Profile for Celtic Minstrel
Field | Value |
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Displayed name | Celtic Minstrel |
Member number | 10488 |
Title | Shock Trooper |
Postcount | 334 |
Homepage | |
Registered | Friday, September 14 2007 07:00 |
Recent posts
Pages
Author | Recent posts |
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A2 Template in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
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written Tuesday, March 11 2008 03:39
Profile
quote:...What? Do you mean byte rather than bit? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Disfunctional Item Abilities in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
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written Monday, March 10 2008 03:01
Profile
I don't know if it will help, but it seems to me that "it_magic = 0" should be "it_magic = 1". Aren't cursed items normally also magical? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
New Market City released in Blades of Exile | |
Shock Trooper
Member # 10488
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written Sunday, March 9 2008 09:42
Profile
quote:That would be partially my fault. Sorry. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
BoA BUGS v6.0 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
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written Friday, February 29 2008 20:37
Profile
Hmmm... have we any other evidence of this? After all, it could be a scenario error... couldn't it? [ Friday, February 29, 2008 20:38: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
War Preparations v 1.0 released! in Blades of Exile | |
Shock Trooper
Member # 10488
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written Friday, February 29 2008 20:36
Profile
Yeah, sorry about that. School started up again and I barely had time. I never even finished it... :( I will finish it though! Eventually! Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Scenario placing in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Friday, February 22 2008 10:24
Profile
quote:I'm pretty sure he changed that. Look at the FAQ (I think that's where it is?). Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Importing Avernum 5 Graphics in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Friday, February 22 2008 06:04
Profile
I agree with Gale that shrinking is much better than cropping. At least that will preserve the smooth transitions between tiles. As for Nikki... that's very useful information for the creature graphics, but I believe he is talking about the floor graphics. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Scenario placing in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Sunday, February 17 2008 13:22
Profile
No, it does not need to be a SIT file for Macs. Stuffit can open ZIP files too, and MacOSX 10.4 and up (at the very least) comes with an application that can handle ZIP, GZ, and TAR. I'm not sure if that's all it handles. (Earlier versions probably have the command line utitlities to handle these?) Arancaytar: Why don't you just put all the files at a path that doesn't include your name? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Released: Blades Forge in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Thursday, February 7 2008 15:15
Profile
What, was it bigger than mine? I think mine was 150x150 pixels... Edit: I wish the Recent Posts page would tell the absolute time of the post, rather than the relative time (or both, I suppose). (eg, "February 7, 2008 at 6:18" instead of "1 hour ago".) Is that doable? [ Thursday, February 07, 2008 15:19: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Technical Issue in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Thursday, February 7 2008 15:14
Profile
Open them, yes, but not create them... right? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Mac Editor v1.0.5 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Thursday, February 7 2008 11:29
Profile
quote:This would be a very nice feature to have in the AScript editor. If you made use of regular expressions, it would probably be fairly simple. The only other thing to consider would be reversing the process – translating SDF references back into names. Is this at all feasible? If I had time sometime, I would consider investigating the possibility myself. Speaking of AScript, when will it be out of the Beta stage? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Technical Issue in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Thursday, February 7 2008 11:10
Profile
I was thinking of Mac Classic. There's probably still people who haven't yet upgraded from that. But yes, as I said, BMP is ideal. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Dilecia graphic bug in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Thursday, February 7 2008 06:26
Profile
If you get the Windows version you can probably find the relevant sheet and use Graphic Adjuster or a resource editing program to put it into the cmg file. In the Windows version, you would need to find a file called G501.bmp and paste its contents into the cmg file as PICT ID 501. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Technical Issue in Blades of Exile | |
Shock Trooper
Member # 10488
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written Thursday, February 7 2008 06:22
Profile
quote:I know it only takes BMP, but it's pretty easy for a Windows user to convert a GIF or PNG to BMP format. It may be harder for some Mac users to do this. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Technical Issue in Blades of Exile | |
Shock Trooper
Member # 10488
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written Wednesday, February 6 2008 18:33
Profile
quote:I'm pretty sure this is unnecessary, which is a good thing since it's not possible in password-protected scenarios. quote:I think the only way to deal with the graphics is to get someone who has a Mac to convert them. Although on FAT drives they are usually stored in an invisible folder (RESOURCE.FRK or something like that), I don't think the file format is openable on Windows. Ideally a Mac user creating a scenario should provide graphics for Windows. Preferably in BMP, but any standard graphics format would work. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Released: Blades Forge in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Tuesday, February 5 2008 04:38
Profile
Is there a reason why the Blades Forge forum does not display my avatar? Is it too large or something? I could probably scale it down... Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Mac Editor v1.0.5 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Thursday, January 31 2008 17:25
Profile
Yes, I noticed that, not with the sound resources, but with the graphics. And... only one unused sound slot? Oh well... I probably wouldn't use custom sounds anyway... I think Rezilla can load the System 7 sound resources. Maybe you could check out its code. (Of course, it's Carbon rather than Cocoa...) [ Thursday, January 31, 2008 17:26: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Mac Editor v1.0.5 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Thursday, January 31 2008 12:07
Profile
Does the play sound function accept out of range parameters? I mean, out of the range of the built-in sounds? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Mac Editor v1.0.5 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Thursday, January 31 2008 05:56
Profile
quote:This is probably not a bad thing. The current interface is... rather odd, at best. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
The Basics of Spelunking - part 3c in The Avernum Trilogy | |
Shock Trooper
Member # 10488
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written Saturday, January 26 2008 12:31
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Doesn't a simple "look" command tell you what a monster is? If you had "look"ed at them you would have known they were mung rats. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
installing scenarios in Blades of Exile | |
Shock Trooper
Member # 10488
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written Saturday, January 26 2008 08:48
Profile
It's a Win32 application, so I suppose you could try running it in compatibility mode. I really don't know why the text isn't appearing. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
installing scenarios in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Saturday, January 26 2008 06:11
Profile
What's your operating system? Is it Windows? If so, then I guess it's probably some sort of bug. [ Saturday, January 26, 2008 06:11: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge Wiki Poll, Part 2 in Geneforge Series | |
Shock Trooper
Member # 10488
|
written Friday, January 25 2008 04:42
Profile
Why do you have DNA flag? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
open source help in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Thursday, January 24 2008 07:46
Profile
Is there a file anywhere in the distribution called "ul.cur"? If not, I suppose you could copy an existing .cur file and rename it. It's not a fix really, but at least it will allow the game to run (I assume). If there is such a file, make sure it is in the place where the game is looking for it, ie "../blades/ul.cur". Translation: start from the working directory, go up one level, open the folder "blades", and that's where the cursor should be. Speaking of the working directory, where is the executable file? (the .exe) [ Thursday, January 24, 2008 07:49: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge Wiki Poll, Part 2 in Geneforge Series | |
Shock Trooper
Member # 10488
|
written Thursday, January 24 2008 07:40
Profile
I answered "No" to question 5 because I would not be able to contribute much until I buy and play the games. However, despite that, I would be willing to contribute in small ways. Posts: 334 | Registered: Friday, September 14 2007 07:00 |