Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Author | Recent posts |
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Calls for reputation in Blades of Avernum Editor | |
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Member # 869
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written Saturday, July 8 2006 22:49
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There's no such thing as reputation in BoA. You'll have to fake it using SDFs. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Calls for reputation in Blades of Avernum | |
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Member # 869
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written Saturday, July 8 2006 22:49
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There's no such thing as reputation in BoA. You'll have to fake it using SDFs. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request in Blades of Avernum Editor | |
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Member # 869
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written Saturday, July 8 2006 21:35
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quote:Serious bad guy. The scenario's a comedy of sorts, but it's not a farce -- and because of the nature of the scenario and of the entity I'm using this graphic to depict, I'm a little worried about being accused of racism, so I don't want it to look ridiculous. (Without going into too much spoilery detail, he's based on an actual mythological figure.) Many thanks for offering to help; I'm quite a fan of your art too. [ Saturday, July 08, 2006 21:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request in Blades of Avernum | |
...b10010b...
Member # 869
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written Saturday, July 8 2006 21:35
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quote:Serious bad guy. The scenario's a comedy of sorts, but it's not a farce -- and because of the nature of the scenario and of the entity I'm using this graphic to depict, I'm a little worried about being accused of racism, so I don't want it to look ridiculous. (Without going into too much spoilery detail, he's based on an actual mythological figure.) Many thanks for offering to help; I'm quite a fan of your art too. [ Saturday, July 08, 2006 21:38: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
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Member # 869
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written Saturday, July 8 2006 21:26
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Or you can always kill off all the pylons after you've turned them off, just for the experience and gems. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
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Member # 869
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written Saturday, July 8 2006 17:46
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Sorry; the previous two posts were made while I was typing my reply. There is a way past all the pylons without fighting any. Hug the walls, and turn back and try another route if a pylon sees you and initiates combat mode. You should be able to find a way through without entering combat mode, although you can always kill one or two (or run past them while hasted) if you get stuck. [ Saturday, July 08, 2006 17:47: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
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Member # 869
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written Saturday, July 8 2006 17:33
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No. There's no way to get to the Abyss until you've finished with Rentar's first fort. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request in Blades of Avernum Editor | |
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Member # 869
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written Saturday, July 8 2006 15:58
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I do have an alternate email address you could try: l.mcmahon (at) ugrad (dot) unimelb (dot) edu (dot) au If that doesn't work, you can upload them to your site if you want; I don't feel a particular need to keep them secret until the scenario comes out. Thanks very much for your help! It's an honour to have the assistance of one of the community's most talented artists. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request in Blades of Avernum | |
...b10010b...
Member # 869
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written Saturday, July 8 2006 15:58
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I do have an alternate email address you could try: l.mcmahon (at) ugrad (dot) unimelb (dot) edu (dot) au If that doesn't work, you can upload them to your site if you want; I don't feel a particular need to keep them secret until the scenario comes out. Thanks very much for your help! It's an honour to have the assistance of one of the community's most talented artists. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Civil Unions disallowed in ACT in General | |
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written Saturday, July 8 2006 03:31
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quote:Have you actually been listening to the arguments of your own side at all? There are plenty of people who think it's the government's business to actively encourage monogamous heterosexual marriage at the expense of other forms of relationship, and who I am quite sure would oppose any attempt to remove the current privileged status of monogamous heterosexual marriage. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request in Blades of Avernum Editor | |
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Member # 869
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written Friday, July 7 2006 16:45
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I need the following graphics for my scenario: * A dialogue picture that looks like Rupert Murdoch, only dressed up to look like a stereotypical chieftain from a savage tribe -- bone through the nose, feathered headdress, etc. If you can make a monster graphic to go along with it, that'd be great too. * A hot air balloon. I'd like at least three graphics for this: one deflated with the balloon part stuck in the branches of a tree and the basket resting on the ground, one deflated with the balloon and basket both lying on the ground, and one with the balloon fully inflated. * A giant holding a musket. Make him look as threatening as possible. Ideally, his attack animation should involve lightning bolts shooting out of the gun, and his death animation should involve a crack opening in the earth beneath him and him falling through. If anyone can supply any of these, I'd very much appreciate it. This is not a joke. [ Friday, July 07, 2006 16:49: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics request in Blades of Avernum | |
...b10010b...
Member # 869
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written Friday, July 7 2006 16:45
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I need the following graphics for my scenario: * A dialogue picture that looks like Rupert Murdoch, only dressed up to look like a stereotypical chieftain from a savage tribe -- bone through the nose, feathered headdress, etc. If you can make a monster graphic to go along with it, that'd be great too. * A hot air balloon. I'd like at least three graphics for this: one deflated with the balloon part stuck in the branches of a tree and the basket resting on the ground, one deflated with the balloon and basket both lying on the ground, and one with the balloon fully inflated. * A giant holding a musket. Make him look as threatening as possible. Ideally, his attack animation should involve lightning bolts shooting out of the gun, and his death animation should involve a crack opening in the earth beneath him and him falling through. If anyone can supply any of these, I'd very much appreciate it. This is not a joke. [ Friday, July 07, 2006 16:49: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
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Member # 869
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written Friday, July 7 2006 16:25
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quote:If you remember how that encounter actually went (and I don't blame you for not doing so; it was at the very beginning of the game, after all), you only took a copy of a portion of the scrolls with you. Presumably there are quite a lot of scrolls there, too many for you to copy in a reasonable length of time. The scrolls themselves are in a box in a storeroom in the northwest corner of Fort Monastery. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Ghall-Ihrno's comfort. in Avernum 4 | |
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Member # 869
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written Friday, July 7 2006 16:23
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Fine waveblades can be tricky to come across. There's a guaranteed one in Rentar's first fort, but you might luck out and get one earlier off some of the more powerful kinds of Vahnatai warrior. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Alorael in General | |
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Member # 869
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written Friday, July 7 2006 16:15
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Just because he is a woman doesn't mean he is female. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Bride of the Abominable Photo Thread in General | |
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Member # 869
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written Friday, July 7 2006 16:08
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quote:I get my hair cut once it starts getting in my eyes and ears. My sensory acuity is more important than your gaiety. [ Friday, July 07, 2006 16:08: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lark's Scrolls [spoiler] in Avernum 4 | |
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Member # 869
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written Friday, July 7 2006 05:38
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Don't feel too bad. Everyone forgets about that stack of scrolls in her room. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Cell phone in General | |
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Member # 869
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written Friday, July 7 2006 01:33
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There are only a finite number of phone numbers in Germany... -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA BUGS v6.0 in Blades of Avernum Editor | |
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Member # 869
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written Thursday, July 6 2006 21:37
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quote:The problem he had was that he created a duplicate of the door terrain which didn't have a default terrain script, but the door terrain he created didn't appear as a door on the automap. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BoA BUGS v6.0 in Blades of Avernum | |
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Member # 869
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written Thursday, July 6 2006 21:37
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quote:The problem he had was that he created a duplicate of the door terrain which didn't have a default terrain script, but the door terrain he created didn't appear as a door on the automap. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Wow (G4) in Geneforge 4: Rebellion | |
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Member # 869
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written Thursday, July 6 2006 21:25
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quote:But they weren't, and it did. That's the whole point, isn't it? Is responding after the fact to individual incidents of misuse of power really good enough, when those incidents keep happening? [ Thursday, July 06, 2006 21:25: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Bride of the Abominable Photo Thread in General | |
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written Thursday, July 6 2006 20:38
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Having just had a haircut, I feel obliged to reuse this thread for its original purpose. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Alorael in General | |
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written Thursday, July 6 2006 20:29
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I once calculated that at our current posting rates it would take me about three and a half years to overtake Alorael's post count. I've slowed down since then, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
what_day_of_scenario() in Blades of Avernum Editor | |
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Member # 869
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written Wednesday, July 5 2006 23:58
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The call is behaving normally. The day given by the call is indeed always 1 day earlier than the displayed day, so the first day of the scenario is day 0. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
what_day_of_scenario() in Blades of Avernum | |
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Member # 869
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written Wednesday, July 5 2006 23:58
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The call is behaving normally. The day given by the call is indeed always 1 day earlier than the displayed day, so the first day of the scenario is day 0. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |