Profile for Celtic Minstrel


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Geneforge wiki? in Geneforge Series
Shock Trooper
Member # 10488
Profile #63
The domain name hasn't been settled yet, has it?

Also, what's Piperbot?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Geneforge on the Ermarian Network in Geneforge Series
Shock Trooper
Member # 10488
Profile #8
You're thinking of the Servant Minds, right?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Geneforge wiki? in Geneforge Series
Shock Trooper
Member # 10488
Profile #53
I favour "terrestia" for the domain name, rather than "geneforge". Any other thoughts on this?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Geneforge wiki? in Geneforge Series
Shock Trooper
Member # 10488
Profile #47
quote:
Originally written by Student of Trinity:

What about the endless factional debates? You can't just leave them out, but there have already been plenty of debate threads on these boards, and we don't need a second place for individuals to fight it out over whether Takers or Shapers are better or more evil or whatever. The ideal would be to make an archive of concise best statements of the cases for the various sides, and leave it at that.

Despite the ideal of a Wiki, I think that open editing of argument summaries would immediately just turn the argument archive into a debate forum with even less moderating than we have here. So there would have to be some way of approving who writes what.

If Aran hosts the site, he should just decide despotically, after taking whatever advice he wishes. I think that among the people here who have shown interest in these debates there are probably enough level headed and capable writers to champion each side. For that matter, there are probably several people who could summarize all the arguments well and fairly, regardless of which they personally supported, if any.

I would say that if this is an unsettled debate, say so. Don't put one side of the debate, show both sides.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Poll Advantage in Blades of Avernum
Shock Trooper
Member # 10488
Profile #3
If I was going to do that, he would start out as a mage/priest, not an archer/warrior. :)

Just my 2¢.
Posts: 334 | Registered: Friday, September 14 2007 07:00
River and Leaf Graphics for MAC in Blades of Avernum
Shock Trooper
Member # 10488
Profile #2
The first thing to look for is whether there is a file with a name ending in .cmg located in the scenario's folder. If not, that's the problem. If there is, then it's probably an individual sheet (or possibly the whole file) that's been corrupted.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Poll Advantage in Blades of Avernum
Shock Trooper
Member # 10488
Profile #1
I'm not sure if my votes represent my typical party. I just went through and checked the ones I though made sense.

I usually try to have different traits on each character.

I generally prefer the less specialized character templates.

I never use the disadvantageous traits.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Geneforge wiki? in Geneforge Series
Shock Trooper
Member # 10488
Profile #41
Huh... this was active for a couple of days or whatever, and now has been apparently forgotten...

I'm just wondering if you're all still interested. I know I am, even though I haven't bought them yet.

Unhasty's suggestion above is quite a good one, if this actually happens.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Beta Call: Muffins n' Hell in Blades of Avernum
Shock Trooper
Member # 10488
Profile #12
quote:
Originally written by Excalibur:

I've already converted scripts,
Huh? Why do you need to convert scripts?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Dialoge script error. in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #22
That's because AvernumScript is like C in that line break is treated the same way as a space or tab. But suppose you tried to put a line break in the middle of a string? It's the long strings that are causing the screen to stretch.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Supposing... in Blades of Exile
Shock Trooper
Member # 10488
Profile #6
No, because there is no fixed set of calls for C++. You want to look for library reference – since you use Windows, you could take a look at MSDN. You'll want to look at the Win32 calls, although I think BoE uses Win16, so if those are there they may be more helpful.

Keep in mind that if you're not using MS Visual Studio, some of the information presented there may not be 100% correct.
Posts: 334 | Registered: Friday, September 14 2007 07:00
installing scenarios in Blades of Exile
Shock Trooper
Member # 10488
Profile #2
quote:
Originally written by Zopiac:

lso, the text on the main page does not appear, as several people stated.
Wuh? Your main menu screen is not working? Is that the problem? Or is it simply that the scenarios aren't being listed?
Posts: 334 | Registered: Friday, September 14 2007 07:00
open source help in Blades of Exile
Shock Trooper
Member # 10488
Profile #2
I used MSVC6 in high school – I believe there is a menuitem to add files to an existing project.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Node chain won't work in Blades of Exile
Shock Trooper
Member # 10488
Profile #4
quote:
Originally written by The Almighty Do-er of Stuff:

Top, left, bottom, right.
As in, the Y coordinate of the top left space, followed by the X coordinate of the top left space, followed by the Y coordinate of the bottom right space, followed by the X coordinate of the bottom left space?

(It's a little confusing because a rectangle would normally be in the order left, top, right, bottom, but in Exile it isn't.)

[ Saturday, January 19, 2008 18:43: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Dialoge script error. in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #20
Avoiding screen stretch: Why don't you just put some line breaks in the really long lines? It won't run with the line breaks in, but at least it doesn't stretch the screen. It'll usually be obvious where you need to take out line breaks for it to run – any line break within a string must go.

Has anyone tested to see if a backslash at the end of a line works as a continuation character as in Python? I would guess not, but if it does, that would be even better.
Posts: 334 | Registered: Friday, September 14 2007 07:00
BoE from my computer in Blades of Exile
Shock Trooper
Member # 10488
Profile #3
It seems to be down right now.
Posts: 334 | Registered: Friday, September 14 2007 07:00
118 pages of BoA history... in Blades of Avernum
Shock Trooper
Member # 10488
Profile #6
Agreed, it can actually be very annoying... conforming terrain, also (but less often).
Posts: 334 | Registered: Friday, September 14 2007 07:00
Supposing... in Blades of Exile
Shock Trooper
Member # 10488
Profile #2
You need a compiler. There is a free one for Windows called Dev C++ that would work.

You'll also need to set up project settings, though. I can't help you with that since I don't have Dev C++ or any other Windows-based compiler.

(If you were using a Mac, it would be another story...)

There are versions where this already has been done, by the way. With some minor improvements, too.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Node chain won't work in Blades of Exile
Shock Trooper
Member # 10488
Profile #1
I suppose it wouldn't be that coordinates in rectangle nodes are backwards (y,x)...

The transformations work? It's just the conveyors that fail?

I suppose you could try making the relevant spaces conveyors to begin with and change terrain upon entering the town...
Posts: 334 | Registered: Friday, September 14 2007 07:00
Dialoge script error. in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #9
quote:
Originally written by Lazarus.:

Consider using Niemand's Dialog Editor if you're having problems. It's good to learn this stuff for yourself, but it's a great program from what I saw, and using it means there's one less thing to worry about when you're learning averscript.
But that requires a Mac, doesn't it?

Also, this thread is stretching my screen a lot. :(

[ Friday, January 18, 2008 17:57: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Geneforge wiki? in Geneforge Series
Shock Trooper
Member # 10488
Profile #31
I suppose it's fine in certain situations. Like, as someone said, saying an item gives +2 to strength rather than saying it enhances your strength.

Maybe have a marker (like the Wikipedia-style spoiler warnings) to label larger chunks of OOU info.

Speaking of spoiler warnings, they would probably be a good idea too.

Edit: Many book series have their own wikis, despite not having anything that could qualify as a "scenarios creation program". I don't think the lack of a scenario editor is a problem at all.

[ Tuesday, January 15, 2008 13:13: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #41
If I recall correctly, there was also a bug in which the maximum was less than in claimed to be – probably because it was stored in a variable that was too small to hold the maximum value.

I think it was the Special Class field?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Geneforge wiki? in Geneforge Series
Shock Trooper
Member # 10488
Profile #29
If it's two ideas, I would favour having one wiki but with an extra namespace called, perhaps "Gameplay".
Posts: 334 | Registered: Friday, September 14 2007 07:00
Geneforge wiki? in Geneforge Series
Shock Trooper
Member # 10488
Profile #26
Heh... it was my search for an article on Sucia Island to link to that made me suggest this in the first place. :) (I ended up linking to Wikipedia's Geneforge article instead.)
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #39
So, is there a list of fields that should have a higher maximum?

Edit: It's added to the list.

[ Tuesday, January 15, 2008 04:59: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00

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