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OS X Native Character Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #4
Hello? Why no reply?
Posts: 334 | Registered: Friday, September 14 2007 07:00
I'm back and I've ported Character Editor for Win32 in Blades of Exile
Shock Trooper
Member # 10488
Profile #13
quote:
Originally written by Ishad Nha:

Another good idea is to find ways to customize the assignments for the Scenario Editor hot keys. Not many are used here and now: I R . / , ` 1 2 3 4 5 6 and 0. You could record them in Blades.ini.
That is, I believe, in the suggestions list.

quote:
Originally written by Ishad Nha:

Shift + (key) arrangements are good because you can leave the Caps Lock key on. Thus you can use the mouse with one hand and activate the keyboard shortcut with the other hand.
Actually, Caps Lock is a separate key from Shift and has a different effect. So if the key shortcuts are Shift + (key) then Caps Lock + (key) should not work. Of course, if it's checking for text input rather than keypresses, then that would work.
Posts: 334 | Registered: Friday, September 14 2007 07:00
I'm back and I've ported Character Editor for Win32 in Blades of Exile
Shock Trooper
Member # 10488
Profile #8
Well, I know programming, but am unfamiliar with the Carbon libraries. I did manage to raise the number of scenarios that can be displayed in the list and also cause the default scenarios to not be displayed in the list (since that's redundant).

Stareye is also a programer, but he hasn't been seen in this forum for awhile.

[ Sunday, May 11, 2008 18:31: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Compiling Windows BoE Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #22
Don't worry about how the password works. Just disable the code that checks for it.
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #57
quote:
Originally written by Ishad Nha:

It might be used by the Scenario Editor for creating monster, terrain and item records in a new scenario. I have not checked this last theory in the source code.
The monster, terrain, and item records are copied from bladbase.exs into a new scenario.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Valley of Dead Things stone in Blades of Avernum
Shock Trooper
Member # 10488
Profile #5
quote:
Originally written by Gavin:

quote:
Originally written by Celtic Minstrel:

and you may be able to get one in Muck...
Dude, don't trip. Muck's in ASR. :P

Oops. The swamp town, anyway – whatever it's called.

Of course, your post suggests that I was incorrect. On second thoughts, I think that town had a person who will buy the spare opening stones, if you have more than one.

[ Sunday, May 11, 2008 18:25: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Valley of Dead Things stone in Blades of Avernum
Shock Trooper
Member # 10488
Profile #4
Edit: Oops, I accidentally clicked Quote instead of edit. See next post.

[ Sunday, May 11, 2008 18:25: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #55
I've added another idea that I just thought of:
quote:
When creating a new scenario, allow a choice of bladbase.exs files.
Basically, the scenario editor uses the bladbase.exs as a template to create a new scenario, copying its item, monster, and terrain list, and town 0 if requested, and resizing the outdoors and adding towns, if requested. So, extend it to give you a choice of templates.

One template would be the normal bladbase.exs, another might have an empty item list, a third may have a terrain list tailored for a cave scenario rather than a surface scenario. I already do this by having several scenario files, renaming the one I want to use to "Blades of Exile Base".

The game itself doesn't use the bladbase.exs/"Blades of Exile Base" file, does it?
Posts: 334 | Registered: Friday, September 14 2007 07:00
I'm back and I've ported Character Editor for Win32 in Blades of Exile
Shock Trooper
Member # 10488
Profile #5
quote:
Originally written by Niemand:

However, there are two possibilities and I'm not quite sure which is needed: the easy one is to dump the item data out of bladbase.exs and hard code it into the editor. The harder way is to try to figure out what scenario the party is in (if any) and load data from it at runtime. Is the second needed, or will the first suffice?
I recommend the second, since as you say it allows the player to get the custom items of the scenario. And if the party is not in a scenario, it should do the same thing, but with bladbase.exs (that is, "Blades of Exile Base").
Posts: 334 | Registered: Friday, September 14 2007 07:00
Valley of Dead Things stone in Blades of Avernum
Shock Trooper
Member # 10488
Profile #2
quote:
Originally written by IntoExile:

My character who was holding it died so now it's lost.
In outdoor combat, I'm assuming? Why didn't you just have another character pick it up?

Also, I believe there are three opening stones available, so you may be able to find another one. I think you can buy one from some kobolds east of the magery school... and you may be able to get one in Muck... and there's the one in the first town whose name I forget.
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #54
Yay, Ormus is back!

Yay, a carbonized character editor is now available!

Also:
quote:
Originally written by [url=http:
//www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=7;t=001905#000009]Miramor[/url]:
On a more serious note, I've wished for a while to introduce stat boosting/draining potions to BoE, and wholeheartedly approve of anything that might further that goal.
I've added this to the suggestion list.
Posts: 334 | Registered: Friday, September 14 2007 07:00
I'm back and I've ported Character Editor for Win32 in Blades of Exile
Shock Trooper
Member # 10488
Profile #2
quote:
Originally written by Ishad Nha:

A quick fix is to rewrite the source to remove all references to short item record type. Then itemdata.h must be rewritten with data from "bladbase.exs". Finally the number of item records must be increased from 370 to 400. If you do this you will be able to create a PC Editor with the list of items for one scenario at a time, just copy the data from the scenario file and paste it into the editor.
If the data is from bladbase.exs, why not just have it read from bladbase.exs at runtime?
Posts: 334 | Registered: Friday, September 14 2007 07:00
OS X Native Character Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #3
I could probably test it.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Petition for Carbonized Character Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #23
quote:
Originally written by Ishad Nha:

In the matter of items, all the problems come from the "short_item_record_type". I don't know why it exists, only the PC Editor seems to use it.
It would probably be a good idea to modify the PC Editor to use the other item type record. Maybe the short item type record is a relic from earlier games?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Save Game File Decrypting in Blades of Exile
Shock Trooper
Member # 10488
Profile #7
I've looked at the Mac source code, and I honestly can't figure out why it doesn
t
compile. I'll keep trying every so often, though.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Petition for Carbonized Character Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #19
quote:
Originally written by Ishad Nha:

Conceal Ability does not work, that means all abilities are concealed or none are, it is all or nothing.
Which is why we want to fix it so that Conceal Ability does work.

And it's never worked. If Ormus fixed it temporarily, he never mentioned it.
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #51
I thought you were a programmer... I can program, but there's two problems: I'm not familiar enough with the Carbon API (or Win32 API) to handle that part of the code. Someone has suggested using wxWidgets... I wonder if it would be worthwhile to simply write the API code from scratch using such a library, and then keep the game mechanics code and improve it. (I hope that makes coherent sense...)

quote:
Originally written by Ishad Nha:

January 15:
It is the Type Flag, this is an unsigned char (according to the source file global.h) thus it has permissible values from 0 through 255 only. Thus the "0 - 1000" mentioned by the Scenario Editor is wrong.

What has January 15 to do with anything? :/ Anyway, I think this was a known bug.

quote:
Originally written by Ishad Nha:

Custom item graphics, the documentation says that 150 is added to the custom graphic sheet slot number to give the graphic number. In practice it seems to be 200,
That doesn't make any sense, because it works when you add 150. Maybe it adds 200 only when in the shop screen?

quote:
Originally written by Ishad Nha:

and the item graphic number is "char", hence has a maximum value of 255.
This limit is mentioned in the documentation.
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #46
*bump*

Because this thread should be kept reasonably visible.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Save Game File Decrypting in Blades of Exile
Shock Trooper
Member # 10488
Profile #5
Note: The whole point of the suggestion list is to make those things possible without hex-editing.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Petition for Carbonized Character Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #15
quote:
Originally written by Ishad Nha:

The PC Mac Editor does not even run?!
Well, it depends on your computer. It can't run on the newer Intel ones, but it's fine (I assume) on the older PowerPC ones.

quote:
Originally written by Ishad Nha:

Conceal Ability, how about replace the tell tale text strings like "Drains Missiles" with white spaces? Hex editing the program should work here.
...Wouldn't that make all items with that ability have it hidden? And they should be replaced with "???", to be consistent with Exile III.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Petition for Carbonized Character Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #13
quote:
Originally written by Ishad Nha:

The situation with Windows PC Editor is exactly the same as for the Mac Editor. I will have to examine the Mac source code at my leisure.
Well, it is similar, but I thought the precompiled Windows editor could actually run, whereas the same is not true for the Mac.

quote:
Originally written by Ishad Nha:

A spreadsheet solution will leave all items with a Special Class of zero. It will remove any Conceal Ability property, which seems to be not functional anyway.
The Conceal Ability property is currently not functional, yes, but it is hoped that that can be fixed eventually.

quote:
Originally written by Ishad Nha:

Ditto the graphics problem can be possibly fixed by assigning a custom graphic to an item. For example, picture 32 is a sword with a colored blade, normally this would be wrongly translated. However you could create a custom graphic using this picture. All custom item graphics have numbers of at least 150, so there will be no problem. The alteration will need to be done in the spreadsheet.
I believe items with custom graphics are lost when you enter a new scenario, so if that's the case than this solution won't quite work.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Petition for Carbonized Character Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #11
quote:
Originally written by Ishad Nha:

It is also made solely for the Windows PC Editor.
Which, incidentally, is precisely what this thread is not about.
Posts: 334 | Registered: Friday, September 14 2007 07:00
The Sucia Archives in Geneforge Series
Shock Trooper
Member # 10488
Profile #30
Difficult, yet possible! If you want to help, go over there and sign up!
Posts: 334 | Registered: Friday, September 14 2007 07:00
Save Game File Decrypting in Blades of Exile
Shock Trooper
Member # 10488
Profile #1
Is the structure of the Mac save file the same? Anyone know? I know it has an endian difference, but it's quite possible that's the only difference...
Posts: 334 | Registered: Friday, September 14 2007 07:00
About my scenario in Blades of Avernum
Shock Trooper
Member # 10488
Profile #24
Nah, Nemesis, I can wait.
Posts: 334 | Registered: Friday, September 14 2007 07:00

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