Engine or Data Error?

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AuthorTopic: Engine or Data Error?
Infiltrator
Member # 148
Profile #0
Edit:
I have determined that the problem is the version of BoA. Version 1.1.1 and 1.1.2 are broken, while version 1.1 works.
End Edit

If you load the following scenario you should see something like this:
IMAGE(http://img.photobucket.com/albums/v208/Dahak/BoA/float2.jpg)

However, I am not and I used to. I was hoping others could tell me what they see so I can determine if the problem if my version of BoA or corruption or whatever.

Scenario

[ Friday, October 20, 2006 18:44: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Shaper
Member # 7472
Profile Homepage #1
I'm downloading it now. If I find anything, I'll edit this post.

Don't expect it for a while, though. 1.5 MB is a lot on dial-up.

EDIT: Sadly, I can't help you. Windows prefers bitmaps to cmgs.

[ Friday, October 20, 2006 14:34: Message edited by: Ghouloca ]

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Law Bringer
Member # 4153
Profile Homepage #2
Yeah... something's definitely wrong there. You didn't turn on te_suppress_floor, did you?

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Gamble with Gaea, and she eats your dice.

I hate undead. I really, really, really, really hate undead. With a passion.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Infiltrator
Member # 148
Profile #3
You know, that was my first thought. But te_suppress_floor = 0. Go figure.

Edit:
Does anyone have v1.0.0 of the BoA game engine? I what to test with it, but I can't it on the ftp site.

[ Friday, October 20, 2006 14:48: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Lifecrafter
Member # 6700
Profile Homepage #4
Would someone mind taking a screenshot of the bad rendering for those of us in the minority OS?

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The Silent Assassin has spent the day working on a personal challenge: constructing a device that is lethal at 50 yards, using only an unsharpened no. 2 pencil, 2 pounds of broccoli, and six thick blue rubber bands.
The pumpkin farm down the street is going to be very upset come tomorrow.

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
Infiltrator
Member # 148
Profile #5
Simply put, the water under the bridge is black.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Lifecrafter
Member # 6700
Profile Homepage #6
te_supress_floor = 0, huh?

quote:
Originally written by Dahak:


However, I am not and I used to.

Okay, are you saying that you've seen it at least once in-game without the black floor?

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The Silent Assassin has announced that Thursday is now officially "Clobber your roommate with a pizza day."
I have a whole week to prepare. :D

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
Infiltrator
Member # 148
Profile #7
Well, I haven't used BoA since this spring. Then it was good. Now.... The problem may not exist in v1.0.0. So if anyone has it, please check.

Edit:
Should be:
IMAGE(http://myweb.csuchico.edu/~psylvester-jose/good.png)

Should not be:

IMAGE(http://myweb.csuchico.edu/~psylvester-jose/bad.png)

Test Scenario:
Test Scenario

[ Friday, October 20, 2006 17:53: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Lifecrafter
Member # 6700
Profile Homepage #8
Okay, I've got it.

The BoA engine, I guess the latest version, has an issue with the icon adjust feature that the 3D editor doesn't agree with. I can't explain it, and would prefer not to.
I just happened to find an answer to this particular problem.

So.

IMAGE(http://photos-817.ak.facebook.com/ip002/v47/66/76/141300885/n141300885_30349817_7691.jpg)

I tried a variety of tests and found that you never actually needed the custom water floor.
The script that I finally got to work is:
quote:
begindefineterrain xxx;
clear;
import = 165;
te_suppress_floor = 0;
te_icon_offset_y = -92;
te_height_adj_pixels = 92;
te_is_bridge = 1;
I used regular surface water (floor 57) underneath of it, and it worked fine.
The only issue is that the walkway doesn't show up in the 3D preview in the editor: the walking man gets elevated above the water with nothing to walk on. The walkway does preview in 2D mode, though.

And now that my migraine has worn itself off... I'm going to bed.

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The Silent Assassin is off in Dreamland.
He plays Kirby way too much.

[ Friday, October 20, 2006 22:35: Message edited by: Lenar, Inc. ]

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-Lenar Labs
What's Your Destiny?

Ushmushmeifa: Lenar's power is almighty and ineffable.

All hail lord Noric, god of... well, something important, I'm sure.
Posts: 735 | Registered: Monday, January 16 2006 08:00
Infiltrator
Member # 148
Profile #9
Well the problem is that when the 3D editor was written it was based of the v1.1 of the BoA Engine. v1.1 worked. version 1.1.1 and 1.1.2 do not. Also the idea behind having the floor adjusted is that you can make a high high bridge over water or anything. But in order to connect the two ends you need to be the same height or have a series of stairs. Height was the better option. You make the height match the edges, and then lower the floor to match the sides (lower height). Then you placed a terrain over the floor and raised it the same # of pixels as you dropped the floor. This allowed me to make a more 3D environment.

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00