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Parry in Geneforge Series
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Member # 869
Profile Homepage #4
quote:
Originally written by Ghost of Starman:

does that mena in g2 no reason to get Parry over/above 18?

wow... but then, you still take full damage from 1 in 8 hits!!!!! :( Not So Hot.

Yep, it's pointless to raise Parry above 18. A Guardian (which is the class most likely to get Parry to that level) can afford to take a hit every once in a while, especially when 3/4 of attacks that would otherwise hit aren't doing any damage at all.

quote:
ALSO wut about riposte off missile attacks, does you just not make that rollor does it turn into regular parry???
You don't make the roll. So your total chance to deflect or parry a missile attack is only 75% -- which still isn't bad.

[ Thursday, June 22, 2006 05:26: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What's your favorite... in General
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Member # 869
Profile Homepage #19
There is no Nobel Prize for biology, although biologists in the past have won prizes in chemistry and medicine.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
fan made graphics? in Avernum 4
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Member # 869
Profile Homepage #25
quote:
Originally written by Dikiyoba:

Okay, I must getting a bug somewhere, because this topic has been brought up again, but the last post that I can see was two days ago. (And there's no second page.)

Edit: Posting fixed it.

UBB does that every so often. It's happened to me a couple of times.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
How did A4 do? in Avernum 4
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Member # 869
Profile Homepage #7
I'm not a huge fan of A4 either, but it did indeed sell, in Jeff's words, "like hotcakes."

Incidentally, the Geneforge series apparently doesn't sell nearly as well as the Avernum series. This came as something of a surprise to me. In fact, Jeff wrote a whole article on how he often avoids trying new things because every time he tries something new he loses sales.

[ Thursday, June 22, 2006 00:47: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A little note in General
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Member # 869
Profile Homepage #34
quote:
Originally written by Anarhiztok:

Btw: Are you from somewhere near SLO, maybe???
Saunders is from England.

quote:
When I write Ž, do you get Z with ˇ on top, or something weird - just checiking for future ...
I get the Z with the caron on top.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
What's your favorite... in General
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Member # 869
Profile Homepage #12
Flavor of donut: cinnamon
Spell circle in Nethergate: War
Nationality of jumping bean: Italian
Animal to keep as a pet: parrot
Goal in life: to die. I like to set goals I know I'll eventually achieve.

By the way, I count 4 references to different SNES RPGs in your profile (Earthbound, FF5, BoF2, ALttP). Did I miss any?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blades of Avernum doesn't work in Tech Support
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Member # 869
Profile Homepage #1
Sounds like a corrupted download to me. Have you tried redownloading?

(Make sure you're downloading the Mac version, obviously.)

[ Wednesday, June 21, 2006 23:34: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Civil Unions disallowed in ACT in General
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Member # 869
Profile Homepage #18
quote:
Originally written by Ephesos:

Personally, I never really saw the motive for disallowing same-sex marriages. Well, I never saw the motives that made sense... I'm just familiar with the "I'm personally insecure about it" and "I am a slave to my political agenda" motivations.
It's pretty simple, really. Ever hear older people complain about how all their friends are getting married and now they feel left out because all the married people only hang around with other married people? There are plenty of people who marry so they can feel superior to unmarried people. The more people are allowed to get married, the fewer people they can feel superior to (and the more all those lovely tax concessions married people enjoy have to be shared around).

quote:
Please, I beg of you, don't go down that road. Any biological debate which Thuryl gets into becomes incoherent to half of the rest of us.
Am I that bad at explaining myself to a lay audience? :(

[ Wednesday, June 21, 2006 05:39: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A3 Character editor in The Avernum Trilogy
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Member # 869
Profile Homepage #3
That link leads to pretty much the same advice I just gave him.

[ Wednesday, June 21, 2006 05:23: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A3 Character editor in The Avernum Trilogy
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Member # 869
Profile Homepage #1
Find the Avernum 3 Prefs file and delete it.

Note that if you registered the game, this will unregister it, so you may have to email Spiderweb Software to request a new registration code. (There's no extra fee, as long as you remember the name and address you registered under.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
New melee/archer options for A5 in Avernum 4
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Member # 869
Profile Homepage #30
I'd have loved Annwn if it weren't for all the spectral warriors. Nethergate's combat got pretty repetitive by the end.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rentar's lair (spoilers) in Avernum 4
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Member # 869
Profile Homepage #1
You probably missed a panel.

The golems really shouldn't be too tough, though; just have a fighter with high Parry hold them off.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Almaria in Avernum 4
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Member # 869
Profile Homepage #3
By the way, what version of the game are you playing? Older versions had a bug which allowed you to skip the part of the plot that made Almaria friendly, by getting the Crystal Box before receiving permission to pass through Fort Emerald. If you triggered this bug, you can still finish the game, but Almaria will remain hostile forever.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A little note in General
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Member # 869
Profile Homepage #25
No, nothing wrong with your sig. More senior members get away with all kinds of things that they really shouldn't, so I'm not entirely sure why ADOS felt the need to be a dick toward you in particular.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Inventions in General
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Member # 869
Profile Homepage #49
quote:
Originally written by Drow:

"Gobble gobble" just about sums this thread up.
Are we now going to have to start chanting "We will make you one of us" when we welcome new members?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Inventions in General
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Member # 869
Profile Homepage #46
quote:
Originally written by WiKiSpidweb:

The robotics club intends to use it to control the squirrel population on campus.
Why doesn't the robotics club just use... a robotic club?

IMAGE(http://www.livenirvana.com/forum/images/smilies/rimshot.gif)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Use A Debate Tactic Against Itself in General
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Member # 869
Profile Homepage #18
Anyone who commits the No True Scotsman fallacy isn't a true supporter of my cause.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Planning in Blades of Avernum Editor
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Member # 869
Profile Homepage #9
quote:
Originally written by Mc 'mini' Thralni:

Of course it makes eferything just a bit harder and it will take a bit more time, but it will also make everything nicer, and give you more in fun during the process of designing, in my opinion.
I find exactly the opposite to be true for me; if I don't have a plan on paper to work to, once I open the editor I just get blocked and spend a few hours staring at a blank screen.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Planning in Blades of Avernum
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Member # 869
Profile Homepage #9
quote:
Originally written by Mc 'mini' Thralni:

Of course it makes eferything just a bit harder and it will take a bit more time, but it will also make everything nicer, and give you more in fun during the process of designing, in my opinion.
I find exactly the opposite to be true for me; if I don't have a plan on paper to work to, once I open the editor I just get blocked and spend a few hours staring at a blank screen.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
First post - Request for Recommendation in General
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Member # 869
Profile Homepage #3
You can buy registration codes for most games online; the exceptions are Nethergate and Blades of Exile, which are normally available only on CD. However, if you email Spiderweb Software and explain your situation, they'll be quite willing to provide a secure download location for the full version of Nethergate/BoE after you've paid your fee.

As for which games I'd recommend, well, Blades of Exile deserves special mention. It comes with a scenario editor allowing players to create their own adventures, and about 300 scenarios have been made. Some individual scenarios rival entire SW games in size and quality.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Dinosaurs Are Alive in General
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Member # 869
Profile Homepage #32
quote:
Originally written by Kelandon:

Also, do you think we're the first people to dig up dinosaur bones? When the ancients were doing serious digging for construction, or when mountainsides shifted in earthquakes or other natural events, they found enormous bones in the ground just as we do. A T-rex may not be exactly like a dragon, but I can't say that I wouldn't come up with a dragon, too, if I were looking at old dinosaur bones.
In fact, there's a very famous Chinese fossil site which was discovered based on local legends of dragons. (Unfortunately, attempting to hire local labour to dig up the fossils backfired; paying an equal amount for each fossil fragment regardless of size resulted in workers deliberately breaking fossils, which was hardly the intended result.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile 1? Final Gauntlet; Chasm? in The Exile Trilogy
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Member # 869
Profile Homepage #5
That's not anywhere near the Honeycomb.

I do actually vaguely recall a chasm somewhere in that area. Wasn't there a crumbling tower or something next to it, with a lair of basilisks in it?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
You'd Beta Believe It... in Blades of Avernum
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Member # 869
Profile Homepage #24
A double post about a duplicate file. How appropriate.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Inventions in General
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Member # 869
Profile Homepage #42
No. If you do the math and are scrupulously careful to account for the influence of every magnet on every other, you'll find that the forces on each magnet will balance out to zero.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Planning in Blades of Avernum Editor
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Member # 869
Profile Homepage #2
As a bare minimum, I make a hand-drawn map of every town and dungeon with notes on it describing important people, places and events. It doesn't have to be completely precise, and you don't need to worry about things like character numbers or SDFs until you actually start designing. but it should be enough that you know where everything is in relation to everything else. You don't necessarily need to have every town designed before you start designing the scenario, but you should know what you're going to put in a town before you start on that town. Nothing sucks more than having to redesign an entire town because you realise one house needs an extra room and you haven't left any space for it.

[ Saturday, June 17, 2006 20:13: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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