ADV Shaping (Battle Gamma & Co.)
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Author | Topic: ADV Shaping (Battle Gamma & Co.) |
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Warrior
Member # 7099
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written Tuesday, June 6 2006 17:35
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quote:Hmmm... Actually, you create creations by precise movements of the body...I would know, ive played GF2 way too much. At the beginning, if youre a shaper, Shanti teaches you how to create an Artilla...By a series of hand gestures and movements... So, you really dont use and comprehend the complexions of genes, you just DO it. Sooo, yeah. Cya Later Ladies -------------------- I like everyone...I just like some people more than others! Posts: 60 | Registered: Wednesday, May 3 2006 07:00 |
Raven v. Writing Desk
Member # 261
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written Tuesday, June 6 2006 19:27
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Just because hand gestures are involved doesn't mean understanding isn't. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
...b10010b...
Member # 869
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written Tuesday, June 6 2006 22:12
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Here's an idea inspired by all the talk about customising creations. It's generally agreed that the ability to keep old creations around and level them up makes the higher-tier creations a little bit redundant. So how about the ability to fuse creations together, so that a new creation can gain some of the power of one that you've been keeping around for a while but don't want any more? When you want to get rid of an old creation to make room for a new one, instead of absorbing the old creation, you can choose to fuse the old creation's essence into another of your creations; the new one gets, say, 25% of the total experience earned by the old creation since it was created. That way, the incentive to keep creations alive in order to level them up is preserved, but higher-tier creations are given a bit of a boost in usefulness. It won't exactly stop people from continuing to run around doing crazy things with an army of Vlish, but it might make upgrading more attractive. [ Tuesday, June 06, 2006 22:14: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 6581
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written Wednesday, June 7 2006 03:33
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This may be a good idea. I was always reluctant to create new creations, because they were always weaker than my old one. -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
His Mighty Tentacle
Member # 627
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written Wednesday, June 7 2006 05:20
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How about this... you go through all the trouble of raising a fyora to say, level 25 or 30, and he goes through a metamorphasis like a catapillar and becomes a charged fyora. All the more reason to keep old creations around. Make it level dependant, not some silly mini game of Dr Mario trying to get the right genes lined up. Take a Beta or an Alpha to say, level 45 or so and they would become a Gamma. A vlish would become a submission Vlish or perhaps one of those types of Vlish that heal others, a real asset to a shaper. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Warrior
Member # 7002
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written Wednesday, June 7 2006 05:23
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quote:Good God no! That would turn Geneforge into Pokemon! -------------------- Polaris Posts: 193 | Registered: Thursday, April 6 2006 07:00 |
His Mighty Tentacle
Member # 627
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written Wednesday, June 7 2006 05:46
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No it wouldn't. It would be a good reward system for Loyalists to care for their creations and keep them for the long haul instead of having disposable shock troops. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Agent
Member # 6581
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written Wednesday, June 7 2006 06:36
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I agree, since gain a level for a creation is a little useless, because you have still to put essence. -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
Raven v. Writing Desk
Member # 261
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written Wednesday, June 7 2006 06:52
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On the one hand, that sounds like a cool system. On the other hand, as things stand now, it would be a purely cosmetic change. The only difference between a Fyora and a Charged Fyora is base level. The only difference between Battle Alphas, Betas, and Gammas is base level. So the creations would still need to be differentiated. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Apprentice
Member # 105
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written Wednesday, June 7 2006 07:30
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As Delicious Vlish said, the metamorphosized creation could have some bennificial effect for the party, i.e. a battle Beta/ Gamma that has taken a hard hit, let's spores fly out of his wound that blesses nearby creations. Maybe some of those spine creatures can be implemented in G4, that when your creature get's hit, it poisons or damages the attacker. Ice creatures could freeze enemies, since this has now been implemented in A4 -------------------- "Those who in quarrels interpose, must often wipe a bloody nose." - Unknown Posts: 29 | Registered: Saturday, October 6 2001 07:00 |
His Mighty Tentacle
Member # 627
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written Wednesday, June 7 2006 07:33
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Now giving battle creations spines is a good idea. All that damage returned would keep enemy hostility focused on the front lines. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Electric Sheep One
Member # 3431
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written Wednesday, June 7 2006 12:25
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While we're dreaming, it would be cool if you could evolve your creations by giving them special attributes, like Spines or Poison or whatever, instead of just upping their basic stats. -------------------- We're not doing cool. We're doing pretty. Posts: 3335 | Registered: Thursday, September 4 2003 07:00 |
Raven v. Writing Desk
Member # 261
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written Wednesday, June 7 2006 13:04
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That would be wonderful. Man -- that would increase the design space of Geneforge about a zillion times. Here's to dreaming. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
Shock Trooper
Member # 3513
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written Thursday, June 8 2006 17:13
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That would be quite cool. The added abilities would probably require quite a bit of essence, though. For balance purposes. -------------------- Nobody appreciates me. It's all "Igor! Fetch some wine!" "Igor! Clean up this experiment!" or "Igor! Bury this in the garden, we're leaving town in 10 minutes!" —Alorael, who tried to become a deivore once. The priest gave him a funny look after the third wafer. Posts: 301 | Registered: Thursday, October 2 2003 07:00 |
Shock Trooper
Member # 6754
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written Thursday, June 8 2006 20:34
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I wouldn't want a puzzle per se, but I'd like to use some kind of sequence or simple arrangement to Shape. Although it'd suck if, at the beginning of the game you knew exactly how to create a Runed Battle Pi because you found it on the Internet. -------------------- One of these words is mispelled. Posts: 284 | Registered: Tuesday, January 31 2006 08:00 |
Warrior
Member # 3357
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written Friday, June 9 2006 03:02
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Clockwork creations could perhaps be made and upgraded :P [ Friday, June 09, 2006 03:02: Message edited by: artificial orange ] Posts: 76 | Registered: Saturday, August 16 2003 07:00 |
Agent
Member # 6581
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written Friday, June 9 2006 04:19
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quote:You are forgotting the Essence, the Battle Shaping and the Ability to do it. :P -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
His Mighty Tentacle
Member # 627
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written Friday, June 9 2006 05:17
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My, my, Battle Runed Pi I started hearing Don Maclean when I read that. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Infiltrator
Member # 2245
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written Friday, June 9 2006 06:19
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Diki: quote:That may be true. Then again, you could say the same thing about any event in the game, including death. Hey, you can continue to save and reload until you finally win that battle you have been trying to win for 5 days. Wild magic was implemented in BG II ToB, to great effect. You could have saved and reloaded to get great effects from wild magic, but I doubt anyone did. Being able to use some sort of 'Wild shaping' function would sure add variety and fun to the mix. Perhaps the power of the random creations could be limited by your level (a lvl 1 char couldn't summon an Ur-Drakon with Wild Shaping, for instance). I don't know. However, I know that some creations just HAVE to be available in the next game, even just for aesthetics. Battle Gamma, Submission Vlish, Dominator Vlish/Shepherd Vlish, Poison Clawbug. I think that a Shaper should have creation substitutes for every spell that an agent can employ. -------------------- VIVE LA TAKERS! VIVE LA REBELLION! VIVE LA GHALDRING! Posts: 522 | Registered: Friday, November 15 2002 08:00 |
Raven v. Writing Desk
Member # 261
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written Friday, June 9 2006 09:06
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I don't know how Wild Magic worked in BG2, but I'm guessing that it didn't create permanent effects of potentially drastic power increases. Save and reload isn't very effective in most fights because there are a large number of tiny dice rolls made every turn. If you have a single dice roll that could give you a Fyora or an Eyebeast, something useless or something broken, permanently, for the rest of the game -- save and reload is very effective there. And the key part is the permanent part. Even if the difference is just between a level 5 Vlish and a level 6 Vlish, that's a permanent power difference for the rest of the game. I don't like using save and reload, personally, but I would still find it very hard not to reload if I knew that I had been dealt a lesser option. -------------------- Slarty vs. Desk • Desk vs. Slarty • Timeline of Ermarian • G4 Strategy Central Posts: 3560 | Registered: Wednesday, November 7 2001 08:00 |
...b10010b...
Member # 869
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written Friday, June 9 2006 16:09
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quote:For the record, any game where the best option is to save and reload for 5 days using the same strategy until you win a battle is a very poorly-designed game. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Councilor
Member # 6600
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written Friday, June 9 2006 17:51
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Waylander just said it was possible, not that it was the best way. Dikiyoba thinks that anyone who spends five days on one battle is utterly crazy. The most Dikiyoba has ever spent is a few hours. Those augmented Sholai in G1 just have to be brought down! Posts: 4346 | Registered: Friday, December 23 2005 08:00 |