Strange terrain behaviour in the outdoors
Author | Topic: Strange terrain behaviour in the outdoors |
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Master
Member # 5977
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written Saturday, December 29 2007 13:40
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In WtRM, there is this place where the outdoor terrain altered. The actual altering of placing stones and changing floors is quite all right, but there also happens something that shouldn't be happening: for some reason, the terrain "shoots up", making these large towers of earth. the freakish thing is, is that there is no set_height call anywhere in the script. The script: And a screenshot of how it looks like is here: http://thralni.ermarian.net/Afbeelding2.png [ Saturday, December 29, 2007 13:43: Message edited by: Thralni ] -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Co-designed with Nikki: El Presidente. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Infiltrator
Member # 148
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written Saturday, December 29 2007 14:37
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Are those towers corresponding to a specific set_terrain's terrain? 137, 138? Or perhaps a specific floor? 89, 44, 73, 72, 1, 3 -------------------- My ego is bigger than yours. Posts: 480 | Registered: Thursday, October 11 2001 07:00 |
Shock Trooper
Member # 10488
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written Saturday, December 29 2007 14:56
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Well, I'm not sure why it's happening, but could it be fixed by resetting the height after making the changes? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
? Man, ? Amazing
Member # 5755
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written Tuesday, January 1 2008 11:53
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Did you set any offsets in the scendata script? -------------------- Synergy, et al - "I don't get it." Argon - "I'm at a loss for words..." Posts: 4114 | Registered: Monday, April 25 2005 07:00 |
Master
Member # 5977
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written Friday, January 11 2008 05:41
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Sorry all, I was busy with stuff and didn't have time left for BoA, but here goes: Dahak: For as far as I know, it happens randomly, but I'll check. Minstrel: I don't think that'll work, but I can try. Salmon: Nope. -------------------- Play and rate my scenarios: Where the rivers meet View my upcoming scenario: The Nephil Search: Escape. Co-designed with Nikki: El Presidente. Give us your drek! Posts: 3029 | Registered: Saturday, June 18 2005 07:00 |
Lifecrafter
Member # 6193
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written Friday, January 11 2008 10:06
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Try running this same code inside a town, and see what the result is. If it's the same, you know it's something wrong with the code. If it's different-- it could still be the code, or it could be some weird outdoor quirk. -------------------- "NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki Frostbite: Get It While It's...... Hot? Posts: 900 | Registered: Monday, August 8 2005 07:00 |