Profile for Thuryl

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Abandonware in General
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Member # 869
Profile Homepage #34
quote:
Originally written by Andraste:

I love abandonware. I've been trying to beat System's Twilight for years, but I get stuck in the workshop.
http://www.ofb.net/~whuang/ugcs/gp/systwi/

There you go. A hint guide that provides solutions to everything except the last puzzle. Don't abuse it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Member # 869
Profile Homepage #43
quote:
My perspective is more grounded in the practical real world concern of engineering things for a specific purpose. You don't want a bridge to fall apart after the first truck drives over it, or an airplane to explode after coming out of the air onto the runway for a landing. If you wanted to build machines (flesh and blood or metal and oil) for some specific task, then YOU have a specific design objective that for reasons perhaps beyon your control, you are under deadline, contract, and obligation to fulfill. How would you explain to your contractors "Umm....Well I built that unit you wanted, but after I made it, it designed it would rather be a ballerina, so I let it join a dance troupe."
These may be good reasons not to create intelligent creations in the first place, given the very real chance that they may decide not to do what you tell them to do. I don't see how they justify killing creations that already exist, though.

Another analogy:

Occasionally in the real world you hear stories in the news of a couple having a baby so that it can donate bone marrow to a child they already have who is suffering from leukaemia -- surely this counts as "creating a life with a specific purpose in mind". Suppose a couple has such a baby and it turns out that its bone marrow isn't compatible with the sick child. Would you support this couple's right to have their baby killed, since it's now of no use to them?

You say that having a child is different from making a creation because having a child requires months of time and effort, but if it's the couple's own time and effort that's gone into it, don't they, by your logic, have a right to "undo" that work just as a Shaper would undo the making of a creation that didn't work as desired?

[ Saturday, July 29, 2006 00:42: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
History in the making... in General
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Member # 869
Profile Homepage #7
I have to say, if one really had to break one of TM's topics by posting a huge swath of text, the Kama Sutra was the right huge swath of text to post.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Character Traits / Adventure Log in Blades of Avernum
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Member # 869
Profile Homepage #28
To get the spirit to attack, you have to try to catch all three of the ghosts wandering around outdoors first.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Character Traits / Adventure Log in Blades of Avernum
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Member # 869
Profile Homepage #26
quote:
Originally written by Randomizer:

Someday Jeff is going to add this
Also, the moon is going to fall out of the sky.

[ Friday, July 28, 2006 19:24: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Member # 869
Profile Homepage #38
quote:
Originally written by Retlaw May:

Look, MOST SERVILES ARE DUMB AND THEY LIKE (NAY EVEN LOVE) SERVING THEIR MASTERS AND DOING THEIR JOBS. These serviles don't care that the others are happy, they shove everything down the throat of others. Remember that in G3 there were 2 occasions where the intellegent serviles ruined the lives of 2 perfectly happy and loyal serviles who just became angry and confused in the meeting that occured between them.
Nevertheless, the fact remains that there are also plenty of serviles who do want freedom. Ignoring their demands does not seem to be a satisfactory solution, and nor does killing them.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Member # 869
Profile Homepage #35
quote:
Originally written by Savage Ed Walcott:

How is that really any different than building androids to do mining or hazardous waste disposal and programming them so they never think about or question the tasks they perform? And, if one day, significant numbers of them DO become self-aware and realize how much they hate the jobs that humans hate to do, what would be our responsibilites as their designers? disassemble them and build new, less intelligent and more agreeable machines? Or allow thme to go free and found their own society of robots?
I do not view deciding between committing mass murder and freeing slaves as a difficult moral question. Regardless of how or why they came into existence in the first place, if beings develop self-awareness and form their own desires and goals in life, we have an obligation to treat them as the moral equals of humans, because that's what they are.

[ Friday, July 28, 2006 18:46: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shaper hypocrisy vs. Shaper tragedy (SPOILERS) in Geneforge Series
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Member # 869
Profile Homepage #33
Wow. I think that's the first time I've ever actually seen anybody arguing that a sentient machine wouldn't have rights.

[ Friday, July 28, 2006 18:17: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Abandonware in General
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Member # 869
Profile Homepage #16
quote:
Originally written by Shuan Wuan:

I recently found a game called, Star Control 2.It's complex ,but when you figure it out it's addictive.
Ooh, ooh, plug time:

http://sc2.sourceforge.net/

An open-source remake of Star Control 2, ported to run on modern computers. 100% free and legal.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Abandonware in General
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Member # 869
Profile Homepage #8
quote:
Originally written by MagmaDragoon:

I'm looking for abandonware too in these days. I found the demo of Hexen, Space Cab and the two Warcraft; then the freeware versions of System's Twilight and Dungeon Master II.
Hee hee. Did you ever manage to finish System's Twilight? The final puzzle is a doozy -- and the solution, when you find it (possibly by accident, as in my case), will make you want to throttle Andrew Plotkin.

[ Friday, July 28, 2006 03:06: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Major Error: Expression TOO LONG in Blades of Avernum Editor
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Member # 869
Profile Homepage #3
quote:
Originally written by Lt. Sullust:

Why not just set a flag when the party enters the region of terrain they can dig in? Then it's just a matter of checking the flag...
The drawback of that method is that it's very hard to reliably unset the flag when the party leaves the region of terrain they can dig in, because of oddities in the way the BoA engine handles special encounter rectangles.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Major Error: Expression TOO LONG in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #3
quote:
Originally written by Lt. Sullust:

Why not just set a flag when the party enters the region of terrain they can dig in? Then it's just a matter of checking the flag...
The drawback of that method is that it's very hard to reliably unset the flag when the party leaves the region of terrain they can dig in, because of oddities in the way the BoA engine handles special encounter rectangles.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Queston about tower colony quest... in Avernum 4
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Member # 869
Profile Homepage #1
If you're at the right door, use the control panel in front of it. If you're at the wrong door, go find the right door.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Major Error: Expression TOO LONG in Blades of Avernum Editor
...b10010b...
Member # 869
Profile Homepage #1
Replace that big monster expression with a series of smaller ones. The way I'm about to show you is pretty horrible and probably not optimal (I'm sure there must be a way to do it without using two states), but it'll work.

beginstate 11;
if((char_on_loc(7,16) >= 0) && (char_on_loc(7,16) < 4))
set_state_continue(12);
else if ((char_on_loc(7,15) >= 0) && (char_on_loc(7,15) < 4))
set_state_continue(12);
else if ((char_on_loc(7,14) >= 0) && (char_on_loc(7,14) < 4))
set_state_continue(12);
else if ((char_on_loc(7,13) >= 0) && (char_on_loc(7,13) < 4))
set_state_continue(12);
else if ((char_on_loc(7,12) >= 0) && (char_on_loc(7,12) < 4))
set_state_continue(12);
else if ((char_on_loc(6,17) >= 0) && (char_on_loc(6,17) < 4))
set_state_continue(12);
else if ((char_on_loc(6,16) >= 0) && (char_on_loc(6,16) < 4))
set_state_continue(12);
else if ((char_on_loc(6,15) >= 0) && (char_on_loc(6,15) < 4))
set_state_continue(12);
else if ((char_on_loc(6,14) >= 0) && (char_on_loc(6,14) < 4))
set_state_continue(12);
else if ((char_on_loc(6,13) >= 0) && (char_on_loc(6,13) < 4))
set_state_continue(12);
else if ((char_on_loc(6,12) >= 0) && (char_on_loc(6,12) < 4))
set_state_continue(12);
else if ((char_on_loc(6,11) >= 0) && (char_on_loc(6,11) < 4))
set_state_continue(12);
else if ((char_on_loc(5,15) >= 0) && (char_on_loc(5,15) < 4))
set_state_continue(12);
else if ((char_on_loc(5,14) >= 0) && (char_on_loc(5,14) < 4))
set_state_continue(12);
else if ((char_on_loc(5,13) >= 0) && (char_on_loc(5,13) < 4))
set_state_continue(12);
else if ((char_on_loc(5,12) >= 0) && (char_on_loc(5,12) < 4))
set_state_continue(12);
else message_dialog("You can't dig here!","");
break;
beginstate 12;
message_dialog("You can dig here!","");
break;
The best solution would be to rewrite your code using variables and proper flow control loops, but since I'm not a programmer I just care about what does the job.

[ Friday, July 28, 2006 01:54: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Major Error: Expression TOO LONG in Blades of Avernum
...b10010b...
Member # 869
Profile Homepage #1
Replace that big monster expression with a series of smaller ones. The way I'm about to show you is pretty horrible and probably not optimal (I'm sure there must be a way to do it without using two states), but it'll work.

beginstate 11;
if((char_on_loc(7,16) >= 0) && (char_on_loc(7,16) < 4))
set_state_continue(12);
else if ((char_on_loc(7,15) >= 0) && (char_on_loc(7,15) < 4))
set_state_continue(12);
else if ((char_on_loc(7,14) >= 0) && (char_on_loc(7,14) < 4))
set_state_continue(12);
else if ((char_on_loc(7,13) >= 0) && (char_on_loc(7,13) < 4))
set_state_continue(12);
else if ((char_on_loc(7,12) >= 0) && (char_on_loc(7,12) < 4))
set_state_continue(12);
else if ((char_on_loc(6,17) >= 0) && (char_on_loc(6,17) < 4))
set_state_continue(12);
else if ((char_on_loc(6,16) >= 0) && (char_on_loc(6,16) < 4))
set_state_continue(12);
else if ((char_on_loc(6,15) >= 0) && (char_on_loc(6,15) < 4))
set_state_continue(12);
else if ((char_on_loc(6,14) >= 0) && (char_on_loc(6,14) < 4))
set_state_continue(12);
else if ((char_on_loc(6,13) >= 0) && (char_on_loc(6,13) < 4))
set_state_continue(12);
else if ((char_on_loc(6,12) >= 0) && (char_on_loc(6,12) < 4))
set_state_continue(12);
else if ((char_on_loc(6,11) >= 0) && (char_on_loc(6,11) < 4))
set_state_continue(12);
else if ((char_on_loc(5,15) >= 0) && (char_on_loc(5,15) < 4))
set_state_continue(12);
else if ((char_on_loc(5,14) >= 0) && (char_on_loc(5,14) < 4))
set_state_continue(12);
else if ((char_on_loc(5,13) >= 0) && (char_on_loc(5,13) < 4))
set_state_continue(12);
else if ((char_on_loc(5,12) >= 0) && (char_on_loc(5,12) < 4))
set_state_continue(12);
else message_dialog("You can't dig here!","");
break;
beginstate 12;
message_dialog("You can dig here!","");
break;
The best solution would be to rewrite your code using variables and proper flow control loops, but since I'm not a programmer I just care about what does the job.

[ Friday, July 28, 2006 01:54: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Oozing Blade in Geneforge Series
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Member # 869
Profile Homepage #2
quote:
Originally written by Anarhiztok:

EDIT: Isn't guardian claymore better??
The Guardian Claymore has higher base damage and nice side benefits, but doing acid damage is a big advantage against some monsters.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Web browsers in General
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Member # 869
Profile Homepage #4
I use Seamonkey. It's a branch of the Mozilla project; while Firefox is just the web browser, the Seamonkey project continues to maintain the entire Mozilla suite, including a mail client (it's not Thunderbird, but it's convenient and does everything you're likely to need it to do), Composer (a very nice HTML editor, which produces cleaner HTML than anything else short of hand-coding it in Notepad), and an IRC client. If you don't need any of those things, you may find it a bit bloated, but it suits me just fine.

[ Wednesday, July 26, 2006 23:42: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum Tactics in Avernum 4
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Member # 869
Profile Homepage #11
quote:
Originally written by Lazarus.:

Well if they start out at a higher level than your regular PC's then they would gain less exp, even if it was just because of their higher level, not the fact that they were the recruited type and joined you later in the game. I guess eventually your regular PC's would catch up in level, and then everyone would gain exp at the same rate.
The problem is it doesn't work that way -- party XP gain in Avernum 3 appears to be based off either the average party level or possibly the level of the highest-level party member, so one high-level character brings the entire party's levelling rate down.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Beta check on aisle three in Blades of Avernum
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Member # 869
Profile Homepage #46
Some versions of Stuffit Expander have been known to chew up resource forks when opening files compressed with certain compression formats, so that might well be the problem. Try a different decompression utility.

[ Tuesday, July 25, 2006 23:57: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Help me!!! It's urgent!!! in General
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Member # 869
Profile Homepage #33
quote:
Originally written by Mc 'mini' Thralni:

That's what surprised me with Apple's "mighty mouse." It actually has two buttons, and not the standard one button. I wondered: is it somehting Apple did because they knew Windows would run on Macs?
Well, that and the fact that Mac OS supports contextual menus now, so a second mouse button is a handy thing to have even if you're not planning to run Windows.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Sim Isle in General
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Member # 869
Profile Homepage #9
quote:
Originally written by Rufus Rothgard:

Ash, if you're trying to make a "Sim Isle/Smile" pun-joke, it's so hamhanded that nobody's going to both get it AND laugh.
A SimIsle/simile joke, actually. Pity they're not actually pronounced the same. :P

[ Monday, July 24, 2006 21:40: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum V ideas in Avernum 4
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Member # 869
Profile Homepage #184
quote:
Originally written by --and yet so far.:

Randomized three dimensional mazes would be neat!

—Alorael, who would hate to see all the "Help I can't get through this maze" questions that could only be answered with "Good luck."

Somebody's been playing Wizardry IV...

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Rentar's Pillar Problem in Avernum 4
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Member # 869
Profile Homepage #2
The first thing I'd try would be redownloading Avernum 4, as this sounds like a script error, possibly due to a corrupted file. If that doesn't work, yeah, contact Jeff.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
SW &amp; DM2 Fusion! in General
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Member # 869
Profile Homepage #1
The image isn't loading for me. Opening its URL in a new window doesn't help. Are you sure you linked it correctly?

[ Sunday, July 23, 2006 05:56: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
I'm a Runescape freak how about you? in General
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Member # 869
Profile Homepage #32
quote:
Originally written by Student of Trinity:

I know what Runescape is, of course, but I have practically no idea what it's like. I have to say it's not sounding worthwhile, so far, to try it myself to find out.

What the heck kind of game has you mining for a week? Could someone fill me in on just why this is even a candidate for being considered fun?

Ah, grinding. Monotonous character-building has a long history in RPGs, starting with old, old games like Wizardry. Way back when, making combat so hard as to require massive level-building was the only way to extend the length of a game beyond a certain point, since adding more plot or bigger dungeons to explore would take prohibitive amounts of disk space and design work.

For much the same reasons, grinding has become a more or less universal aspect of online RPGs, designed to drag out the gameplay experience and to give you something to do while you wait for your friends to come online. By keeping that next carrot dangling a short distance ahead all the time -- two more levels and you can use a new weapon, three more levels and you get a new spell -- MMORPGs encourage players to spend huge amounts of time on the game in order to keep progressing. See, the thing about MMORPGs is that they're designed to become a way of life for many of their players.

Mind you, it's a pretty poor way of life, if you ask me.

[ Sunday, July 23, 2006 05:18: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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