Dialog Format
Author | Topic: Dialog Format |
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Infiltrator
Member # 148
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written Sunday, March 6 2005 10:32
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I notice people using question = "Name"; This is supposed to be the creature name, and you stick this in the first node of the the dialogue. However, it is pointless. The creature's name is always loaded into the dialog. The game doesn't even look at that piece of code when inserting the creature name.What good is it? -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Off With Their Heads
Member # 4045
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written Sunday, March 6 2005 14:00
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As far as I know, none. But then, I include "condition = 1" even though it's completely superfluous. The docs recommend that you include the "name = [character name]" line, which is the only reason that I do it, really. If anyone can come up with a reason not to do it, I probably will stop. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 3898
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written Sunday, March 6 2005 17:28
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Has anybody tried changing it? Putting something like question = "Eugene"; when the creature's real name is William? Would it work? If it did, it could be useful for disguised creatures or some such.-------------------- ~Note : The professional newbie's advice should not be taken seriously, or at all.~ LINKAGE Posts: 364 | Registered: Saturday, January 17 2004 08:00 |
Infiltrator
Member # 148
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written Sunday, March 6 2005 17:40
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Doesn't work. Besides, you can change a creature's name. -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |