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Spidweb engine language in General
Shock Trooper
Member # 5181
Profile Homepage #4
quote:
Originally written by Thuryl:

I believe the Exile series was in C. From around BoE onwards he started moving to C++, and it's all C++ now.
I really do wonder about how much C++ that JV actually uses.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
# of games bought from jeff in General
Shock Trooper
Member # 5181
Profile Homepage #25
I've bought every Spiderweb game save the Geneforge series. I can't stand them.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Exile 3 or Avernum3 in The Avernum Trilogy
Shock Trooper
Member # 5181
Profile Homepage #3
Have to second Lazarus. A1, A2, E3 -- that's how I recommend them to people.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Compiling BoE source code for Windows in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #44
Ormus seems to have quit. Unfortunate.

Anyway, looking at the Windows source code, a few things--

-These sources are getting only slightly less Windows-centric. Good start, but far more is necessary. #ifdef hell may not even work with the mess on our hands.

-They're never going to compile under VS2005, which is a cast-iron shame. 800+ errors say "hello." Similarly, on gcc, I can only get it to compile by mickey-mousing the CFLAGS and ignoring things that should not be ignored.

-These sources still don't work on Vista. Now, like any half-sane person, I don't use Vista (tested it in VMware), but that's still a sticking point. I'm of the opinion that a reimplementation may be necessary, especially to expand the system limitations sanely. (In my spare time I'm messing around with one.)

-New file format. Very, very necessary in the long term. I propose that a group get together and formulate this, preferably one with a lot of both scenario and code experience.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Blades of Exile Source Code Released in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #72
I found the use if is_special -- it differentiates node/party/monster item drops from preplaced items. Thanks to TM for the insight.

As far as I can tell, a is just a spacer variable...

Also, I'm trying to hunt up an old compiler and setup to work on this in its native environment, so to speak. If JV happens to look at this forum--could you tell me exactly what compiler you used? I recall you saying you used CodeWarrior, but which version? Any makefiles? That sort of thing.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Xbox 360 XBLA support in General
Shock Trooper
Member # 5181
Profile Homepage #15
Probably not, but that's the simplest, best way to work with the XBox 360.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Blades of Exile Source Code Released in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #71
I'm ripping apart the source code in an attempt to port it to C# (using Mono, for cross-platform winfulness). I have a few questions that someone might be able to help with (possibly JV, possibly someone else):

In the structure item_record_type, there are two fields that I am unfamiliar with: is_special and one termed, rather oddly, a. is_special is only used in two places, and from this I cannot figure out its purose. a--no idea there. Can anyone assist?

(And for anyone who is interested, what I'm doing is copying over all of the data structures into C# equivalents--and doing minor changes as well to make it easier--before trying to parse the .EXS file. There are enough errors in the Windows codebase that I don't foresee ever getting the thing to really work--better to start over.)
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Xbox 360 XBLA support in General
Shock Trooper
Member # 5181
Profile Homepage #13
quote:
I am actually very interested in XBLA. Every Indie developer is. It is, by all accounts, a very lucrative place to put a game.
If you haven't checked it out yet, JV, I highly recommend the XNA Framework (and the XNA Studio Professional release coming out fairly soon). Granted, it makes hell for porting to OS X, but you can write code that runs without extensive change between the XBox 360 and the PC.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
OBoE and helping out? in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #3
Not me. I'm a fairly-infrequent passer-by and I've been playing Spiderweb games since I downloaded the Exile I demo on AOL in--must have been 1995. I disappear fairly regularly.

I'm also an open-source developer; currently I'm writing a package manager system as part of the Google Summer of Code. Stareye told me a while back that JV released the code--I've just had too much on my plate to amble on over here yet.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
OBoE and helping out? in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #0
Hey, folks. It's been a while, but a little while ago Stareye told me that JV open-sourced Blades of Exile. So I thought I'd wander on by and see what help I could offer.

From reading the forums, it seems like Khoth has become the de facto maintainer of the Mac side of things. Who's in charge of the PC side of things? (Or has a reasonably up-patched trunk going somewhere.) Is there a CVS repository somewhere? Or an IRC channel on Freenode or somewhere?

Trying to get up to speed here as fast as I can in order to be productive. Lay it on me.

-Ed
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Is Plot Important? in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #6
quote:
Originally written by Angry Ogre:

Plot is the master in my opinion. I think it says something that people still play and make Exile scenarios, when their "technical trickery" has been surpassed by BOA.

Having said that, I wouldn't touch Exile with a bargepole. I mean, 2D, What the hell is up with that!??!

Avernum is 2D.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
C++ question in General
Shock Trooper
Member # 5181
Profile Homepage #9
STFW. It's fairly common.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
C++ question in General
Shock Trooper
Member # 5181
Profile Homepage #7
Yes, but you need to make a screen buffer to do it, which still involves clearing the screen in some form or another.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
C++ question in General
Shock Trooper
Member # 5181
Profile Homepage #1
In DOS or Windows, you can system() a cls command.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
THE WORST MAN EVER: Round 1 in General
Shock Trooper
Member # 5181
Profile Homepage #27
Alcibades vs. Secretariat:

Approach the horse with a salt pellet. Stab it repeatedly once it gets close.

Wiseman vs. Siberia:

If Tunguska couldn't kill them, he ain't doing it.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
RPG Recommendations in General
Shock Trooper
Member # 5181
Profile Homepage #62
quote:
Originally written by ef:

ehrfürchtig = awe inspiring, awesome

But Arenax' sentence doesn't make sense. Maybe he means something like: 'Es ist nicht grad zum Niederknien.' meaning: 'it isn't that awesome'.

That didn't translate well, but I don't know German well enough to fix that. I was trying to say something like "It is nowhere near awesome."
Posts: 262 | Registered: Thursday, November 11 2004 08:00
RPG Recommendations in General
Shock Trooper
Member # 5181
Profile Homepage #51
quote:

I should clarify- I currently have Fire Emblem (yay!),
The term for this game is "freakin' awesomeness," not a mere "yay!" ;)

quote:

Golden Sun I & II (yay!),

"Yay" is about right...dunno if an exclamation point is appropriate.

quote:

FFTA (yay!),

Agreed.

quote:

Pokemon Ruby in German (eh),

Es ist nicht entfernt nahe ehrfürchtigem.

quote:

Zelda II (yay!)

...I hope you don't mean, like, the NES Zelda II.

quote:

and Sword of Mana (eh).

Compared to the awesomeness of Seiken Denetetsu 3, Sword of Mana made me sad.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
RPG Recommendations in General
Shock Trooper
Member # 5181
Profile Homepage #21
Deus Ex ain't a RPG. Sorry. ;)
Posts: 262 | Registered: Thursday, November 11 2004 08:00
RPG Recommendations in General
Shock Trooper
Member # 5181
Profile Homepage #15
quote:
Originally written by Eggs with Toast:

This is the top 100 list from rpgdot.com . I have found it to be pretty accurate. I found out about Arcanum from here and it makes me want to get Fallout 1 & 2. RPGdot.com Top 100 list
Augh!

That list is so...so...WRONG!

Fallout above Fallout 2? Okay, I can live with that.

Morrowind on the list THREE TIMES? Please, no.

Final Fantasy 11 above Baldur's Gate, System Shock, Final Fantasy 8, and almost all of the Ultima games?

Hell, most of the games on that list aren't even RPGs.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Hire a NPC on a scenario!? in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #18
Never tried Tcl. I'll check it out.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
RPG Recommendations in General
Shock Trooper
Member # 5181
Profile Homepage #3
For PC, I still maintain the best are Fallout 1 and 2, but I think you said once that you already had them, so I'm gonna make a recommendation of Baldur's Gate I & II.

As for MMOs, I still recommend Neocron over pretty much everything else, up to and including World of Warcraft.

But I've been obsessing over old SNES and Genesis RPGs lately, so my recommendations are slightly skewed.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
language? in General
Shock Trooper
Member # 5181
Profile Homepage #27
I applaud!
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Death at Chapman's in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #2
That secret passage was truly irritating. Fortunately I had far sight, so I just walked around casting it.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
language? in General
Shock Trooper
Member # 5181
Profile Homepage #25
How appropriately nonsequential of you, Alec.

Please come back when you have something to offer to the discussion.

kthxbye.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
language? in General
Shock Trooper
Member # 5181
Profile Homepage #23
And yet PHP is incredibly popular and used way more often than Ruby is.

So the market decrees you are wrong, Djur. :D (Not that I don't disagree--PHP is rather hackish--but it's good for what it does. I just pity the people who don't know any other language.)

[ Thursday, December 16, 2004 15:46: Message edited by: ARRR-enax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00

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