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Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #10
it mighta been long but it helped thanks

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #8
ok one more thing how do i find x and y coordinates? start counting from the center?

[ Wednesday, August 25, 2004 17:53: Message edited by: Bubbles ]

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #8
ok one more thing how do i find x and y coordinates? start counting from the center?

[ Wednesday, August 25, 2004 17:53: Message edited by: Bubbles ]

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #6
ah thank you very much! i understood that completely!
EDIT: How do i attach the script, or more to the point, whats a special node? Is that the state thats called?

[ Wednesday, August 25, 2004 09:10: Message edited by: Bubbles ]

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #6
ah thank you very much! i understood that completely!
EDIT: How do i attach the script, or more to the point, whats a special node? Is that the state thats called?

[ Wednesday, August 25, 2004 09:10: Message edited by: Bubbles ]

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #4
ummmm... see im a n00b and got no idea how to do that. is there some sort of number to give the script and could i use the script from the first post?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #4
ummmm... see im a n00b and got no idea how to do that. is there some sort of number to give the script and could i use the script from the first post?

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #2
oh. crap. thanks for that. I'm a n00b to scripting and dont really understand it is there anything else important i should understand? and is it a terrain script? if so how do i use it?
thanks

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #2
oh. crap. thanks for that. I'm a n00b to scripting and dont really understand it is there anything else important i should understand? and is it a terrain script? if so how do i use it?
thanks

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The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum Editor
Apprentice
Member # 4895
Profile #0
How do you you make trap doors take people places?
I want the PC to go to the trap door which takes him(or her) to a tunnel to a stair way which leads to the surface. Do you need to use a special encounter or what?
Thanks

--------------------
The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00
Trap Doors in Blades of Avernum
Apprentice
Member # 4895
Profile #0
How do you you make trap doors take people places?
I want the PC to go to the trap door which takes him(or her) to a tunnel to a stair way which leads to the surface. Do you need to use a special encounter or what?
Thanks

--------------------
The raving lunatic IS HERE!!!
Posts: 18 | Registered: Tuesday, August 24 2004 07:00

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