Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Author | Recent posts |
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Planning in Blades of Avernum | |
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written Saturday, June 17 2006 20:06
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As a bare minimum, I make a hand-drawn map of every town and dungeon with notes on it describing important people, places and events. It doesn't have to be completely precise, and you don't need to worry about things like character numbers or SDFs until you actually start designing. but it should be enough that you know where everything is in relation to everything else. You don't necessarily need to have every town designed before you start designing the scenario, but you should know what you're going to put in a town before you start on that town. Nothing sucks more than having to redesign an entire town because you realise one house needs an extra room and you haven't left any space for it. [ Saturday, June 17, 2006 20:13: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Character Graphics in Blades of Avernum Editor | |
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Member # 869
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written Saturday, June 17 2006 20:05
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I'm designing a scenario in a similar setting, so such graphics would be of interest to me as well. I was going to wait until my scenario was nearer completion to put out a call for graphics, but since you need them made anyway... -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Character Graphics in Blades of Avernum | |
...b10010b...
Member # 869
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written Saturday, June 17 2006 20:05
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I'm designing a scenario in a similar setting, so such graphics would be of interest to me as well. I was going to wait until my scenario was nearer completion to put out a call for graphics, but since you need them made anyway... -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
New Custom Monster Graphic in Blades of Avernum | |
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Member # 869
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written Saturday, June 17 2006 17:09
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quote:I wouldn't mind versions in blue and green robes, but I can probably do that myself. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
New Custom Monster Graphic in Blades of Avernum | |
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written Saturday, June 17 2006 16:06
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Do you happen to have a version without the flail? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
left parenthesis? in Blades of Avernum Editor | |
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Member # 869
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written Saturday, June 17 2006 08:47
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Um, what? I don't see where the same post got quoted twice in this thread. I replied to your post, and Dintiradan replied to mine. [ Saturday, June 17, 2006 08:49: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
left parenthesis? in Blades of Avernum | |
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written Saturday, June 17 2006 08:47
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Um, what? I don't see where the same post got quoted twice in this thread. I replied to your post, and Dintiradan replied to mine. [ Saturday, June 17, 2006 08:49: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
im new -help me with Bahssikava in Blades of Avernum | |
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written Saturday, June 17 2006 08:46
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quote:While it's obviously a bit late to give you advice, here are my tips for anyone else who's wondering how to get past this bit: Summoning is your friend; your fighter isn't smart enough to not attack summoned monsters. Once he gets charmed, have your mage use Create Illusions a few times to keep him occupied. Have your uncharmed characters advance, picking off any drakes you see with archers. You have archers in your party, right? No? Start over with a party that has at least two archers in it. Really. Alternatively, slingers hit almost as hard and mean you don't have to worry about ammo. The drake lord is just bad news. Try to lure him out, then run around him, sanctify the altar, and have your newly-uncharmed (but still ludicrously buffed-up) fighter beat him to death. [ Saturday, June 17, 2006 08:48: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Program crashing in Avernum 4 | |
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written Saturday, June 17 2006 08:32
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Avernum 4 really, really doesn't like sharing system resources. If you have any other programs running at the same time as A4, including screensavers, problems can arise. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
left parenthesis? in Blades of Avernum Editor | |
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written Saturday, June 17 2006 00:51
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quote:No, there's no way around checking for every number individually. The party's response to a text response call is stored as a string, and the engine isn't smart enough to tell whether a string contains a number. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
left parenthesis? in Blades of Avernum | |
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Member # 869
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written Saturday, June 17 2006 00:51
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quote:No, there's no way around checking for every number individually. The party's response to a text response call is stored as a string, and the engine isn't smart enough to tell whether a string contains a number. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Inventions in General | |
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written Friday, June 16 2006 20:07
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quote:Has someone been watching Mythbusters? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Montauk Project in General | |
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written Friday, June 16 2006 18:12
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quote:The Internet falls pretty clearly on the brilliant side. Hypnotising farm animals to carry out secret missions falls pretty clearly on the insane side. The jury's still out on this one. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Inventions in General | |
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written Friday, June 16 2006 18:09
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quote:Zero is a constant speed. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Montauk Project in General | |
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written Friday, June 16 2006 17:56
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Don't get too excited; the "invisibility" thing is based on an idea by DARPA, which has come up with an approximately equal number of completely brilliant projects and completely insane ones. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Exile II: Random crash in Tech Support | |
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Member # 869
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written Friday, June 16 2006 17:47
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If you suspect that the save file is the problem, you could try dropping all that character's items, deleting the character and using the character editor to recreate it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Laser Maze in SubTerra | |
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written Thursday, June 15 2006 14:39
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http://forum.caravelgames.com/viewboard.php?BoardID=17 You might have better luck asking at that forum; it's where all the SubTerra activity has gone. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
something's wrong in Geneforge Series | |
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written Thursday, June 15 2006 14:01
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Don't worry if you do have to kill her, by the way; it doesn't significantly affect the ending. (The same bug shows up on the rebel path, and doesn't affect the ending there either.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Inventions in General | |
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written Thursday, June 15 2006 13:41
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quote:Harnessing the gravitational potential energy of an object in orbit would involve bringing its orbit closer to the planet. Crashing the moon into Earth might produce a little more energy than you want. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chains in Blades of Exile | |
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written Thursday, June 15 2006 02:28
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I'm pretty sure it was a written note somewhere. Search through people's desks and stuff. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Alwan and Greta questions in Geneforge Series | |
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written Wednesday, June 14 2006 13:00
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quote:If your aim is to kill someone, you don't need to talk to them first. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Would you be interested in a sci fi RPG: THE POLL in General | |
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written Wednesday, June 14 2006 12:46
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quote:Did you miss the article where Jeff said that Nethergate sold only slightly better than New Coke? If you're going to blame Jeff for not being innovative enough, his fans will have to shoulder a big part of that blame. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chains in Blades of Exile | |
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Member # 869
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written Wednesday, June 14 2006 03:36
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Hmm. That's odd. Maybe you have to find the clue in-game (the note about people commonly using names of people close to them as passwords) before it works. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Would you be interested in a sci fi RPG: THE POLL in General | |
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Member # 869
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written Wednesday, June 14 2006 03:10
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quote:Fallout 2. Boom tish. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 4--- being Really cool and stuff in Geneforge Series | |
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Member # 869
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written Tuesday, June 13 2006 12:57
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And besides, there is a way of getting more AP other than by casting Haste; several pieces of equipment increase your AP. You're quite obviously a troll. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |