Dialog Format

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: Dialog Format
Infiltrator
Member # 148
Profile #0
I notice people using question = "Name"; This is supposed to be the creature name, and you stick this in the first node of the the dialogue. However, it is pointless. The creature's name is always loaded into the dialog. The game doesn't even look at that piece of code when inserting the creature name.

What good is it?

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Off With Their Heads
Member # 4045
Profile Homepage #1
As far as I know, none. But then, I include "condition = 1" even though it's completely superfluous.

The docs recommend that you include the "name = [character name]" line, which is the only reason that I do it, really. If anyone can come up with a reason not to do it, I probably will stop.

--------------------
Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shock Trooper
Member # 3898
Profile #2
Has anybody tried changing it? Putting something like

question = "Eugene"; when the creature's real name is William? Would it work? If it did, it could be useful for disguised creatures or some such.

--------------------
~Note : The professional newbie's advice should not be taken seriously, or at all.~
LINKAGE
Posts: 364 | Registered: Saturday, January 17 2004 08:00
Infiltrator
Member # 148
Profile #3
Doesn't work. Besides, you can change a creature's name.

--------------------
My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00