Profile for Celtic Minstrel
Field | Value |
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Displayed name | Celtic Minstrel |
Member number | 10488 |
Title | Shock Trooper |
Postcount | 334 |
Homepage | |
Registered | Friday, September 14 2007 07:00 |
Recent posts
Pages
Author | Recent posts |
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OS X Native Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
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written Monday, May 12 2008 05:35
Profile
Hello? Why no reply? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
I'm back and I've ported Character Editor for Win32 in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Monday, May 12 2008 05:34
Profile
quote:That is, I believe, in the suggestions list. quote:Actually, Caps Lock is a separate key from Shift and has a different effect. So if the key shortcuts are Shift + (key) then Caps Lock + (key) should not work. Of course, if it's checking for text input rather than keypresses, then that would work. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
I'm back and I've ported Character Editor for Win32 in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 18:30
Profile
Well, I know programming, but am unfamiliar with the Carbon libraries. I did manage to raise the number of scenarios that can be displayed in the list and also cause the default scenarios to not be displayed in the list (since that's redundant). Stareye is also a programer, but he hasn't been seen in this forum for awhile. [ Sunday, May 11, 2008 18:31: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Compiling Windows BoE Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 18:28
Profile
Don't worry about how the password works. Just disable the code that checks for it. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 18:27
Profile
quote:The monster, terrain, and item records are copied from bladbase.exs into a new scenario. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Valley of Dead Things stone in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 18:24
Profile
quote:Oops. The swamp town, anyway – whatever it's called. Of course, your post suggests that I was incorrect. On second thoughts, I think that town had a person who will buy the spare opening stones, if you have more than one. [ Sunday, May 11, 2008 18:25: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Valley of Dead Things stone in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 18:23
Profile
Edit: Oops, I accidentally clicked Quote instead of edit. See next post. [ Sunday, May 11, 2008 18:25: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 10:02
Profile
I've added another idea that I just thought of: quote:Basically, the scenario editor uses the bladbase.exs as a template to create a new scenario, copying its item, monster, and terrain list, and town 0 if requested, and resizing the outdoors and adding towns, if requested. So, extend it to give you a choice of templates. One template would be the normal bladbase.exs, another might have an empty item list, a third may have a terrain list tailored for a cave scenario rather than a surface scenario. I already do this by having several scenario files, renaming the one I want to use to "Blades of Exile Base". The game itself doesn't use the bladbase.exs/"Blades of Exile Base" file, does it? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
I'm back and I've ported Character Editor for Win32 in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 09:35
Profile
quote:I recommend the second, since as you say it allows the player to get the custom items of the scenario. And if the party is not in a scenario, it should do the same thing, but with bladbase.exs (that is, "Blades of Exile Base"). Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Valley of Dead Things stone in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 09:32
Profile
quote:In outdoor combat, I'm assuming? Why didn't you just have another character pick it up? Also, I believe there are three opening stones available, so you may be able to find another one. I think you can buy one from some kobolds east of the magery school... and you may be able to get one in Muck... and there's the one in the first town whose name I forget. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 05:04
Profile
Yay, Ormus is back! Yay, a carbonized character editor is now available! Also: quote:I've added this to the suggestion list. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
I'm back and I've ported Character Editor for Win32 in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 04:57
Profile
quote:If the data is from bladbase.exs, why not just have it read from bladbase.exs at runtime? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
OS X Native Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 04:49
Profile
I could probably test it. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Petition for Carbonized Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, May 11 2008 04:45
Profile
quote:It would probably be a good idea to modify the PC Editor to use the other item type record. Maybe the short item type record is a relic from earlier games? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Save Game File Decrypting in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Tuesday, May 6 2008 06:16
Profile
I've looked at the Mac source code, and I honestly can't figure out why it doesn t compile. I'll keep trying every so often, though. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Petition for Carbonized Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Tuesday, May 6 2008 06:14
Profile
quote:Which is why we want to fix it so that Conceal Ability does work. And it's never worked. If Ormus fixed it temporarily, he never mentioned it. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Tuesday, May 6 2008 06:12
Profile
I thought you were a programmer... I can program, but there's two problems: I'm not familiar enough with the Carbon API (or Win32 API) to handle that part of the code. Someone has suggested using wxWidgets... I wonder if it would be worthwhile to simply write the API code from scratch using such a library, and then keep the game mechanics code and improve it. (I hope that makes coherent sense...) quote:What has January 15 to do with anything? :/ Anyway, I think this was a known bug. quote:That doesn't make any sense, because it works when you add 150. Maybe it adds 200 only when in the shop screen? quote:This limit is mentioned in the documentation. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Tuesday, April 29 2008 16:16
Profile
*bump* Because this thread should be kept reasonably visible. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Save Game File Decrypting in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Tuesday, April 29 2008 16:15
Profile
Note: The whole point of the suggestion list is to make those things possible without hex-editing. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Petition for Carbonized Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Tuesday, April 29 2008 16:13
Profile
quote:Well, it depends on your computer. It can't run on the newer Intel ones, but it's fine (I assume) on the older PowerPC ones. quote:...Wouldn't that make all items with that ability have it hidden? And they should be replaced with "???", to be consistent with Exile III. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Petition for Carbonized Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Sunday, April 27 2008 13:34
Profile
quote:Well, it is similar, but I thought the precompiled Windows editor could actually run, whereas the same is not true for the Mac. quote:The Conceal Ability property is currently not functional, yes, but it is hoped that that can be fixed eventually. quote:I believe items with custom graphics are lost when you enter a new scenario, so if that's the case than this solution won't quite work. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Petition for Carbonized Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Friday, April 25 2008 09:08
Profile
quote:Which, incidentally, is precisely what this thread is not about. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
The Sucia Archives in Geneforge Series | |
Shock Trooper
Member # 10488
|
written Wednesday, April 23 2008 11:51
Profile
Difficult, yet possible! If you want to help, go over there and sign up! Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Save Game File Decrypting in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Monday, April 21 2008 12:18
Profile
Is the structure of the Mac save file the same? Anyone know? I know it has an endian difference, but it's quite possible that's the only difference... Posts: 334 | Registered: Friday, September 14 2007 07:00 |
About my scenario in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Sunday, April 20 2008 18:28
Profile
Nah, Nemesis, I can wait. Posts: 334 | Registered: Friday, September 14 2007 07:00 |