Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Author | Recent posts |
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HLPM in Blades of Avernum | |
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written Tuesday, November 30 2004 01:51
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No. I was using "a few glitches" idiomatically. Sorry. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
HLPM in Blades of Avernum | |
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written Monday, November 29 2004 21:00
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It does indeed set the shops. Currently, though, the method for setting the number of each item in the shops has a few glitches. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Walby and Fish in The Exile Trilogy | |
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written Monday, November 29 2004 20:08
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Press > (shift-. -- shift-fullstop, or shift-period) to reset towns. Hostile towns become friendly and dead people come back to life. It's a good debugging feature for testing BoE scenarios too. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
plils from zaier in General | |
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written Monday, November 29 2004 20:05
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They're deliberately garbled now to get past spam filters. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
plils from zaier in General | |
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written Monday, November 29 2004 18:55
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For some reason, TM thought it worth transcribing an email he received. :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Exile: Escape From the Pit in The Exile Trilogy | |
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written Monday, November 29 2004 17:24
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I believe the third piece is in the Crypt of Drath. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
So I'm Generally Loathed..... in The Avernum Trilogy | |
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written Monday, November 29 2004 17:23
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Well, the scenario Falling Stars has a reputation system that constitutes a fairly important part of gameplay. Doesn't carry over to other scenarios, of course. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
HLPM in Blades of Avernum | |
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written Monday, November 29 2004 17:21
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I use them often. I think it's good to have a single respected HLPM that creates a "standard" party of a given level, without any overpowered artifacts or excessively high-level spells. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Stuck at Chapman's in Blades of Avernum | |
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written Monday, November 29 2004 16:15
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Have you tried using the Death Charm while standing near Melville? The results are interesting. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question on Geneforge Creatures in Geneforge Series | |
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written Sunday, November 28 2004 19:16
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Basically, it's usually better to absorb and recreate all your creations every time your level or shaping skill increases, at least in Geneforge 1. Geneforge 2 rebalances the creation level-building system a little. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question on Geneforge Creatures in Geneforge | |
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Member # 869
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written Sunday, November 28 2004 19:16
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Basically, it's usually better to absorb and recreate all your creations every time your level or shaping skill increases, at least in Geneforge 1. Geneforge 2 rebalances the creation level-building system a little. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Question on Geneforge Creatures in General | |
...b10010b...
Member # 869
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written Sunday, November 28 2004 19:16
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Basically, it's usually better to absorb and recreate all your creations every time your level or shaping skill increases, at least in Geneforge 1. Geneforge 2 rebalances the creation level-building system a little. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Stop posting the improments for Geneforge 3 that will never happen in Geneforge Series | |
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written Sunday, November 28 2004 17:01
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Who's the bigger fool, the fool who leads or the fool who follows swinging a hammer? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Stop posting the improments for Geneforge 3 that will never happen in Geneforge 2 | |
...b10010b...
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written Sunday, November 28 2004 17:01
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Who's the bigger fool, the fool who leads or the fool who follows swinging a hammer? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 2 in Tech Support | |
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written Sunday, November 28 2004 16:32
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quote:It probably has nothing to do with gaining a level. Most likely, around that time you unequipped an item that raises your shaping skills. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Dead Guy in The Avernum Trilogy | |
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written Sunday, November 28 2004 02:08
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I think healers can uncurse them for you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Accessing places before become popular. in The Avernum Trilogy | |
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written Saturday, November 27 2004 17:39
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You can also loot the treasury in Formello, but you probably shouldn't. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 4 in General | |
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written Saturday, November 27 2004 17:07
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It seems to be a common belief in the community, with no actual evidence behind it. In fact, the existence of ancient architecture of probable Vahnatai origin on the surface strongly suggests that the Vahnatai lived there once. They do probably prefer conditions in the caves, though. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Lost hardrive, lost 6 registered games in Tech Support | |
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Member # 869
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written Saturday, November 27 2004 14:47
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Making a backup of the misc.dat file (for the Exile series) or the preferences file (for the rest) allows registration to be preserved, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Yen! in Richard White Games | |
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Member # 869
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written Saturday, November 27 2004 12:25
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Exchange rate alone doesn't mean much; the important thing is how it changes over time. What matters is that if you want to travel to or trade with Europe, your money isn't worth as much as it was a while ago. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Yen! in General | |
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Member # 869
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written Saturday, November 27 2004 12:25
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Exchange rate alone doesn't mean much; the important thing is how it changes over time. What matters is that if you want to travel to or trade with Europe, your money isn't worth as much as it was a while ago. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Undead Valley Testing Version 8.0 Released in Blades of Avernum | |
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Member # 869
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written Saturday, November 27 2004 12:20
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Towns are bigger in BoA, though, because walls no longer take up space. You can very easily use a 64x64 town for more than one area in BoA. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Custom Graphics Help in Blades of Exile | |
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written Friday, November 26 2004 12:00
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Yes. Use the Have Item w. Class + Take node to remove the ring if any party member has it in their inventory. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hello everyone, a question and a script! in Blades of Avernum Editor | |
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Member # 869
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written Friday, November 26 2004 11:22
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It also keeps automatic backups so that vandalism or incorrect information can easily be reverted to what it was before. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hello everyone, a question and a script! in Blades of Avernum | |
...b10010b...
Member # 869
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written Friday, November 26 2004 11:22
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It also keeps automatic backups so that vandalism or incorrect information can easily be reverted to what it was before. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |