Profile for madcrow
Field | Value |
---|---|
Displayed name | madcrow |
Member number | 10612 |
Title | Apprentice |
Postcount | 4 |
Homepage | |
Registered | Thursday, September 20 2007 07:00 |
Recent posts
Author | Recent posts |
---|---|
Google Code project in Blades of Exile | |
Apprentice
Member # 10612
|
written Sunday, September 23 2007 08:38
Profile
I'll close it if people want. I just figured that folks would appreciate having a reliable hosting service for the project. Going back through the past, it seems that there's been a lot of arguement and not much action on getting things into a unified system, so I figured I'd just go and do it. What's your objection to having a centralized development location with proper version control and stuff. As a non-code my ability to contribute in other ways is limited, but i figured that getting stuff into a workable SVN tree would be a valuable contribution for those who DO code. Posts: 4 | Registered: Thursday, September 20 2007 07:00 |
Google Code project in Blades of Exile | |
Apprentice
Member # 10612
|
written Saturday, September 22 2007 14:44
Profile
The current situation with all sorts of patches and "standalone" code dumps seems to be getting untenable. With that in mind, I've started a Google Code project for this and will soon be working on importing the Mac and Windows codebases. URL: http://code.google.com/p/blades-of-exile/ Posts: 4 | Registered: Thursday, September 20 2007 07:00 |
Compiling BoE source code for Windows in Blades of Exile | |
Apprentice
Member # 10612
|
written Saturday, September 22 2007 14:33
Profile
quote:The Win32 port/build happened pre-GPL, back when the code was still under the CPL (Common Public License) Thus, as the changes were never merged back into the official code tree, the changes are still CPL. We should try to contact the author of the Win32 port (who hasn't been active in a long time) and see if he'll agree to release his changes as GPL and thus bring the Windows codebase back up from Win16. Posts: 4 | Registered: Thursday, September 20 2007 07:00 |
Compiling BoE source code for Windows in Blades of Exile | |
Apprentice
Member # 10612
|
written Thursday, September 20 2007 08:51
Profile
Hmm... this is a cool game, but I just realized something: the Win32 port isn't actually covered by the GPL!. If we were ever to move source development to a better system (a la Sourceforge or Savannah), we would probably need to clarify the license issue... Posts: 4 | Registered: Thursday, September 20 2007 07:00 |