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AuthorTopic: Google Code project
Apprentice
Member # 10612
Profile #0
The current situation with all sorts of patches and "standalone" code dumps seems to be getting untenable. With that in mind, I've started a Google Code project for this and will soon be working on importing the Mac and Windows codebases.

URL: http://code.google.com/p/blades-of-exile/
Posts: 4 | Registered: Thursday, September 20 2007 07:00
Shaper
Member # 73
Profile #1
That was something we were hoping to avoid doing, really. I guess it's your prerogative, given the terms of the license, but consulting the community first would have been nice.

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My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Apprentice
Member # 10612
Profile #2
I'll close it if people want. I just figured that folks would appreciate having a reliable hosting service for the project. Going back through the past, it seems that there's been a lot of arguement and not much action on getting things into a unified system, so I figured I'd just go and do it.

What's your objection to having a centralized development location with proper version control and stuff. As a non-code my ability to contribute in other ways is limited, but i figured that getting stuff into a workable SVN tree would be a valuable contribution for those who DO code.
Posts: 4 | Registered: Thursday, September 20 2007 07:00
Shock Trooper
Member # 10488
Profile #3
I know that several people are mysteriously against this, but I think this is a great idea!

Only problem is, it has already been done (although it does not appear to have been used yet).
Posts: 334 | Registered: Friday, September 14 2007 07:00
...b10010b...
Member # 869
Profile Homepage #4
quote:
Originally written by Celtic Minstrel:

I know that several people are mysteriously against this, but I think this is a great idea!

Only problem is, it has already been done (although it does not appear to have been used yet).

This is why it's a bad idea. If everyone sets up their One True Project, we're no better off than we were before.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Master
Member # 5977
Profile Homepage #5
quote:
Originally written by Thuryl:

This is why it's a bad idea. If everyone sets up their One True Project, we're no better off than we were before.
Then make sure that not everybody does that...

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
...b10010b...
Member # 869
Profile Homepage #6
How, exactly? It just happened, didn't it?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shock Trooper
Member # 10488
Profile #7
My suggestion:

Upload the OSX version (executable + code) to the project.Upload the Win32 version (executable + code) once the licensing issue is fixed.Get Jeff to put a link to the project here so that everyone knows that this is the "official" project.Continue developing ;)(Since no work has been done, it does not matter which project is chosen as official.)
Posts: 334 | Registered: Friday, September 14 2007 07:00
Warrior
Member # 4238
Profile #8
Well at the moment, *neither* project has anything in the SVN repo.

If someone wants to actually get the ball rolling, I'll gladly contribute to any effort porting the BoE code to real object-oriented C++.
Posts: 70 | Registered: Monday, April 12 2004 07:00
Shock Trooper
Member # 10488
Profile #9
The most recent version for Mac is available here. I think it's a DARCS repository or something like that. :confused:
I think there is some work in progress right now, but I'm not quite sure who's doing it. (Maybe *i or Khoth?). The current release for Mac is still not on Google Code, so if you have a mac and you can get madcrow to add you to the project, you could upload it.
As for contributing, please do (if you have the time and are willing). If you use a Mac, the source is in the link at the top of the post. For Windows, the source is here. Don't download it from the BoE site as that is now out of date.
The versions I linked to have already been ported to OSX and Win32 respectively, but there is a distinct lack of a character editor for both platforms. Perhaps you could help with that?

[ Monday, October 15, 2007 13:07: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Apprentice
Member # 12472
Profile #10
So where the latest versiob of windows Blades of Exile can be downloaded? And does anybody care of it?
Posts: 7 | Registered: Tuesday, December 11 2007 08:00
Shock Trooper
Member # 10488
Profile #11
*sigh* See here.
Posts: 334 | Registered: Friday, September 14 2007 07:00