Profile for Celtic Minstrel
Field | Value |
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Displayed name | Celtic Minstrel |
Member number | 10488 |
Title | Shock Trooper |
Postcount | 334 |
Homepage | |
Registered | Friday, September 14 2007 07:00 |
Recent posts
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Author | Recent posts |
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BoA BUGS v6.0 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
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written Sunday, October 28 2007 10:08
Profile
quote:Are you saying that the game loads the custom script before it loads corescendata? It shouldn't do that. quote:Maybe, but I've already done it now. :) Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Iffy's contest idea in Blades of Avernum | |
Shock Trooper
Member # 10488
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written Saturday, October 27 2007 15:42
Profile
You could make it a Choose Your Own Adventure type of thing - ie just like Iffy said but every minute or so (at crucial points) it stops and you do something. Still not a great idea, I guess... but better! Posts: 334 | Registered: Friday, September 14 2007 07:00 |
New scenario / Update to another in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Saturday, October 27 2007 15:40
Profile
quote:I recommend starting over if the screwdriver cannot be found. quote:What do you mean by the Mac version? You need to download this and this to play the game on the Mac. The cmg file needs to be put into the Mystery Manor folder. If you have Stuffit Expander or Mac OSX, a zip file should be no problem. quote::confused: quote:The only difference between the Mac version and the Windows version is how the graphics are stored. If you downloaded the Windows version together with the cmg file that Thralni made it should work. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
BoA BUGS v6.0 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Saturday, October 27 2007 10:39
Profile
(Sorry about double post!) I found another odd bug. I altered the cave floors to add an icon adjust value, and for some reason the adjust value was carried over to the surface floors as well - even though I had not added it. I added to specifically cancel the adjust on the surface floors for it to work properly. Edit: Thought I should be more specific. I modified them by importing them into 254 then reimporting that (implicitly) back into the original slot, rather than completely redefining them. [ Saturday, October 27, 2007 11:08: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
New scenario / Update to another in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Saturday, October 27 2007 10:32
Profile
Thanks. I've finished it now. I really like this scenario, short though it is. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
New scenario / Update to another in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Saturday, October 27 2007 06:43
Profile
It's an interesting scenario. Is there a way into the basement? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
New scenario / Update to another in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Friday, October 26 2007 19:07
Profile
quote:Send it to someone who uses a Mac. It takes about two seconds to generate the custom graphics file using Graphics Adjuster or a little longer with a resource editor. And that's the only thing that needs to be done to use it on Mac. (The only exception is if it uses a prefab party; that would take a little longer!) Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Servile player in Geneforge 4: Rebellion | |
Shock Trooper
Member # 10488
|
written Thursday, October 25 2007 14:50
Profile
quote:Isn't Crowley the general you speak to in the Shaper camp? Does he say those things there or do you meet him again later? Posts: 334 | Registered: Friday, September 14 2007 07:00 |
BoA BUGS v6.0 in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Thursday, October 25 2007 11:19
Profile
There's a bug with item graphics. If you give an item an inventory graphic that is not in the first row of the sheet, it will be displayed correctly in the Get window, but once it is in the inventory the graphic at the top of the same column will be shown instead (ie, if it was slot 11 or 21, then the graphic in slot 1 will be displayed). Floor graphics in the second row work perfectly fine. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Blades of Avernum Improvements in Blades of Avernum | |
Shock Trooper
Member # 10488
|
written Thursday, October 25 2007 06:37
Profile
Now that my CD is here, I've investigated the bug with multiple row item sheets. The game will display graphics from a second or third row on the floor, but in the inventory it displays the graphic at the assigned slot, mod 10. Hence it is useless to have more than two rows. Strangely, it displays the right graphic in the "get" screen though. :confused: [ Thursday, October 25, 2007 06:38: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Servile player in Geneforge 4: Rebellion | |
Shock Trooper
Member # 10488
|
written Thursday, October 25 2007 04:12
Profile
Based on circumstantial evidence, I don't think the people react any differently than in you are human. That said, I started the game specifically to determine this, and I only talked to one loyalist. So at least at the beginning there is no difference. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
List of Bugs in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Tuesday, October 23 2007 02:40
Profile
It's still about the best one to try though. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
List of Bugs in Blades of Avernum Editor | |
Shock Trooper
Member # 10488
|
written Monday, October 22 2007 16:23
Profile
Well... yellow is green + blue, so you could try an invert. Or a colour swap - "xx_icon_adjust = 5;" will swap yellow with red. (Replace xx with it, fl, te, or cr as appropriate.) Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Fantastical Thoughts On RPG Game Mechanics in Avernum 4 | |
Shock Trooper
Member # 10488
|
written Monday, October 22 2007 14:19
Profile
Okay, for the most part I don't think I like this idea. In particular, the complaint that magic is too "magical" seems silly. Magic is magic - it's supposed to be unrealistic just by definition. Sure, magic can completely heal an acid burn or small wounds instantly. Larger wounds may take more time depenfing on the power of the mage. On the other hand, the hacking does get boring after a while. This can be overcome (I assume) by the tactical puzzles such as many BoE designers (and presumable BoA designers) have used. There was a game called Realmz (by FantaSoft) that I found on the same CD as Exile I and II, and I think it was more realistic. For example, when you were hit, you would start bleeding. I think you would have to rest after wandering for a certain time. I really didn't like it. quote:Not so ridiculous when magic is involved. And what's this about older Avernum games? You didn't have to rest, reenter a town, or go to a healer when you more gravely injured - unless you didn't have a priest capable of casting a healing spell. As far as healing goes, all the Avernum games are basically the same. (This infinite arrows thing - that's just in A4, right? In all the other games you have limited arrows.) (By the way, I think this topic would be better in General.) Posts: 334 | Registered: Friday, September 14 2007 07:00 |
G3-why do you dislike it in Geneforge Series | |
Shock Trooper
Member # 10488
|
written Sunday, October 21 2007 13:43
Profile
I haven't finished/registered it yet, but in general I prefer to take a neutral course between the rebels and the shapers, so the fact that it is not available will be annoying (once I actually get the game). (I have completed the demo portion of G3.) Posts: 334 | Registered: Friday, September 14 2007 07:00 |
What Is *Your* Favorite Spider Web Software Game? in General | |
Shock Trooper
Member # 10488
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written Sunday, October 21 2007 13:41
Profile
... A1-3 is old? It's not really that much different/older than the Geneforge/A4 engine, especially graphically. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
OBoE Suggestion List in Blades of Exile | |
Shock Trooper
Member # 10488
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written Sunday, October 21 2007 13:37
Profile
I'm pretty sure I've gotten that feature to work. What exactly did you do? Maybe you missed something important. :confused: Posts: 334 | Registered: Friday, September 14 2007 07:00 |
What Is *Your* Favorite Spider Web Software Game? in General | |
Shock Trooper
Member # 10488
|
written Sunday, October 21 2007 06:55
Profile
I think Blades is probably my favourite... followed by Geneforge. Not sure which Blades or which Geneforge I like best though. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
I killed Athron... Can I still get the password? in The Avernum Trilogy | |
Shock Trooper
Member # 10488
|
written Sunday, October 21 2007 06:51
Profile
I think the character editor has an option to restore major PCs which you should be able to use to "unkill" Athron. Someone confirm this please? (Or deny...) Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Do you like changes in Avernum or not in Avernum 4 | |
Shock Trooper
Member # 10488
|
written Saturday, October 20 2007 10:11
Profile
quote:Um... Geneforge 5 isn't even announced yet! I didn't mind the Avernum 4 engine, but I did miss elevation. I still like the older BoA and BoE engines though. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Temporary Replacement for Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Saturday, October 20 2007 03:26
Profile
I think this one is more flexible than the others. I used it to build prefab parties for a few scenarios. But yes, unfortunately a party builder cannot fully replace the PC editor. :( Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Temporary Replacement for Character Editor in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Friday, October 19 2007 18:13
Profile
Since nobody seems to have made any progress in porting the character editor to OSX (and Win32), I have created a utility scenario to partially fill the gap. Use this if you want to create a higher level party. I think it can do everything that the character editor can do to a party that is not in a scenario. It's pretty slow and clunky, but it will do the job. It can be downloaded here. [ Friday, October 19, 2007 18:14: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Friday, October 19 2007 18:07
Profile
I thought it would be good to consolidate the list of suggestions proposed in this topic. I will edit this list as more ideas are proposed. You can post suggestions either here or in the other topic. CM = Me (Celtic Minstrel) ADoS = The Almighty Doer of Stuff
[*]Probably Bad Ideas Note: These are listed as "bad" either because they are mine and I think they're bad, because someone else on the board disagreed with them, or because they conflict with what I feel is a better idea.
[*]Already Implemented (links to the threads discussing them; all were implemented by Stareye unless attributed otherwise)
[ Sunday, May 11, 2008 09:43: Message edited by: Celtic Minstrel ] Posts: 334 | Registered: Friday, September 14 2007 07:00 |
The Original Three Scenarios (Attention Kelandon!) in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Friday, October 19 2007 17:49
Profile
Since BoE is now open source, could you host the three original scenarios on your scenario archive? And possibly also the original bladbase.exs, although this is less important. Posts: 334 | Registered: Friday, September 14 2007 07:00 |
Location Specials in Blades of Exile | |
Shock Trooper
Member # 10488
|
written Friday, October 19 2007 17:38
Profile
I resurrected this three-month old thread because I felt it was a good idea that had gone unnoticed. Does anyone else have thoughts on the matter? I think I like option 3 best, but option 2 would be my second choice. Posts: 334 | Registered: Friday, September 14 2007 07:00 |