Custom Graphics Help

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AuthorTopic: Custom Graphics Help
Shock Trooper
Member # 4942
Profile #0
I am trying to make some custom graphics for my scenario. How do you do it? I don't understand what the readme file says. I have copied an original terrain file, painted over it, renamed it to the name of my scenario, put it in BLADSCEN, but when I open the editor, I don't see the graphics on the right, where you choose what graphic to paint with. Can anyone help me?

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #1
Well, you also need to change a terrain to have your custom graphic. Go to Edit Terrain Types and click on one that you want to replace with your custom terrain. For the field Terrain Picture, enter your custom graphic slot.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shock Trooper
Member # 4942
Profile #2
How do you know what number to put in the "Terrain picture" slot?

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #3
From the docs:

"The custom graphics are arranged on the custom sheet in rows, 10 to each row. Each row is considered to have 10 'slots.' The first ten slots are in the top row, the next 10 slots are in the next row, and so on. The upper left graphic is considered slot 0. The top row contains slots 0 to 9 (numbered left to right), the second row contains slots 11 to 20, and so on."

Also:

"Terrain (not animated) — Place the 28 x 36 custom terrain graphic in one of the custom sheet's slots. To give a terrain type this graphic, add 1000 to the number of the slot the graphic is in, and put that number in the Terrain Picture field on the editing terrain window."

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shock Trooper
Member # 4942
Profile #4
I GOT IT!!! Thanks a lot, Kel.

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
Shock Trooper
Member # 4942
Profile #5
Okay, I know you are not supposed to double post, but I have another question.

I am inserting DRK DRAXIS's desert terrain into my scenario. I am having trouble inserting mountains. When I am done trading all the grass mountains for the desert mountains, and I try to use them, they come out wrong. Why?

[ Thursday, November 25, 2004 12:27: Message edited by: Wham Bam Shizam v 2.0 ]

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
...b10010b...
Member # 869
Profile Homepage #6
In the case of the first 90 graphics (hills, mountains, water, etc), you have to paint the entire scenario BEFORE you change the graphics. Otherwise the auto-change-terrain feature messes up.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shock Trooper
Member # 4942
Profile #7
Thanks Thuryl. :)

Btw, does anyone have that utility that names all the sounds in the game? I tried downloading it from SW but it didn't work...

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
BANNED
Member # 4
Profile Homepage #8
Look at Appendix IV in the BoE docs.

Everything there's pretty intuitive, for a change.

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*
Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Shock Trooper
Member # 5181
Profile Homepage #9
Ah, yes, BoE--from the days when men were real men and women were real men and it didn't matter who you were, you were STILL smelly and unwashed and hated Aceron...

...Uh, 'scuse me. Anyway, like TM said--documentation is your friend.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Master
Member # 4614
Profile Homepage #10
I find it rather interesting that you couldn't see an appendix section titled sounds. Sounds like something I would do. (I'm borrowing this from you, Whyte) =^.^=

Why can't Jeff just make a selection menu for sounds like he did for button labels?

[ Thursday, November 25, 2004 16:45: Message edited by: 4614 and 4808 ]

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
Shock Trooper
Member # 4942
Profile #11
Where can I get utilities for making scenarios? I know there are some on SW, but they are not what I am looking for. I remember a paper by Drizzt about a day and night sequence, a scenario explaining a "shadow" effect with monsters, and a couple others... If there is a paper discribing how TM did his reading thing in Bandits 2, that would be appreciated.

(I am working *really* hard on this scenario, I really want to get it out as soon as possible)

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
Off With Their Heads
Member # 4045
Profile Homepage #12
Er, this page may be of some use. Also possibly the Designer's Forum.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 73
Profile #13
I THOUGHT OF THE BOOK THING FIRST! CURSE YOU, CREATOR, FOR BEING MUCH, MUCH FASTER THAN ME!
Ahem... Anyway, The Creator was the first to release a scenario with readable books. Simply give each book a different special class, and create a node chain checking for each special class sequentially. When it finds an item in the player's inventory that has that special class, have it display the text of the book or description or summary of what it says or whatever.
Implementing readable books sucks nodes if you have too many books though. So don't include too many.

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My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Lifecrafter
Member # 3608
Profile Homepage #14
quote:
Originally written by Thuryl:

In the case of the first 90 graphics (hills, mountains, water, etc), you have to paint the entire scenario BEFORE you change the graphics. Otherwise the auto-change-terrain feature messes up.
Hmh, my version of BoE don't require that with mountains. Custom water graphics, however, won't work, no matter what I try. :/

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The Great Mister

kommari@gmail.com[/url]
Posts: 972 | Registered: Tuesday, October 28 2003 08:00
Shaper
Member # 73
Profile #15
Oh, I forgot to mention. The node chain should be called via a Special Item.

--------------------
My Myspace, with some of my audial and visual art
The Lyceum - The Headquarters of the Blades designing community
The Louvre - The Blades of Avernum graphics database
Alexandria - The Blades of Exile Scenario database
BoE Webring - Self explanatory
Polaris - Free porn here
Odd Todd - Fun for the unemployed (and everyone else too)
They Might Be Giants - Four websites for one of the greatest bands in existance
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Shock Trooper
Member # 4942
Profile #16
Um... how do special item classes work?

EDIT: If you have and item, or a special item, how do you get rid of it? I mean, if you have a ring you need to give someone, how do you give the ring to them?

[ Friday, November 26, 2004 07:49: Message edited by: Wham Bam Shizam v 2.0 ]

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
Master
Member # 4614
Profile Homepage #17
You click the little "G" icon next to the item and select who to give it to. Special items belong to the whole party at the same time.

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-ben4808
Posts: 3360 | Registered: Friday, June 25 2004 07:00
...b10010b...
Member # 869
Profile Homepage #18
quote:
Originally written by The Almighty Doer of Stuff:

I THOUGHT OF THE BOOK THING FIRST! CURSE YOU, CREATOR, FOR BEING MUCH, MUCH FASTER THAN ME!
Ahem... Anyway, The Creator was the first to release a scenario with readable books. Simply give each book a different special class, and create a node chain checking for each special class sequentially. When it finds an item in the player's inventory that has that special class, have it display the text of the book or description or summary of what it says or whatever.
Implementing readable books sucks nodes if you have too many books though. So don't include too many.

You forgot the important part -- make the books Tools, and check only for EQUIPPED items with each special class. That way the player can simply equip the book he wants to read.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shock Trooper
Member # 4942
Profile #19
No, no, that is not what I mean.

If you have a ring, this is a regular item, not a special item, and you need to give it to someone, not a PC, how do you do that? Is that tied with special classes?

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Wham Bam Shizam
Posts: 247 | Registered: Monday, September 6 2004 07:00
...b10010b...
Member # 869
Profile Homepage #20
Yes. Use the Have Item w. Class + Take node to remove the ring if any party member has it in their inventory.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00