Profile for Celtic Minstrel


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Comics in General
Shock Trooper
Member # 10488
Profile #22
I read a gazillion comics. Some of my favourites:
Cortland
College Roomies from Hell
Clan of the Cats
The Accidental Centaurs and Crossworlds
Dennis the Menace
El Goonish Shive
Goblins
Hagar the Horrible
Magical Misfits
Popeye
Questionable Content
Sherman's Lagoon
The Wotch, Cheer!, and Triquetra Cats
Two Kinds
xkcd
Hero in Training

The full list can be viewed here, if you really want to know. (A few of those listed are finished.)

I do not read Watchmen, but given a link I would eventually check it out.
Posts: 334 | Registered: Friday, September 14 2007 07:00
The Sucia Archives in Geneforge Series
Shock Trooper
Member # 10488
Profile #28
:rolleyes: Nice sarcasm there, Arancaytar. For once, it's obvious.

I think the administrators have a bit of work to do over there – setting up forums, for example.

[ Saturday, April 19, 2008 18:30: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
About my scenario in Blades of Avernum
Shock Trooper
Member # 10488
Profile #19
It's also next to no information. :(

(But it does sound possibly interesting.)
Posts: 334 | Registered: Friday, September 14 2007 07:00
Dialog Editor for Windows??? in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #7
I like the Dialog Editor.

I vaguely remember a bug of some sort, actually, but I can't remember what. If I ever do, I'll tell you, Niemand.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Compiling Windows BoE Editor in Blades of Exile
Shock Trooper
Member # 10488
Profile #17
If anyone does email Ormus, tell him to check his private messages. :(
Posts: 334 | Registered: Friday, September 14 2007 07:00
TrueSite Updates akaNew BoE Graphics in Blades of Exile
Shock Trooper
Member # 10488
Profile #4
If anyone wants this, look here.
Posts: 334 | Registered: Friday, September 14 2007 07:00
a better translator for DOS games? in General
Shock Trooper
Member # 10488
Profile #2
You could try FreeDOS on an emulator, but I think those are the only options. Sorry!
Posts: 334 | Registered: Friday, September 14 2007 07:00
The Sucia Archives in Geneforge Series
Shock Trooper
Member # 10488
Profile #25
I'm debating whether it's worth registering on that forum when I actually haven't played the full games... even though I'm the one who first proposed the idea.
Posts: 334 | Registered: Friday, September 14 2007 07:00
The Sucia Archives in Geneforge Series
Shock Trooper
Member # 10488
Profile #20
I checked it a little while ago (a week or less, I think). I probably would've started writing articles late next week if there was still no action being taken.

Incidentally, I'm not sure how many of you noticed, but Arancaytar even set up a forum to talk about the project.

Andraste: Are those Hero Machine?

[ Thursday, April 17, 2008 08:18: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Released: Blades Forge in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #94
In addition to the question above, I have a question about the Pied-Piper project. In the event of edited posts, does it keep a copy of the old version of the post, or does it replace it?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Custom Graphics in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #11
The problem with that is that there are only 2 wall slots available. What if you want three different sets of walls in a town?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Custom Graphics in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #7
The format of the image doesn't matter. It's the format the program uses to store it in the clipboard which actually makes a difference.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Source code in Blades of Exile
Shock Trooper
Member # 10488
Profile #4
Well, actually, python is in some ways very similar to C. If you know python, it probably wouldn't be too hard to learn C.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Released: Blades Forge in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #93
What is the session expiration time? All I know is that I get logged out overnight. I didn't expect to get logged out in 3 hours. (Or maybe it was 4.)
Posts: 334 | Registered: Friday, September 14 2007 07:00
Source code in Blades of Exile
Shock Trooper
Member # 10488
Profile #2
Actually, I think it's C, not C++. Not that it makes much difference.

Python would probably be a bad idea.

[ Friday, March 28, 2008 10:49: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Released: Blades Forge in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #89
A minor thing...

I loaded a page while logged in, then left and came back later (leaving the page open). I decided to post a comment, but it turned out that my login had expired. Rather than presenting me with the option to log in, it simply reloaded the page – losing the comment box and adding a message at the top saying I was not validated to post comments (because I was no longer logged in). The problem here is that the comment I was going to post was lost.

Now, this isn't a situation that is likely to come up very often, but I would expect that if you try to do something that you need to be logged in to do, and you aren't logged in, it should present the log-in screen and then allow you to proceed with whatever you were doing.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Question about variables in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #7
Yes, and probably.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Party Size? in Blades of Avernum
Shock Trooper
Member # 10488
Profile #13
In Blades of Exile, if the party leaves town and re-enters while split up, the items of the absent members are dropped on the ground. (If I remember correctly.)

Perhaps the same thing happens in Blades of Avernum? I haven't tested it.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Party Size? in Blades of Avernum
Shock Trooper
Member # 10488
Profile #9
quote:
Originally written by Ephesos:


However, what you can't do is make one character go absent and have, say, the other three go and do stuff.

No, this also was possible in A2. There's a place in Formello, for example, where you can drop off any character and come back for it later. In the meantime, you can even gain an extra character – so you could (if you wished) have more than 4 characters total (while still only having 4 in the party at any one time).
Posts: 334 | Registered: Friday, September 14 2007 07:00
Party Size? in Blades of Avernum
Shock Trooper
Member # 10488
Profile #6
Is it possible to remove a character from the party, like in certain places in Avernum 2? That is, the player can be returned later?

[ Sunday, March 23, 2008 06:36: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
A Quick Debug in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #2
And you can put the overflow in the second pair of quotes.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Exile 3 to .Blades in Blades of Exile
Shock Trooper
Member # 10488
Profile #8
I seem to recall making a duplicate of Fort Emergence. I also made the Exile 2 tests (Tests of Strength, Speed, and Mind), but I can't remember if that was an exact duplicate or a remake. And I created a Test of Patience, because I liked that from Avernum 2.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Exile 3 to .Blades in Blades of Exile
Shock Trooper
Member # 10488
Profile #4
Nobody should make a BoE scenario of Exile III. It would probably illegal, for a start. However, a duplicate of the tarrain and any non-plot-related stuff would be a useful resource.
Posts: 334 | Registered: Friday, September 14 2007 07:00
About code source in Blades of Exile
Shock Trooper
Member # 10488
Profile #3
Definitely check the OBoE section of Khoth's repository so that all the fixes and improvements can be incorporated.

I fully support the idea of rewriting it to use SDL. QuickDraw is way out-of-date now anyway.

[ Thursday, March 20, 2008 06:35: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Mac Editor v1.0.6 in Blades of Avernum Editor
Shock Trooper
Member # 10488
Profile #5
Scroll wheel? Wow, that's wonderful!
Posts: 334 | Registered: Friday, September 14 2007 07:00

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