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ADV Shaping (Battle Gamma & Co.) in Geneforge Series
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Member # 869
Profile Homepage #52
Here's an idea inspired by all the talk about customising creations.

It's generally agreed that the ability to keep old creations around and level them up makes the higher-tier creations a little bit redundant.

So how about the ability to fuse creations together, so that a new creation can gain some of the power of one that you've been keeping around for a while but don't want any more?

When you want to get rid of an old creation to make room for a new one, instead of absorbing the old creation, you can choose to fuse the old creation's essence into another of your creations; the new one gets, say, 25% of the total experience earned by the old creation since it was created.

That way, the incentive to keep creations alive in order to level them up is preserved, but higher-tier creations are given a bit of a boost in usefulness. It won't exactly stop people from continuing to run around doing crazy things with an army of Vlish, but it might make upgrading more attractive.

[ Tuesday, June 06, 2006 22:14: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades Problems in Tech Support
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Member # 869
Profile Homepage #3
Reinstalling is definitely a good idea. And when you reinstall, don't copy over any whole folders from the old installation; just copy the scenarios and saved games inside them. Sometimes folders get messed up.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Why would you buy that?! in Nethergate
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Member # 869
Profile Homepage #1
Useless items are just there to add atmosphere to the game. There's generally no good reason to buy them.

Oh, and just so you know, "the Nethergate staff" is basically just one guy and his wife. These games aren't designed by some big studio. :P

[ Tuesday, June 06, 2006 01:40: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Well, looks like I've discovered an exploit. in Nethergate
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Member # 869
Profile Homepage #1
The bug exploit involving Druidism has been discovered before.

Killing summoned monsters for experience seems a little pointless -- the game isn't really hard enough to justify wasting hours of your life doing tedious things to become more powerful. (And by the endgame, your skills will be high enough that you'll struggle to find worthwhile things to spend new skill points on anyway.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Why use one weapon over the other? in Nethergate
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Member # 869
Profile Homepage #1
You wouldn't.

But then again, there are so few good hammers in the Exile series that you don't really want them in those games either.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Boa scenario's: what stage are they in now? in Blades of Avernum
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Member # 869
Profile Homepage #54
TM: You should have seen the subject line of the first beta report I sent. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Boa scenario's: what stage are they in now? in Blades of Avernum
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Member # 869
Profile Homepage #51
I haven't forgotten LP, but that's because I spent a month tormenting you with bad puns until you changed its title.

... I preferred the original, by the way.

Oh, and this topic has inspired me to do some more work on my scenario. People need to play a BoA scenario which is actually hard, so that they'll stop griping about Bahss and Canopy.

[ Monday, June 05, 2006 20:55: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Peer Review Process (was Evolution Stuff (was What is Religion, exactly?)) in General
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Member # 869
Profile Homepage #197
quote:
Originally written by Student of Trinity:

I've never gone to this particular meeting (too huge and not quite my field), but when I do get around to it I plan to go to the crackpot session just to see what happens when a bunch of people who each think they're the new Einstein meet one another.
Based on my observation of certain subcultures (which I shall not name for fear of offending various otherwise intelligent members of these forums), it could go either way. Most of the time such people will bend over backwards to appear as if they are having a constructive discussion without disagreeing on any salient points; every once in a while this doesn't work and the proceedings degenerate into out-and-out fisticuffs.

[ Monday, June 05, 2006 05:16: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What continent do you live on? (in which the voices take over) in General
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Member # 869
Profile Homepage #44
quote:
Originally written by The_Other_Guy:

This is what my counseler calls "over-analyzation parylization," where you're so concentrated on the details you miss the message.
Is English your counsellor's second language? "Analysis paralysis" is the snappier and more typical form of the phrase.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum V ideas in Avernum 4
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Member # 869
Profile Homepage #36
quote:
Originally written by Ford Prefect:

That's weird. Because I'm pretty sure they did run. The question is do they run in Exile 2 and 3, since I remember for sure only the Escape from the Pit for that option. When you fight some brigands with evil priests e.g., when all Archers,Melee fighters are dead it is 100% the priest is moving to the far-from-your-party end to leave. And he does so unless you catch up with him and kill him.
I've seen this behaviour too, in games as recent as BoE. Spellcasters actively move away from the party during combat, and I'm pretty sure they occasionally escape from outdoor fights entirely.

[ Monday, June 05, 2006 05:04: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Where are states defining item usage defined? in Blades of Avernum Editor
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Member # 869
Profile Homepage #2
Items are defined in the scenario's data script (valleydydata.txt). Specifically, this part:

quote:
begindefineitem 476;
// imported for all wands
clear;
it_name = "Rod";
it_full_name = "Rod of Healing";
it_variety = 21;
it_floor_which_sheet = 1032;
it_floor_which_icon = 8;
it_inventory_icon = 9;
it_ability_1 = 208;
it_ability_str_1 = 18;

it_value = 0;
it_weight = 100;
it_identified = 1;
it_once_per_day = 1;
it_magic = 1;
Item ability 208 calls a scenario script state on use, and the "strength" field tells it which state to call.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Where are states defining item usage defined? in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #2
Items are defined in the scenario's data script (valleydydata.txt). Specifically, this part:

quote:
begindefineitem 476;
// imported for all wands
clear;
it_name = "Rod";
it_full_name = "Rod of Healing";
it_variety = 21;
it_floor_which_sheet = 1032;
it_floor_which_icon = 8;
it_inventory_icon = 9;
it_ability_1 = 208;
it_ability_str_1 = 18;

it_value = 0;
it_weight = 100;
it_identified = 1;
it_once_per_day = 1;
it_magic = 1;
Item ability 208 calls a scenario script state on use, and the "strength" field tells it which state to call.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What continent do you live on? (in which the voices take over) in General
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Member # 869
Profile Homepage #31
quote:
Originally written by Cairo Jim:

Aussie. Has anyone else hear something ridiculous that Australia is both island and continent? There's been a couple idiots tell me this and a few others that said it's impossible.
Well, in the sense of being a piece of land surrounded by water, of course it's an island, but so are all the other continents.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
hints. exile1 escape from the pit in The Exile Trilogy
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Member # 869
Profile Homepage #2
If I recall correctly, the bit about the ritual is just flavour text; you never get to learn the ritual in the game. You just have to fight your way through the guards.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Red Rain in India in General
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Member # 869
Profile Homepage #7
quote:
Originally written by Robinator, #034:

'Revelations' says that blood rains are supposed to be precursors to Armageddon.
My eschatology is a little rusty, but as I recall, what that passage actually says is that one-third of the world's waters will turn to blood. We are not quite observing that yet.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
the exile I music in The Exile Trilogy
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Member # 869
Profile Homepage #19
What program did you use for that? I remember that TM was looking to have some MOD music converted to MP3 a while back.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bunker problem in The Avernum Trilogy
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Member # 869
Profile Homepage #3
Don't stress too much if you can't get it; the Bunker weapon against the Vahnatai only helps you in one fight, and it's a fight which you can escape from anyway.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Absynthe? in Avernum 4
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Member # 869
Profile Homepage #5
Abisynthe, actually.

[ Saturday, June 03, 2006 21:14: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
resorting party? in Avernum 4
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Member # 869
Profile Homepage #8
Double posting is whenever you post twice in a row. It's better not to do it, because the two posts take up extra server space (plus, a double post makes a large sig doubly obnoxious). The only really good reason to do it is if you want to bump a topic that's a day or two old and you have new information important enough to actually be worth doing that.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Peer Review Process (was Evolution Stuff (was What is Religion, exactly?)) in General
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Member # 869
Profile Homepage #181
quote:
Originally written by Khoth:

You wouldn't say "from a scientific perspective my front door is blue, but from a religious perspective it's green".
Well, unless you believe in bleen and grue. To return to the original topic for a moment, would believing that your front door is actually bleen count as a religious belief? :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shade essance quest difficulties in Avernum 4
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Member # 869
Profile Homepage #3
quote:
Originally written by Randomizer:

Also it's easier to do it in Blosk rather than Dharmon.
Just to make it perfectly clear, the reason for this is that if you approach the shade in Dharmon, the whole town becomes hostile and stays hostile even after you kill the shade. Do NOT attack the shade in Dharmon!

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
ADV Shaping (Battle Gamma & Co.) in Geneforge Series
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Member # 869
Profile Homepage #17
So given that everyone seems to agree it would be a good idea to do so, how do we differentiate battle creations from each other? A greater variety of elemental attacks and resistances seems like it would be a good start -- just because they fall into the role of melee brutes, doesn't mean they can't be diverse. Rotghroths are already based around an element; why can't some of the other battle creations follow suit?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Reputation system in BoA? in Blades of Avernum Editor
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Member # 869
Profile Homepage #8
Good points, Khoth. Etiquette and allegiances both obviously have to be important (especially allegiances -- a faction you've been fighting for half the game shouldn't be eager to help you, unless maybe you offer to stop beating them up if they do).

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Reputation system in BoA? in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #8
Good points, Khoth. Etiquette and allegiances both obviously have to be important (especially allegiances -- a faction you've been fighting for half the game shouldn't be eager to help you, unless maybe you offer to stop beating them up if they do).

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Peer Review Process (was Evolution Stuff (was What is Religion, exactly?)) in General
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Member # 869
Profile Homepage #173
quote:
Originally written by Kelandon:

quote:
Oh, and I do believe that mutations can be helpful I've told you that dozens of times. Its just that mutations that add genes are not.
Can someone just cite an example of how this is wrong and shut him up?

The first example that I can think of is that cancer cells, when treated with anticancer drugs, frequently evolve by adding duplicate copies of metabolic genes which help them break down or expel the drugs they're treated with. Obviously, this isn't a perfect example because it's not beneficial to the organism that has cancer, but it is beneficial to the cancer cell, which is where the mutation occurs, and it's a well-studied process that's known to occur commonly and under predictable circumstances.

[ Friday, June 02, 2006 18:10: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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