Profile for Celtic Minstrel
Field | Value |
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Displayed name | Celtic Minstrel |
Member number | 10488 |
Title | Shock Trooper |
Postcount | 334 |
Homepage | |
Registered | Friday, September 14 2007 07:00 |
Recent posts
Pages
Author | Recent posts |
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Geneforge wiki? in Geneforge Series | |
Shock Trooper
Member # 10488
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written Wednesday, January 23 2008 12:11
Profile
The domain name hasn't been settled yet, has it? Also, what's Piperbot? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge on the Ermarian Network in Geneforge Series | |
Shock Trooper
Member # 10488
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written Tuesday, January 22 2008 18:32
Profile
You're thinking of the Servant Minds, right? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge wiki? in Geneforge Series | |
Shock Trooper
Member # 10488
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written Monday, January 21 2008 17:14
Profile
I favour "terrestia" for the domain name, rather than "geneforge". Any other thoughts on this? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge wiki? in Geneforge Series | |
Shock Trooper
Member # 10488
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written Monday, January 21 2008 03:44
Profile
quote:I would say that if this is an unsettled debate, say so. Don't put one side of the debate, show both sides. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Poll Advantage in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Monday, January 21 2008 03:42
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If I was going to do that, he would start out as a mage/priest, not an archer/warrior. :) Just my 2¢. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
River and Leaf Graphics for MAC in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Monday, January 21 2008 03:41
Profile
The first thing to look for is whether there is a file with a name ending in .cmg located in the scenario's folder. If not, that's the problem. If there is, then it's probably an individual sheet (or possibly the whole file) that's been corrupted. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Poll Advantage in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Sunday, January 20 2008 19:48
Profile
I'm not sure if my votes represent my typical party. I just went through and checked the ones I though made sense. I usually try to have different traits on each character. I generally prefer the less specialized character templates. I never use the disadvantageous traits. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge wiki? in Geneforge Series | |
Shock Trooper
Member # 10488
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written Sunday, January 20 2008 16:32
Profile
Huh... this was active for a couple of days or whatever, and now has been apparently forgotten... I'm just wondering if you're all still interested. I know I am, even though I haven't bought them yet. Unhasty's suggestion above is quite a good one, if this actually happens. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Beta Call: Muffins n' Hell in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Sunday, January 20 2008 06:19
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quote:Huh? Why do you need to convert scripts? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Dialoge script error. in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
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written Sunday, January 20 2008 06:18
Profile
That's because AvernumScript is like C in that line break is treated the same way as a space or tab. But suppose you tried to put a line break in the middle of a string? It's the long strings that are causing the screen to stretch. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Supposing... in Blades of Exile | |
Shock Trooper
Member # 10488
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written Sunday, January 20 2008 06:15
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No, because there is no fixed set of calls for C++. You want to look for library reference – since you use Windows, you could take a look at MSDN. You'll want to look at the Win32 calls, although I think BoE uses Win16, so if those are there they may be more helpful. Keep in mind that if you're not using MS Visual Studio, some of the information presented there may not be 100% correct. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
installing scenarios in Blades of Exile | |
Shock Trooper
Member # 10488
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written Saturday, January 19 2008 18:47
Profile
quote:Wuh? Your main menu screen is not working? Is that the problem? Or is it simply that the scenarios aren't being listed? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
open source help in Blades of Exile | |
Shock Trooper
Member # 10488
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written Saturday, January 19 2008 18:46
Profile
I used MSVC6 in high school – I believe there is a menuitem to add files to an existing project. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Node chain won't work in Blades of Exile | |
Shock Trooper
Member # 10488
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written Saturday, January 19 2008 18:42
Profile
quote:As in, the Y coordinate of the top left space, followed by the X coordinate of the top left space, followed by the Y coordinate of the bottom right space, followed by the X coordinate of the bottom left space? (It's a little confusing because a rectangle would normally be in the order left, top, right, bottom, but in Exile it isn't.) [ Saturday, January 19, 2008 18:43: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Dialoge script error. in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
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written Saturday, January 19 2008 18:39
Profile
Avoiding screen stretch: Why don't you just put some line breaks in the really long lines? It won't run with the line breaks in, but at least it doesn't stretch the screen. It'll usually be obvious where you need to take out line breaks for it to run – any line break within a string must go. Has anyone tested to see if a backslash at the end of a line works as a continuation character as in Python? I would guess not, but if it does, that would be even better. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
BoE from my computer in Blades of Exile | |
Shock Trooper
Member # 10488
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written Friday, January 18 2008 18:09
Profile
It seems to be down right now. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
118 pages of BoA history... in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Friday, January 18 2008 18:08
Profile
Agreed, it can actually be very annoying... conforming terrain, also (but less often). Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Supposing... in Blades of Exile | |
Shock Trooper
Member # 10488
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written Friday, January 18 2008 18:06
Profile
You need a compiler. There is a free one for Windows called Dev C++ that would work. You'll also need to set up project settings, though. I can't help you with that since I don't have Dev C++ or any other Windows-based compiler. (If you were using a Mac, it would be another story...) There are versions where this already has been done, by the way. With some minor improvements, too. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Node chain won't work in Blades of Exile | |
Shock Trooper
Member # 10488
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written Friday, January 18 2008 18:03
Profile
I suppose it wouldn't be that coordinates in rectangle nodes are backwards (y,x)... The transformations work? It's just the conveyors that fail? I suppose you could try making the relevant spaces conveyors to begin with and change terrain upon entering the town... Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Dialoge script error. in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
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written Friday, January 18 2008 17:55
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quote:But that requires a Mac, doesn't it? Also, this thread is stretching my screen a lot. :( [ Friday, January 18, 2008 17:57: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge wiki? in Geneforge Series | |
Shock Trooper
Member # 10488
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written Tuesday, January 15 2008 13:11
Profile
I suppose it's fine in certain situations. Like, as someone said, saying an item gives +2 to strength rather than saying it enhances your strength. Maybe have a marker (like the Wikipedia-style spoiler warnings) to label larger chunks of OOU info. Speaking of spoiler warnings, they would probably be a good idea too. Edit: Many book series have their own wikis, despite not having anything that could qualify as a "scenarios creation program". I don't think the lack of a scenario editor is a problem at all. [ Tuesday, January 15, 2008 13:13: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
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written Tuesday, January 15 2008 07:06
Profile
If I recall correctly, there was also a bug in which the maximum was less than in claimed to be – probably because it was stored in a variable that was too small to hold the maximum value. I think it was the Special Class field? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge wiki? in Geneforge Series | |
Shock Trooper
Member # 10488
|
written Tuesday, January 15 2008 07:04
Profile
If it's two ideas, I would favour having one wiki but with an extra namespace called, perhaps "Gameplay". Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Geneforge wiki? in Geneforge Series | |
Shock Trooper
Member # 10488
|
written Tuesday, January 15 2008 05:02
Profile
Heh... it was my search for an article on Sucia Island to link to that made me suggest this in the first place. :) (I ended up linking to Wikipedia's Geneforge article instead.) Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
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written Tuesday, January 15 2008 04:52
Profile
So, is there a list of fields that should have a higher maximum? Edit: It's added to the list. [ Tuesday, January 15, 2008 04:59: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |