Mac Editor v1.0.5

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AuthorTopic: Mac Editor v1.0.5
Infiltrator
Member # 5576
Profile Homepage #0
A new version of the editor with a couple of minor fixes:

1. The correct dialogs should always display for the Change Height tool and the Add Height tool.
2. Terrains are shown with icon adjusts in the 2D tool palette
3. Items are intelligently marked as contained when placed on container terrains, crates, or barrels. Item containments change automatically when an item is moved onto or off of such terrains or objects.

Find it on my utilities page as usual.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Law Bringer
Member # 4153
Profile Homepage #1
Yay!

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TM: "I want BoA to grow. Evolve where the food ladder has rungs to be reached."

Gamble with Gaea, and she eats your dice.
Posts: 4130 | Registered: Friday, March 26 2004 08:00
Agent
Member # 27
Profile #2
Any chance for a port to Windows?

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Enraged Slith's Blades of Avernum Website

Look out, there's a three-headed monkey behind you!
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Infiltrator
Member # 5576
Profile Homepage #3
*Covers head with arms*
I have no time! no time!

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Master
Member # 5977
Profile Homepage #4
quote:
Originally written by Enraged Slith:

Any chance for a port to Windows?
You asked that the poor man already at least five times, you know that?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Shaper
Member # 3442
Profile Homepage #5
quote:
Originally written by Thralni:

quote:
Originally written by Enraged Slith:

Any chance for a port to Windows?
You asked that the poor man already at least five times, you know that?

It's an important question is why.

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Nikki's Nook - White, two sugars. :)
Posts: 2864 | Registered: Monday, September 8 2003 07:00
Lifecrafter
Member # 6193
Profile Homepage #6
I think I still hold the record on hounding Niemand to port stuff to Windows-- and I'm not usually that polite. :P

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"NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki

Tales From the Tabard Inn: Now if only there was a 3600 Hour Contest.....
Posts: 900 | Registered: Monday, August 8 2005 07:00
Agent
Member # 27
Profile #7
quote:
You asked that the poor man already at least five times, you know that?

I honestly don't remember, but I think it's creepy that you've kept a record of this.

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Enraged Slith's Blades of Avernum Website

Look out, there's a three-headed monkey behind you!
Posts: 1233 | Registered: Wednesday, October 3 2001 07:00
Agent
Member # 8030
Profile Homepage #8
Why are these utilities only available for OS X? I'm completely left in the dark with my old iMac.

So yeah, I'd support a Windows port as well, even though I abhor the Windows operating system, I still have one nonetheless.

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set_name(1,"Excalibur");
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00
Master
Member # 5977
Profile Homepage #9
quote:
Originally written by Enraged Slith:

quote:
You asked that the poor man already at least five times, you know that?

I honestly don't remember, but I think it's creepy that you've kept a record of this.

I didn't. It was a random number generated on the basis of my recollection of you guys asking about this every single time Niemand brings out a new version. Yes, I understand you all that you want the port (As a Mac user I'm confronted with that question almost every single time I see a Windows program on the shelf of computer store), but the guy just doesn't seem to have the time. If you want it that badly, why not help Niemand and make a Windows port?

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Shaper
Member # 7472
Profile Homepage #10
Because he uploaded the source code in .SIT format, which Windows users can't open?

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Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl?

Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios.
In Last Hope's Light RP - The end is near...
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Infiltrator
Member # 5576
Profile Homepage #11
There seem to be some misconceptions here. It's true that the source is available in sit archives, but since any windows user can open them if he or she really wants to and no windows user has shown any interest in actually helping me do a windows port, they remain that way.
As to classic mac OS, that is even harder to support than Windows because I lack any of the tools required to create CFM binaries (especially since the better ones are not free). Furthermore, it is infeasable to support all version of OS X, much less classic as well. While I sympathize with anyone who likes classic Mac OS and/or can't get a newer computer or OS, there's nothing I can do to help them.

The above being said; I have already started work on a subproject to aid a possible windows port; namely creating annotated diff files to document the changes that I have made to the Mac version. Even when those are ready, however, there will still be a great deal of work to be done to implement equivalent changes in the Windows version. I would advise that the best route would be to tackle them incrementally; starting with the undo system which is both very useful to have and is entirely portable in its existing implementation. Trickier tasks like rebuilding the function button and object palettes should be left for later.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Shaper
Member # 7472
Profile Homepage #12
While I express interest, my C/C++ programming skill is mostly limited to the commands printf and scanf. So... yeah. It'll be some time before I can do much more than create a command-line calculator or an error.

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Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl?

Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios.
In Last Hope's Light RP - The end is near...
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shaper
Member # 7472
Profile Homepage #13
quote:
Originally written by Niemand:

There seem to be some misconceptions here. It's true that the source is available in sit archives, but since any windows user can open them if he or she really wants to and no windows user has shown any interest in actually helping me do a windows port, they remain that way.
Maybe the reason no one is interested in doing a port is because it's uploaded as a .sit format. After reading up on the Windows version of Stuffit, I'm not touching that thing with a fifty-foot pole. If even a fraction of what I read is true, it's a piece of crap (which is appropriate, considering the archive extension is one letter away from profanity).

It isn't that hard to compress something as a .zip, and is rather inconsiderate of you to try and make interested parties jump through adware-filled hoops just to get the source code.

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Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl?

Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios.
In Last Hope's Light RP - The end is near...
Posts: 2686 | Registered: Friday, September 8 2006 07:00
Shock Trooper
Member # 7662
Profile #14
Many Windows users lack any real programming ability, starting with me. I assume that we really can't give you any meaningful help unless we can program.
Posts: 292 | Registered: Monday, November 13 2006 08:00
Law Bringer
Member # 6489
Profile Homepage #15
While we're bugging Niemand for stuff, I think I'll ask for a Leopard-compatible Graphic Adjuster again. :P

[ Wednesday, January 30, 2008 15:00: Message edited by: Tyranicus ]

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"Dumbledore returns from the dead and declares it to be hammertime, Harry proceeds to break it down, Voldemort is unable to touch this." —Dintiradan
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Posts: 1556 | Registered: Sunday, November 20 2005 08:00
Guardian
Member # 6670
Profile Homepage #16
Echoing what Nioca said - isn't the usage of StuffIt supposed to be deprecated now anyway?

And while I would probably be capable of hacking out a Windows port (at least, I'm capable of learning new APIs, which I'd have to do for GUI programming for Windows), I'm currently Bogged Down™. Oh, the joys of mapping out a process's available memory by trying a read/write on every single page and checking to see if a segfault was caused. I'd still be doing it, but apparently the BSD servers shut down at 12:30.

Maybe I'll have More Time In The Summer™.

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Next up: testing whether blunt objects make your head sore by repeatedly striking your head with a mallet! Guaranteed a good waste of a student's time!
Posts: 1509 | Registered: Tuesday, January 10 2006 08:00
Master
Member # 5977
Profile Homepage #17
quote:
Originally written by Tyranicus:

While we're bugging Niemand for stuff, I think I'll ask for a Leopard-compatible Graphic Adjuster again. :P
Weren't you on the way of understanding the problems GA had in 10.5, Niemand? I remember you speaking to Jeff about some differences in how 10.5 handles graphics...

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Infiltrator
Member # 5576
Profile Homepage #18
I am working on a new version of Graphic Adjuster, but because I've had so much trouble trying to get the the current version to recompile properly anymore just on my system and because I've always hated some of the things I had to do to make it (you don't want to know how it handles multiple documents), I've started on an all new Cocoa based version. So far it can load and display the graphics in a file, but no more. It'll take me some time to reproduce the features the older version has, particularly since I want to seriously rethink the user interface.

As to use of Stuffit, we've all agreed that we should move away from it for scenario distribution, etc, but it's hardly a pressing matter. I do intend to go through my site and replace sit compressed archives with something else, (probably tar.gz, I'm thinking), but I haven't gotten there yet, and I can't say it makes me feel like doing it any faster to hear people complain that they don't like what I've got when it isn't near the problem some make it out to be. I'll get to, just not right now.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Shock Trooper
Member # 10488
Profile #19
quote:
Originally written by Niemand:

It'll take me some time to reproduce the features the older version has, particularly since I want to seriously rethink the user interface.
This is probably not a bad thing. The current interface is... rather odd, at best.
Posts: 334 | Registered: Friday, September 14 2007 07:00
Master
Member # 5977
Profile Homepage #20
quote:
Originally written by Celtic Minstrel:

quote:
Originally written by Niemand:

It'll take me some time to reproduce the features the older version has, particularly since I want to seriously rethink the user interface.
This is probably not a bad thing. The current interface is... rather odd, at best.

In fact I quite like it. The only problem I usually had, was that I didn't really understand how the actual graphic adjusting worked. You click one icon instead of the whole sheet, while the actual adjustment appears to be for the whole sheet. Then you have to copy-paste it into your sheet again, and this struck me as odd: wouldn't it have been easier to simply add a "paste into cmg file" button?

One thing I do want GA to have: a way to paste custom sounds into it. You have no idea how that would ease the addition of custom sounds in scenarios. It's true windows users can't have the custom sounds, but I don't think that should stop us (you?) from implementing it. At least the Mac users can have them then.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Shock Trooper
Member # 10488
Profile #21
Does the play sound function accept out of range parameters? I mean, out of the range of the built-in sounds?
Posts: 334 | Registered: Friday, September 14 2007 07:00
Infiltrator
Member # 5576
Profile Homepage #22
Thralni, the preview function deliberately shows the adjustment for the entire sheet, this is for previewing things like creatures, for which it would use way to much memory to generate all of the adjusts but it's often important to see the effect on all of the icons at once. Besides; it's pretty pointless to just copy a simply adjusted graphic into your cmg permanently when the game can do the adjust for you.

Believe me, I'm working on sounds. The trouble is that the ancient style sounds Jeff uses are very hard to work with; indeed I haven't been able to find a way to load or save them in a modern program.

Minstrel: Yes the Mac version accepts one out of range sound, number 174. Also, because of the cleverness of the resource manager, sounds in the cmg file override built-in sounds with the same numbers. That was how I replaced the party death sound in Stairway for the Mac version.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Shock Trooper
Member # 10488
Profile #23
Yes, I noticed that, not with the sound resources, but with the graphics.

And... only one unused sound slot? Oh well... I probably wouldn't use custom sounds anyway...

I think Rezilla can load the System 7 sound resources. Maybe you could check out its code. (Of course, it's Carbon rather than Cocoa...)

[ Thursday, January 31, 2008 17:26: Message edited by: Celtic Minstrel ]
Posts: 334 | Registered: Friday, September 14 2007 07:00
Infiltrator
Member # 5576
Profile Homepage #24
That's a good point; I use Rezilla but I hadn't thought to look at its code. Of course there's still the problem of pasting and saving sounds, but they may have solved that too.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00

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