Profile for Celtic Minstrel


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River and Leaf Port in Blades of Avernum
Shock Trooper
Member # 10488
Profile #23
quote:
Originally written by Niemand:

Although Windows and Macintosh text-editor usually use different newline characters, the game is prepared for this, and converts them all to a single type as it reads them.
Ah, I thought it might. It can handle all three newline types? (CR, LF, CRLF)
quote:
Originally written by Niemand:

Sadly, GA does not run under classic OS.
No surprises here.
quote:
Originally written by Niemand:

I am kicking around some ideas for creating a zip file on WIndows that would decompress as a usable cmg file, the trouble is that the I would have to figure out both how to write the data for a resource map manually, without the help of the library functions that normally do it, and I would then have to compress that data into a zip file so that it looks like it was in a resource fork.
You would probably also need a firm understanding of the HFS+ file system, wouldn't you?
Posts: 334 | Registered: Friday, September 14 2007 07:00
River and Leaf Port in Blades of Avernum
Shock Trooper
Member # 10488
Profile #20
quote:
Originally written by Ishad Nha:

I imagine that the scripts are plain text and should be okay in either format,

I think they are, but I just thought - Windows and Macintosh use different newlines. Does the game automatically detect the type of newline used and adjust accordingly, or must you make sure to use the correct one?
quote:
Originally written by Ishad Nha:

which leaves the bas files and custom graphics.
The bas files are platform independent. To convert custom graphics from Mac to Windows or Windows to Mac, you need to use a resource editor (which is time-consuming) or GraphicAdjuster (by Niemand). If you use Windows, you have to get a Mac OSX user to do the conversion for you. (I doubt GA works on OS9).
quote:
Originally written by Ishad Nha:

Then the thing has to be put into sit/stuffit or zip format.
Unless you use Mac Classic, you should probably compress with zip since this is just a simple right-click (or control-click) and select "Compress". (This is available in Tiger, but I'm not quite sure if it's available in earlier versions.) Mac OS9 comes with DropStuff, which can create sit files. I don't think there's a time limit on its use, but I'm not sure. On Windows I think it may be similarly easy to create a zip file, at least in XP.

Really, porting the graphics is the only issue. I wonder if someone who uses Windows could create a utility that collects the bmp files and creates a zip file which will decompress into a valid cmg? It's probably possible, but I bet it'd also be quite difficult...
Posts: 334 | Registered: Friday, September 14 2007 07:00
I have to wonder... in Blades of Exile
Shock Trooper
Member # 10488
Profile #6
Do you mean this site? I'd say upload your scenarios there when they are done or when the site accepts new registrations (whichever comes last).
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #14
Well, Stareye was working on it at one point, and then disappeared. If I had time and could get it to compile and run, I might try to do some of it. (It currently compiles, but when I run it nothing happens.) In particular I was hoping to Carbonize the character editor. That will only help if you use a Mac - I will absolutely not do anything for the Windows version. Khoth carbonized the Mac version, and Ormus ported from Win16 to Win32, but they've disappeared too.

Perhaps I'll look at it over the holidays...
Posts: 334 | Registered: Friday, September 14 2007 07:00
About the compiled versions of BOE on the Spiderweb Website. in Blades of Exile
Shock Trooper
Member # 10488
Profile #13
It means it will run natively on Mac OSX Intel; however, if you are able to run the demo character editor, you're clearly not using Mac OSX Intel (since that is the only platform it won't run on).

So I guess it's irrelevant. You could start a similar one for Win32 though, if you use Windows.

Edit: It seems the purpose of that thread may have been inadvertently expanded to include Windows...

[ Wednesday, December 12, 2007 09:07: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Can't install custom scenarios in Blades of Exile
Shock Trooper
Member # 10488
Profile #4
I guess this is a bug, so I've added it to the bugs and suggestions list.
Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #12
Added bug from this topic.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Released: Blades Forge in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #9
So... when will we be able to register?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Mac Emulator for Windows in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #3
That definitely applies to Mac Classic, but I think you should be able to run Max OSX in an emulator?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Can't install custom scenarios in Blades of Exile
Shock Trooper
Member # 10488
Profile #1
You put the .exs and .bmp files in the scenarios folder, right? Not in a subfolder of the scenarios folder?

And you restarted BoE after putting them there?

I can't think what else could be the problem.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Google Code project in Blades of Exile
Shock Trooper
Member # 10488
Profile #11
*sigh* See here.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Mac Emulator for Windows in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #1
I am pretty sure that there is no way to run MacOS on your Windows computer without buying a copy of it. Sorry. :(
Posts: 334 | Registered: Friday, September 14 2007 07:00
Released: Blades Forge in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #6
Oh, I see. The avatar thing is confusing. A note about that might be useful.

As for my name, removing the space does not work. I get a "User Name field is required" error.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Released: Blades Forge in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #3
quote:
Originally written by Nioca:

Um, still can't register. Now it tells me that the User Name field is required when I tell it to Create new account, despite the fact that I've entered a user name.
Ditto.

It wouldn't have anything to do with the space in my name would it?

Edit: Oh, by the way: Pixel Profusion is missing in the links to external graphics sources.

Edit 2: If this page is any indication, the [spidweb] tag doesn't work. Nor does the [spoiler] tag. (Or it could be just an error in that page?) And the example for [table] isn't very clear. Does the tag allow you to format multiple rows and columns, and if so, how?

I notice your smileys are absolutely identical to the ones on this site...

Edit 3: The avatar system seems a little odd in that it scales the image up if it's too small. Shouldn't it just leave it? (Obviously it should scale down if it's too large though. :) )

[ Monday, December 10, 2007 17:34: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Teleport Spell in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #4
quote:
Originally written by Lazarus.:

Oh, and it might be useful to know that teleporting/relocating the party outside a town's boundaries instantly boots them from that town into the outdoors. So if you used change_outdoor_loc and moved the party out of the town boundaries in the spell's code the party would instantly wind up outdoors. I posted about this at SV, but you don't frequent there.
That is a useful tidbit. Thanks.

As for Blades Forge, it seems to be available for viewing only (except for the beta testers) - at least, it won't let me register.
Posts: 334 | Registered: Friday, September 14 2007 07:00
About the compiled versions of BOE on the Spiderweb Website. in Blades of Exile
Shock Trooper
Member # 10488
Profile #8
quote:
Originally written by Bien MCR:

The character editor says "unregistered copy".
I hadn't thought of that. Still, it would have the most important functions (eg restoring health and spell points.) If you need to build a party before entering a scenario you will have to use a party builder.
Posts: 334 | Registered: Friday, September 14 2007 07:00
About the compiled versions of BOE on the Spiderweb Website. in Blades of Exile
Shock Trooper
Member # 10488
Profile #3
Sorry, I'm afraid it doesn't exist... yet. If you have Windows or a PowerMac you can download the demo from Spiderweb's site and use the character editor from that, but this won't work if you use an Intel Mac.

[ Monday, December 10, 2007 03:39: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Instant death nodes in Blades of Avernum
Shock Trooper
Member # 10488
Profile #16
Okay. If it's only for when you kill a specific character, go into the Blades of Avernum Files folder, and copy basicnpc.txt into your scenario's folder. Rename it Iffy.txt (or whatever you like). Open it up, and replace the DEAD_STATE with this:
beginstate DEAD_STATE;
message_dialog("Your","Message");
kill_char(1000,3,0);
break;
Then set Iffy as your character's script.

That should work.

(Note: I omitted the set SDF code because it won't do anything if you die right after.)

You could probably also alter it to be triggered when you attack the character, but I'm not sure how you would do that. It would still require the Iffy.txt though.

[ Sunday, December 09, 2007 17:49: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Instant death nodes in Blades of Avernum
Shock Trooper
Member # 10488
Profile #1
Try something like this in the START_STATE:
if(get_crime_level()>0){
kill_char(1000,3,0);
}
Or, if that doesn't work:
if(get_crime_level()>0){
i=0
while(i<4){
kill_char(i,3,0);
i = i + 1
}
}
(Maybe i<6 rather than i<4?)

Note: this should kill the party any time someone commits a crime. If you want it to run when a specific creature dies, you will have to give that creature a custom script - which could simply be a copy of basicnpc - and put the code in the DEAD_STATE, minus the if part.

[ Sunday, December 09, 2007 11:36: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
About the compiled versions of BOE on the Spiderweb Website. in Blades of Exile
Shock Trooper
Member # 10488
Profile #1
I doubt it. You need to go here (Mac) or here (Windows) to get a "registered" version.

To Moderators or whoever has this power: Perhaps we should add these links to the section above the topic list.

[ Sunday, December 09, 2007 08:18: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
9th Blades Contest in Blades of Avernum
Shock Trooper
Member # 10488
Profile #19
Which is perfectly acceptable!
quote:
Originally written by *i:

Scenarios from both Blades of Exile and Blades of Avernum will be accepted.

Posts: 334 | Registered: Friday, September 14 2007 07:00
in Blades of Exile
Shock Trooper
Member # 10488
Profile #11
The "Already Implemented" list is the yet-to-be-released version of OBoE. It is available in the darcs repository here, but it's probably not a good idea to design scenarios for it yet as the scenario format is apparently in a state of "being rewritten" (even though development seems to have stopped).
Posts: 334 | Registered: Friday, September 14 2007 07:00
Exile III deadlines in The Exile Trilogy
Shock Trooper
Member # 10488
Profile #7
No, I got all three of these quests in the unregistered version of the game, so they aren't based on completion of the plagues quests.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Chimney in The Avernum Trilogy
Shock Trooper
Member # 10488
Profile #8
Really? What about Linux, BSD, BeOS, RiscOS, and all the hundreds of other less common systems?

[ Saturday, December 01, 2007 08:49: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Chimney in The Avernum Trilogy
Shock Trooper
Member # 10488
Profile #3
Blades of Exile:Mac version | Windows version

Nephil's Gambit
Posts: 334 | Registered: Friday, September 14 2007 07:00

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