Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Ancient Mystery: Solved! in General | |
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written Sunday, May 28 2006 00:40
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quote:That's a definition of species you hear a lot, but there are plenty of evolutionary biologists who don't really take it all that seriously any more. For one thing, many species don't reproduce sexually at all, so the concept of "interbreeding" simply doesn't apply to them. For another, some populations which are widely recognised as separate species can produce fertile hybrids. In some cases these hybrids break down after a few generations, but in others the hybrids remain viable and fertile indefinitely. And then there are "ring species", which are populations spread out across a continuous geographic region; individuals near each other can interbreed easily, while individuals at opposite ends of the region can't interbreed. quote:"Arbitrarily" is a better word than "randomly". Decide exactly how you're going to define a chicken and a chicken egg, and then you'll be able to sensibly answer the question of which came first -- but your answer will simply arise from the definitions you chose. [ Sunday, May 28, 2006 00:42: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoE forum header in Blades of Exile | |
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written Saturday, May 27 2006 21:30
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Jeff doesn't care about BoE any more. Actually, he doesn't care much about BoA either. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Giscard? in Avernum 4 | |
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written Saturday, May 27 2006 19:07
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The gremlin can actually put up a fight. Not much of a fight, but a fight nonetheless. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
These pretzels are making me thirsty. in General | |
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written Saturday, May 27 2006 17:18
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quote:;_; -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Guardians need help in Geneforge Series | |
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written Saturday, May 27 2006 17:17
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quote:No need to be snippy. It's just that the real test of a gameplay strategy is how well it works in the most difficult situations. So people with a lot of experience playing on Torment will naturally have more to contribute to a discussion of strategy. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Slith fort (A1) in The Avernum Trilogy | |
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written Saturday, May 27 2006 16:19
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Plus, we don't actually know if Slith eggs can survive extended lengths of time out of water. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How To Live With The Curse in Nethergate | |
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written Saturday, May 27 2006 16:16
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Hee hee. You should still get the curse fixed, though -- apart from making people not talk to you, it also gives a small effective penalty to all your stats. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Transfer Games? in General | |
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written Saturday, May 27 2006 16:00
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MagmaDragoon is correct. You need to find and transfer the preferences files for each game. Or, if you can't or don't want to do that, just email Jeff and explain your situation, and he'll give you new registration codes for your new computer. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V ideas in Avernum 4 | |
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written Saturday, May 27 2006 05:23
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Orcs? ORCS? How many times were you dropped on your head as a child, and from what height? The whole point of the Avernum series is that it tries not to be a stereotypical fantasy setting! Jeff Vogel has said that the one golden rule he follows when designing his fantasy settings is "no elves" -- well, guess what, Einstein? That applies to orcs too! Also, this thread belongs in General, not Tech Support. You've made a stupid post in the wrong forum and compounded your crime by double-posting. I'd call you a halfwit, but that would be overly generous. [ Saturday, May 27, 2006 05:25: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V ideas in Tech Support | |
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written Saturday, May 27 2006 05:23
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Orcs? ORCS? How many times were you dropped on your head as a child, and from what height? The whole point of the Avernum series is that it tries not to be a stereotypical fantasy setting! Jeff Vogel has said that the one golden rule he follows when designing his fantasy settings is "no elves" -- well, guess what, Einstein? That applies to orcs too! Also, this thread belongs in General, not Tech Support. You've made a stupid post in the wrong forum and compounded your crime by double-posting. I'd call you a halfwit, but that would be overly generous. [ Saturday, May 27, 2006 05:25: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V in Avernum 4 | |
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written Saturday, May 27 2006 05:14
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The AD&D Gold Box games were another special case, though -- if you created new characters in any game after the first in the series, they were actually generated at a higher level than level 1, in order to achieve parity with imported characters. If an import feature is going to work, it can't just naively import characters from the previous game at full strength while generating new characters at level 1; that's an obvious recipe for an unbalanced game. [ Saturday, May 27, 2006 05:15: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V in Avernum 4 | |
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written Friday, May 26 2006 23:00
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quote:Mind you, the extra classes (Ninjas and Barbarians) both kinda sucked, since Ninjas were missing one very useful advantage Robbers had (the ability to accompany other characters on their Plus quests), and Barbarians were just Knights with a poorer equipment selection. And experience levels only carried over up to level 7 -- any characters above level 7 were dropped back to level 7. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Properly Running Blades in Blades of Exile | |
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written Friday, May 26 2006 20:55
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If you really can't get the graphics to work, try using a different decompression utility to expand the scenario .zip file -- some utilities, especially early versions of Stuffit Expander, can mangle resource forks. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Walkthroughs in The Exile Trilogy | |
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written Friday, May 26 2006 20:52
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Nope. Jeff Vogel isn't in the business of officially giving his seal of approval to fanmade walkthroughs, but he certainly won't object if you do make one. And if you're stuck in a particular area of the game, you can always ask on the forums. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Poll for My Sake in Blades of Avernum | |
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written Thursday, May 25 2006 04:49
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quote:I suspect TM put it where it is quite deliberately. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum Editor | |
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written Thursday, May 25 2006 00:08
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quote:Not always true. It's entirely possible to cross over a special rectangle by accident without even knowing about it, especially in an area where the party is going in and out of combat mode a lot anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BUGS! in Blades of Avernum | |
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written Thursday, May 25 2006 00:08
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quote:Not always true. It's entirely possible to cross over a special rectangle by accident without even knowing about it, especially in an area where the party is going in and out of combat mode a lot anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
UN to Send Troops to Darfur in General | |
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written Wednesday, May 24 2006 05:03
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quote:In Sudan, which is in North Africa. You know, Wikipedia may not always be a reliable source, but you can at least trust it to tell you where in the world a place is instead of annoying a whole forum about it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Show me the muscle in General | |
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written Wednesday, May 24 2006 04:59
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-------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Letter as Romans in Nethergate | |
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written Wednesday, May 24 2006 04:53
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Nope. As far as I know, it's just there for flavour. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Canopy help in Blades of Avernum | |
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written Wednesday, May 24 2006 04:42
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Archangel isn't that good a spell, really. The best way to kill Shroud is to do as much damage in as little time as possible. Baldev is good for this. If you have more than one spellcaster in your party, pass it from one (hasted) spellcaster to the next after each has used it once so that you can get 3 or 4 Baldevs off in a round (more, if you have the Divinely Touched trait or can spare some Heroic Brew to boost your AP to crazy-high levels). By combining the Baldev barrage with a sustained assault from your fighters and archers, you can wipe out all three of his forms in two or three rounds; if you can ensure that he only gets one chance to attack, he probably won't kill a party member. (I did all this on Torment with a party that started the scenario at level 20 and finished around 25, by the way, so it should be even easier for a saner player). In earlier versions of Canopy, summoning Shinigami could wipe out Shroud's final form in one hit; I believe that TM, after swearing at me a little for finding this out, changed that in the latest version. [ Wednesday, May 24, 2006 04:44: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
UN to Send Troops to Darfur in General | |
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written Tuesday, May 23 2006 22:51
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Really, they're doing you a favour. It's better to feel annoyed that somebody else is wasting your money than to feel guilty that you're wasting it yourself. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
My God can beat up your God! in General | |
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written Tuesday, May 23 2006 22:41
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quote:Fun, tangentially relevant fact: there's some historical debate over whether Constantine ever actually converted to Christianity in his lifetime, or whether it was simply convenient for his successors to claim that he did. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
My God can beat up your God! in General | |
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written Tuesday, May 23 2006 04:57
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quote:Why should he? If everyone stopped making utterly unfounded claims, nobody would ever have anything to argue about any more, and what fun would that be? [ Tuesday, May 23, 2006 04:58: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
My God can beat up your God! in General | |
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written Tuesday, May 23 2006 02:14
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I'd think you'd know TM better than that by now. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |