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Planning in Blades of Avernum
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Member # 869
Profile Homepage #2
As a bare minimum, I make a hand-drawn map of every town and dungeon with notes on it describing important people, places and events. It doesn't have to be completely precise, and you don't need to worry about things like character numbers or SDFs until you actually start designing. but it should be enough that you know where everything is in relation to everything else. You don't necessarily need to have every town designed before you start designing the scenario, but you should know what you're going to put in a town before you start on that town. Nothing sucks more than having to redesign an entire town because you realise one house needs an extra room and you haven't left any space for it.

[ Saturday, June 17, 2006 20:13: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Character Graphics in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
I'm designing a scenario in a similar setting, so such graphics would be of interest to me as well. I was going to wait until my scenario was nearer completion to put out a call for graphics, but since you need them made anyway...

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Character Graphics in Blades of Avernum
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Member # 869
Profile Homepage #1
I'm designing a scenario in a similar setting, so such graphics would be of interest to me as well. I was going to wait until my scenario was nearer completion to put out a call for graphics, but since you need them made anyway...

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Custom Monster Graphic in Blades of Avernum
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Member # 869
Profile Homepage #9
quote:
Originally written by Enraged Slith:

EDIT 2: Any different color variatons, while I'm at it?
I wouldn't mind versions in blue and green robes, but I can probably do that myself.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New Custom Monster Graphic in Blades of Avernum
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Member # 869
Profile Homepage #6
Do you happen to have a version without the flail?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
left parenthesis? in Blades of Avernum Editor
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Member # 869
Profile Homepage #9
Um, what? I don't see where the same post got quoted twice in this thread. I replied to your post, and Dintiradan replied to mine.

[ Saturday, June 17, 2006 08:49: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
left parenthesis? in Blades of Avernum
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Member # 869
Profile Homepage #9
Um, what? I don't see where the same post got quoted twice in this thread. I replied to your post, and Dintiradan replied to mine.

[ Saturday, June 17, 2006 08:49: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
im new -help me with Bahssikava in Blades of Avernum
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Member # 869
Profile Homepage #12
quote:
Originally written by Dintiradan:

After trying to solve this part legitimately, I took away every item from my mage, had him cast Far Sight and Light repeatedly, and moved him to the front spot. Honestly, I found it impossible to solve any other way (other than turning off Torment, of course).
While it's obviously a bit late to give you advice, here are my tips for anyone else who's wondering how to get past this bit:

Summoning is your friend; your fighter isn't smart enough to not attack summoned monsters. Once he gets charmed, have your mage use Create Illusions a few times to keep him occupied.

Have your uncharmed characters advance, picking off any drakes you see with archers. You have archers in your party, right? No? Start over with a party that has at least two archers in it. Really. Alternatively, slingers hit almost as hard and mean you don't have to worry about ammo.

The drake lord is just bad news. Try to lure him out, then run around him, sanctify the altar, and have your newly-uncharmed (but still ludicrously buffed-up) fighter beat him to death.

[ Saturday, June 17, 2006 08:48: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Program crashing in Avernum 4
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Member # 869
Profile Homepage #1
Avernum 4 really, really doesn't like sharing system resources. If you have any other programs running at the same time as A4, including screensavers, problems can arise.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
left parenthesis? in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
quote:
Originally written by Mc 'mini' Thralni:

EDIT: Okay, looked at kelandon's script, and I saw exactly that thing that I wanted to see if I can pass around it. Probably not *sighs*
No, there's no way around checking for every number individually. The party's response to a text response call is stored as a string, and the engine isn't smart enough to tell whether a string contains a number.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
left parenthesis? in Blades of Avernum
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Member # 869
Profile Homepage #6
quote:
Originally written by Mc 'mini' Thralni:

EDIT: Okay, looked at kelandon's script, and I saw exactly that thing that I wanted to see if I can pass around it. Probably not *sighs*
No, there's no way around checking for every number individually. The party's response to a text response call is stored as a string, and the engine isn't smart enough to tell whether a string contains a number.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Inventions in General
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Member # 869
Profile Homepage #38
quote:
Originally written by A Matter of Historical Outsight:

—Alorael, who also likes the even more fun example of a small wheel rolling around the inside of a circular track. If the wheel rolls fast enough and is in a vacuum, you have a very neat perpetual motion machine. You can also have a slower wheel in a track shaped in any variation of a U shape you'd like.
Has someone been watching Mythbusters?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Montauk Project in General
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Member # 869
Profile Homepage #23
quote:
Originally written by Freakin' Salmon:

How are you able to differentiate? The Pentagon routinely pushes the limits of insanity. If it fails then human error is the cause. Otherwise, it was brilliant.
The Internet falls pretty clearly on the brilliant side. Hypnotising farm animals to carry out secret missions falls pretty clearly on the insane side. The jury's still out on this one.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Inventions in General
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Member # 869
Profile Homepage #35
quote:
Originally written by Garrison:

In the real world, I think anything like that would eventually stop moving in a delicate equilibrium. I am curious, though, could it reach a constant speed in ideal, frictionless conditions?
Zero is a constant speed. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Montauk Project in General
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Member # 869
Profile Homepage #19
Don't get too excited; the "invisibility" thing is based on an idea by DARPA, which has come up with an approximately equal number of completely brilliant projects and completely insane ones.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile II: Random crash in Tech Support
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Member # 869
Profile Homepage #1
If you suspect that the save file is the problem, you could try dropping all that character's items, deleting the character and using the character editor to recreate it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Laser Maze in SubTerra
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Member # 869
Profile Homepage #1
http://forum.caravelgames.com/viewboard.php?BoardID=17

You might have better luck asking at that forum; it's where all the SubTerra activity has gone.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
something's wrong in Geneforge Series
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Member # 869
Profile Homepage #4
Don't worry if you do have to kill her, by the way; it doesn't significantly affect the ending. (The same bug shows up on the rebel path, and doesn't affect the ending there either.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Inventions in General
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Member # 869
Profile Homepage #11
quote:
Originally written by Little Billy Sue:

Not that I know anything, but if you were able to harness to energy of an object in orbit of a planetary body, wouldn't that be creating energy with nothing but gravity?
Harnessing the gravitational potential energy of an object in orbit would involve bringing its orbit closer to the planet. Crashing the moon into Earth might produce a little more energy than you want.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Chains in Blades of Exile
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Member # 869
Profile Homepage #5
I'm pretty sure it was a written note somewhere. Search through people's desks and stuff.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Alwan and Greta questions in Geneforge Series
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Member # 869
Profile Homepage #62
quote:
Originally written by chibi kaie:

You killed him? I am impressed. I didn't know that was even an option, but I don't often pay that much attention to dialogue choices that I violently disagree with.
If your aim is to kill someone, you don't need to talk to them first.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Would you be interested in a sci fi RPG: THE POLL in General
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Member # 869
Profile Homepage #38
quote:
Originally written by Keto-san:

What about a type of game that is truly different, yet still can be written fairly easy using stock fantasy design? How about a Native American game, where magic is replaced with shamanism, and perhaps even prayers from the christian missionaries? What about making a game like Nethergate, but with Aztecs and Conquistadors instead of Celts and Romans? Or what about a game set in the heavens during an apocalypse, where the PCs are demi-gods or angels serving under a god, being sent to a war-ravaged earth to destroy the enemies of their chosen deity?
Did you miss the article where Jeff said that Nethergate sold only slightly better than New Coke? If you're going to blame Jeff for not being innovative enough, his fans will have to shoulder a big part of that blame.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Chains in Blades of Exile
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Member # 869
Profile Homepage #3
Hmm. That's odd. Maybe you have to find the clue in-game (the note about people commonly using names of people close to them as passwords) before it works.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Would you be interested in a sci fi RPG: THE POLL in General
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Member # 869
Profile Homepage #22
quote:
Originally written by Slarty:

Successful SF RPGs on the computer are rare. I don't know if that's just because designers default to the fantasy genre, or if it's because the technical aspects of SF lend themselves to game-style "realism" less easily than magic does.

I mean really, name one besides Fallout.

Fallout 2.

Boom tish.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Geneforge 4--- being Really cool and stuff in Geneforge Series
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Member # 869
Profile Homepage #3
And besides, there is a way of getting more AP other than by casting Haste; several pieces of equipment increase your AP.

You're quite obviously a troll.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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