Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Abandonware in General | |
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written Saturday, July 29 2006 22:36
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quote:http://www.ofb.net/~whuang/ugcs/gp/systwi/ There you go. A hint guide that provides solutions to everything except the last puzzle. Don't abuse it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series | |
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written Saturday, July 29 2006 00:33
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quote:These may be good reasons not to create intelligent creations in the first place, given the very real chance that they may decide not to do what you tell them to do. I don't see how they justify killing creations that already exist, though. Another analogy: Occasionally in the real world you hear stories in the news of a couple having a baby so that it can donate bone marrow to a child they already have who is suffering from leukaemia -- surely this counts as "creating a life with a specific purpose in mind". Suppose a couple has such a baby and it turns out that its bone marrow isn't compatible with the sick child. Would you support this couple's right to have their baby killed, since it's now of no use to them? You say that having a child is different from making a creation because having a child requires months of time and effort, but if it's the couple's own time and effort that's gone into it, don't they, by your logic, have a right to "undo" that work just as a Shaper would undo the making of a creation that didn't work as desired? [ Saturday, July 29, 2006 00:42: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
History in the making... in General | |
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written Saturday, July 29 2006 00:17
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I have to say, if one really had to break one of TM's topics by posting a huge swath of text, the Kama Sutra was the right huge swath of text to post. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Character Traits / Adventure Log in Blades of Avernum | |
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written Friday, July 28 2006 20:24
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To get the spirit to attack, you have to try to catch all three of the ghosts wandering around outdoors first. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Character Traits / Adventure Log in Blades of Avernum | |
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written Friday, July 28 2006 19:24
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quote:Also, the moon is going to fall out of the sky. [ Friday, July 28, 2006 19:24: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series | |
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written Friday, July 28 2006 19:20
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quote:Nevertheless, the fact remains that there are also plenty of serviles who do want freedom. Ignoring their demands does not seem to be a satisfactory solution, and nor does killing them. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series | |
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written Friday, July 28 2006 18:41
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quote:I do not view deciding between committing mass murder and freeing slaves as a difficult moral question. Regardless of how or why they came into existence in the first place, if beings develop self-awareness and form their own desires and goals in life, we have an obligation to treat them as the moral equals of humans, because that's what they are. [ Friday, July 28, 2006 18:46: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series | |
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written Friday, July 28 2006 18:16
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Wow. I think that's the first time I've ever actually seen anybody arguing that a sentient machine wouldn't have rights. [ Friday, July 28, 2006 18:17: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Abandonware in General | |
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written Friday, July 28 2006 07:31
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quote:Ooh, ooh, plug time: http://sc2.sourceforge.net/ An open-source remake of Star Control 2, ported to run on modern computers. 100% free and legal. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Abandonware in General | |
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written Friday, July 28 2006 03:05
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quote:Hee hee. Did you ever manage to finish System's Twilight? The final puzzle is a doozy -- and the solution, when you find it (possibly by accident, as in my case), will make you want to throttle Andrew Plotkin. [ Friday, July 28, 2006 03:06: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Major Error: Expression TOO LONG in Blades of Avernum Editor | |
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written Friday, July 28 2006 03:02
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quote:The drawback of that method is that it's very hard to reliably unset the flag when the party leaves the region of terrain they can dig in, because of oddities in the way the BoA engine handles special encounter rectangles. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Major Error: Expression TOO LONG in Blades of Avernum | |
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written Friday, July 28 2006 03:02
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quote:The drawback of that method is that it's very hard to reliably unset the flag when the party leaves the region of terrain they can dig in, because of oddities in the way the BoA engine handles special encounter rectangles. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Queston about tower colony quest... in Avernum 4 | |
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written Friday, July 28 2006 02:02
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If you're at the right door, use the control panel in front of it. If you're at the wrong door, go find the right door. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Major Error: Expression TOO LONG in Blades of Avernum Editor | |
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Member # 869
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written Friday, July 28 2006 01:41
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Replace that big monster expression with a series of smaller ones. The way I'm about to show you is pretty horrible and probably not optimal (I'm sure there must be a way to do it without using two states), but it'll work. The best solution would be to rewrite your code using variables and proper flow control loops, but since I'm not a programmer I just care about what does the job. [ Friday, July 28, 2006 01:54: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Major Error: Expression TOO LONG in Blades of Avernum | |
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Member # 869
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written Friday, July 28 2006 01:41
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Replace that big monster expression with a series of smaller ones. The way I'm about to show you is pretty horrible and probably not optimal (I'm sure there must be a way to do it without using two states), but it'll work. The best solution would be to rewrite your code using variables and proper flow control loops, but since I'm not a programmer I just care about what does the job. [ Friday, July 28, 2006 01:54: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Oozing Blade in Geneforge Series | |
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written Thursday, July 27 2006 13:57
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quote:The Guardian Claymore has higher base damage and nice side benefits, but doing acid damage is a big advantage against some monsters. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Web browsers in General | |
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written Wednesday, July 26 2006 23:38
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I use Seamonkey. It's a branch of the Mozilla project; while Firefox is just the web browser, the Seamonkey project continues to maintain the entire Mozilla suite, including a mail client (it's not Thunderbird, but it's convenient and does everything you're likely to need it to do), Composer (a very nice HTML editor, which produces cleaner HTML than anything else short of hand-coding it in Notepad), and an IRC client. If you don't need any of those things, you may find it a bit bloated, but it suits me just fine. [ Wednesday, July 26, 2006 23:42: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum Tactics in Avernum 4 | |
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written Wednesday, July 26 2006 14:20
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quote:The problem is it doesn't work that way -- party XP gain in Avernum 3 appears to be based off either the average party level or possibly the level of the highest-level party member, so one high-level character brings the entire party's levelling rate down. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Beta check on aisle three in Blades of Avernum | |
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written Tuesday, July 25 2006 23:57
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Some versions of Stuffit Expander have been known to chew up resource forks when opening files compressed with certain compression formats, so that might well be the problem. Try a different decompression utility. [ Tuesday, July 25, 2006 23:57: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Help me!!! It's urgent!!! in General | |
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written Monday, July 24 2006 22:23
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quote:Well, that and the fact that Mac OS supports contextual menus now, so a second mouse button is a handy thing to have even if you're not planning to run Windows. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Sim Isle in General | |
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written Monday, July 24 2006 21:39
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quote:A SimIsle/simile joke, actually. Pity they're not actually pronounced the same. :P [ Monday, July 24, 2006 21:40: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum V ideas in Avernum 4 | |
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written Monday, July 24 2006 15:09
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quote:Somebody's been playing Wizardry IV... -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Rentar's Pillar Problem in Avernum 4 | |
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written Monday, July 24 2006 15:05
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The first thing I'd try would be redownloading Avernum 4, as this sounds like a script error, possibly due to a corrupted file. If that doesn't work, yeah, contact Jeff. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SW & DM2 Fusion! in General | |
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written Sunday, July 23 2006 05:55
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The image isn't loading for me. Opening its URL in a new window doesn't help. Are you sure you linked it correctly? [ Sunday, July 23, 2006 05:56: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
I'm a Runescape freak how about you? in General | |
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written Sunday, July 23 2006 05:08
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quote:Ah, grinding. Monotonous character-building has a long history in RPGs, starting with old, old games like Wizardry. Way back when, making combat so hard as to require massive level-building was the only way to extend the length of a game beyond a certain point, since adding more plot or bigger dungeons to explore would take prohibitive amounts of disk space and design work. For much the same reasons, grinding has become a more or less universal aspect of online RPGs, designed to drag out the gameplay experience and to give you something to do while you wait for your friends to come online. By keeping that next carrot dangling a short distance ahead all the time -- two more levels and you can use a new weapon, three more levels and you get a new spell -- MMORPGs encourage players to spend huge amounts of time on the game in order to keep progressing. See, the thing about MMORPGs is that they're designed to become a way of life for many of their players. Mind you, it's a pretty poor way of life, if you ask me. [ Sunday, July 23, 2006 05:18: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |