Avernum
Apprentice
Member # 4895
Profile #5
hehe. Maybe a shrink would be benificial?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #15
Uhhhh... no error messages. what do you mean breaks? i put it all on one line. Is this one of those indentation things or something?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #15
Uhhhh... no error messages. what do you mean breaks? i put it all on one line. Is this one of those indentation things or something?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #13
still didnt work. i tried it with the script in both towns. Which town is the script supposed to be in?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #13
still didnt work. i tried it with the script in both towns. Which town is the script supposed to be in?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #11
ok. i put a special encounter on the trap door and gave it 11 as the state(special node, whatever). then i attached the script to the town that is supposed to have the player go to(it is written EXACTLY LIKE THIS):
begintownscript; variables; body; beginstate 11; move_to_new_town=(2,16,24); break;
when i walk on the trap door in the first town nothing happens. I also tried attaching the script to the town the trap door was in and that didnt work.HELP!!!

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #11
ok. i put a special encounter on the trap door and gave it 11 as the state(special node, whatever). then i attached the script to the town that is supposed to have the player go to(it is written EXACTLY LIKE THIS):
begintownscript; variables; body; beginstate 11; move_to_new_town=(2,16,24); break;
when i walk on the trap door in the first town nothing happens. I also tried attaching the script to the town the trap door was in and that didnt work.HELP!!!

--------------------
The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #10
it mighta been long but it helped thanks

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00

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