Exile 3 to .Blades

AuthorTopic: Exile 3 to .Blades
Apprentice
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Has anyone made Exile III into a Blades Scenario?

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Posts: 16 | Registered: Friday, January 4 2008 08:00
Agent
Member # 8030
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No

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I would not suggest this. There does not seem to be much of a point. Although if you are interested in scenario design, an original tale would be vastly preferred!
Posts: 134 | Registered: Sunday, February 3 2008 08:00
Shock Trooper
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In Exile 3 I was hoping that Erika Redmark, that old witch, would be the villain. A remake of Exile 3 would be welcome here.

As for a point of turning Exile 3 into a BoE scenario, it would be a resource for anyone writing a scenario involving the continent of Valorim. In Blades of Avernum there is a template based upon Avernum 2.
Posts: 292 | Registered: Monday, November 13 2006 08:00
Shock Trooper
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Nobody should make a BoE scenario of Exile III. It would probably illegal, for a start. However, a duplicate of the tarrain and any non-plot-related stuff would be a useful resource.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Infiltrator
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It's already been done, sort of. Assault on Valorim: Part One recreated the entire continent of Valorim and most of it's towns. It was MASSIVE, it was also a MASSIVELY horrible scenario. One outdoor square to search with nothing to find can ruin a scenario. It had many.

If someone made an editor that took off passwords we could use that. And the editor would be much better received and utilized then any new E3 recreation. I can pretty much guarantee.

[ Monday, March 24, 2008 14:10: Message edited by: Jewelz ]

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Posts: 563 | Registered: Tuesday, July 27 2004 07:00
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quote:
Originally written by Celtic Minstrel:

Nobody should make a BoE scenario of Exile III. It would probably illegal, for a start. However, a duplicate of the tarrain and any non-plot-related stuff would be a useful resource.
I tried to make E3 into a BoE scenario once, but gave up.

I also tried duplicating the terrain in Upper Exile and the Honeycomb, but couldn't get the duplicate to match the original.

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Posts: 558 | Registered: Friday, September 15 2006 07:00
Shock Trooper
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I am occasionally doing a translation of Avernum 3 to a Blades of Avernum resource scenario. One thing that I have found: a lot of the floor numbers are different for the two programs. It is not just a matter of cut and paste, I would need to figure out a list of translations first. You might have the same problem, I don't know as I have never tried an Exile 3 to Blades of Exile translation.
Posts: 292 | Registered: Monday, November 13 2006 08:00
Shock Trooper
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I seem to recall making a duplicate of Fort Emergence. I also made the Exile 2 tests (Tests of Strength, Speed, and Mind), but I can't remember if that was an exact duplicate or a remake. And I created a Test of Patience, because I liked that from Avernum 2.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Shock Trooper
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So we already have an E3 re-enactment in the form of Assault on Valorim: Part One. It may be dreadful but who cares, you only need the floors and terrain from the thing.

(As for an Avernum 3 resource, all I need do is port the above Exile scenario to Blades of Avernum. Not practical, it also features lousy maps of Valorim for good measure.)

Removing the password, requires a re - write of the editor, quite simple if anyone knows how to program. I can't do it because I can't get the editor source code to compile properly into a functioning program.

Alternately, if you can figure out the password formula, you might be able to write a program that derives the password from the exs file.

These are the only passwords that I know:
All scenarios by "Drizzt" – 071576. Password found on home page.
"Rubacus", by Leon Lin: 28134.
"Islands of the Wheel": 23457 (best hand in deuce-to-seven lowball)
"Tatterdemalion": akqj10 (as a royal flush, best hand in most forms of poker)
"War on Bigail": bob

[ Monday, March 24, 2008 04:04: Message edited by: Ishad Nha ]
Posts: 292 | Registered: Monday, November 13 2006 08:00
Infiltrator
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The default password is 0, or at least the value of a not having a password. But of course everyone knows that.

I had hoped to add the password for Redwall but in the midst of remembering what it was, I remembered I took it off... oh, well.

[ Monday, March 24, 2008 14:20: Message edited by: Jewelz ]

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Posts: 563 | Registered: Tuesday, July 27 2004 07:00