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post-nuclear setting, would it be possible? in Blades of Avernum Editor
Apprentice
Member # 13034
Profile #10
thanks for the suggestions :)
i'll try something as soon as i get some basics on using BoA. as for now, i'm only fancing.
so, shouldn't magic be disabled, is there a chance to get their name and description changed? for example that would be changing a AoE damage spell like the fireball in a AoE item such as a hand grenade. of course i know it wouldn't be realistic having grenades based on how much MP you have, but this is just a very start of some kind of brainstorming on how things should become.
Posts: 2 | Registered: Sunday, January 6 2008 08:00
post-nuclear setting, would it be possible? in Blades of Avernum Editor
Apprentice
Member # 13034
Profile #0
hello all!
being a fan of rpgs in general, but most remarkably of wasteland and fallout, i was wondering if it would be possible to create a fallouty scenario with blades' editor.
i haven't taken a look to the program yet, so, before trying i'm asking you :)
do you think it is possible?
Posts: 2 | Registered: Sunday, January 6 2008 08:00