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Hello everyone, a question and a script! in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #3
Question--why not use Wiki? I'd think that's a little more standard (and certainly easier to update!).
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Tell me if you like programming. . . in General
Shock Trooper
Member # 5181
Profile Homepage #62
quote:
Originally written by wz. arsenic:

quote:
Originally written by Walker, Texas Corpse:

It seems RB has some OO features, but I can't tell. Does it do duck typing? Polymorphism?

In addition, how are its structures? Does it have a 'foreach' style iterative loop? Does it have iterators or generators, for that matter? Closures? Does it do generics?

I'm not sure what a lot of those things mean, but I know it doesn't have polymorphism; every object's class is declared statically.

No polymorphism, but you can base classes off other classes (slightly more overhead, which kinda sucks, but it's mostly academic).

It has a FOREACH iterative loop. I'm not sure what you mean by generators, closures, or generics (and I'm sure that if I Google them, which I prob'ly will if I see this thread tomorrow, I'm gonna smack myself in the forehead for not knowing).

I'd recommend you fiddle with it a bit. It's worth at least a look.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Jeff, I'm begging you now. in Tech Support
Shock Trooper
Member # 5181
Profile Homepage #7
quote:
Originally written by Wham Bam Shizam v 2.0:

Arenax, if you don't like Jeff's games, and think he designs them badly, why are you here? I am also curious as to whether you will make a scenario for BoA or not. Just curious.
I like his games. BoA is exceptional. I've played every one of his games and bought them all save Geneforge 1/2 and Nethergate. Nethergate is on my Christmas list.

My problem is when he uses antiquated code that breaks over half of Windows machines. He's using modern methods for graphics; why not ditch the Windows 3.1 sound code and use something modern, too?

I offered even to write it. It's trivial code.

EDIT: And yeah, I'm working on a BoA scenario at the moment. It won't get much done till the AvDialogue program is complete, though.

[ Thursday, November 25, 2004 17:56: Message edited by: ARRR-enax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Avernum 4 in General
Shock Trooper
Member # 5181
Profile Homepage #144
quote:
Originally written by 4614 and 4808:

quote:
Originally written by ARRR-enax:
Nope. Exile III has it "Monoroe."
*frowns*

Wow, you're right. After a quick Google search for "Monoroe", I came up with a bunch of Exile-related sites. Don't know how I could have missed it.

I was just playing through E3 again and noticed it. I always thought it was Monroe, too.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Custom Graphics Help in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #9
Ah, yes, BoE--from the days when men were real men and women were real men and it didn't matter who you were, you were STILL smelly and unwashed and hated Aceron...

...Uh, 'scuse me. Anyway, like TM said--documentation is your friend.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Making items in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #4
It's best to read the documentation. That way you can get an idea of what exactly you're doing.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Jeff, I'm begging you now. in Tech Support
Shock Trooper
Member # 5181
Profile Homepage #5
By confusing the hell out of my sound card, I managed to release BoA's stranglehold on the sound channels.

I can't get it to work for the Exile games.

Jeff, you get a "Bad Game Desginer, No Twinkie!" award.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Tell me if you like programming. . . in General
Shock Trooper
Member # 5181
Profile Homepage #57
quote:
Originally written by Walker, Texas Corpse:

The main problem with RB is that it's saddled with a big, nasty, statically-linked runtime.
Pretty much. If you can get over that, it's awfully slick.

Its built-in game controls average 10fps faster than my C++ DirectX engine (granted, this computer sucks greatly), too. It's not at all bad, at least for PC users.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Avernum 4 in General
Shock Trooper
Member # 5181
Profile Homepage #138
quote:
Originally written by Calm Ichneumon:

It's always been Monroe, as far as I know. XK might have misremembered or typoed.
Nope. Exile III has it "Monoroe."
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Tell me if you like programming. . . in General
Shock Trooper
Member # 5181
Profile Homepage #50
quote:
Originally written by Tbg10101:

I dunno, I think that REALBasic is easier. You can make apps just as powerful in RB as in Obj. C. . .
Is Objective-C cross-platform? Never messed with it or even looked it up--I just know Khothie likes it.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Perfect Forest Crash in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #4
I've replicated this bug once, but unfortunately I didn't save it.

As far as I can tell, it has to do with too many different floors/terrains on screen at once. I once used the cobblestone path terrains and floors together accidentially and got the same bug.

Sometime I'll fiddle with it and try to replicate it again.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Suggestions for Geneforge 3 in General
Shock Trooper
Member # 5181
Profile Homepage #27
quote:
Originally written by Walker, Texas Corpse:

Go play Doom III, you vulgarian buffoon.
Already did. Great game.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Dead Guy in The Avernum Trilogy
Shock Trooper
Member # 5181
Profile Homepage #12
Let's hear it for pants!
Posts: 262 | Registered: Thursday, November 11 2004 08:00
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor
Shock Trooper
Member # 5181
Profile Homepage #41
Status update (though why I'm bothering is beyond me):

The port's status is at about 75-80% workable. I had a HD problem that seems to have nuked the most recent version, which was almost releaseable.

Thanks to Thuryl for helping me out on something regarding it.

I should have a working version by Friday, as I've planned.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #41
Status update (though why I'm bothering is beyond me):

The port's status is at about 75-80% workable. I had a HD problem that seems to have nuked the most recent version, which was almost releaseable.

Thanks to Thuryl for helping me out on something regarding it.

I should have a working version by Friday, as I've planned.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Creating New Editors for BoA in Blades of Avernum Editor
Shock Trooper
Member # 5181
Profile Homepage #65
I direct you here for the "substantiative" part. 100% functional dialogue editor, and the only thing I felt obligated to do (because it's the one I'd use).

Right now, I am knee-deep into code on a project that will not benefit me in the slightest, and people seem to still enjoy jumping on my back. I'm genuinely wondering whether I ought to even continue with this, if the only reaction I'll get is "this sucks" (which, given the stances of most people here, is very likely--since it doesn't fit their preconceived notion of what is necessary).

Now I'm sure someone's going to flame me for this--but hey, I long ago stopped caring.

Please lock this, mods--it ain't worth it.

[ Tuesday, November 23, 2004 13:35: Message edited by: Air 'N Ax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Creating New Editors for BoA in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #65
I direct you here for the "substantiative" part. 100% functional dialogue editor, and the only thing I felt obligated to do (because it's the one I'd use).

Right now, I am knee-deep into code on a project that will not benefit me in the slightest, and people seem to still enjoy jumping on my back. I'm genuinely wondering whether I ought to even continue with this, if the only reaction I'll get is "this sucks" (which, given the stances of most people here, is very likely--since it doesn't fit their preconceived notion of what is necessary).

Now I'm sure someone's going to flame me for this--but hey, I long ago stopped caring.

Please lock this, mods--it ain't worth it.

[ Tuesday, November 23, 2004 13:35: Message edited by: Air 'N Ax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Suggestions for Geneforge 3 in General
Shock Trooper
Member # 5181
Profile Homepage #24
quote:
Originally written by Wilfred A. Spurts:

quote:
Originally written by Air 'N Ax:

Geneforge, however, promises a more involving plot. When I play that, I expect a plot better than that of BoE scenario designers. I didn't get it, so I tossed it.
You're saying that Jeff has done this before.

I would argue that for over three-fourths of the designers with a work above 8.0 on the CSR, Jeff is a storywriting imp. His stories have always been total crap, with the one exception of Small Rebellion. (And even that has taken a turn for the worse in BoA.)

Don't underestimate us. ¬_¬

And in my opinion, "less chat, more splat" would be beneficial to some of y'all. :P

I are twitch gamer, hear me roar.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Tell me if you like programming. . . in General
Shock Trooper
Member # 5181
Profile Homepage #46
quote:
Originally written by Lemon-Flavoured Oracle:

If I'm supposed to listen to you, why don't I just do Visual Basic and be done with it.

And I don't like Java's filename enforcement.

Let's go over this again--anything you can do in Java or C++, I can do in VB/RB (even if it'd make me feel icky to try).

VB (and REALbasic, which is basically a cross-platform VB6), despite what you say, is a perfectly good language if you use it for the right things. It makes a lot of sense to use it for simple GUI-driven applications.

But since it's not l33t, I'm sure you must automatically hate it.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Tell me if you like programming. . . in General
Shock Trooper
Member # 5181
Profile Homepage #45
quote:
Originally written by Kelandon:

quote:
Originally written by heron-wielder:
Are there any good online tutorials for programming using a macintosh? I'm on OS X and i really want to be able to write programs.
Any thoughts on this? I'd like to start teaching myself C or C++, whichever I can manage, over Winter Break, which is coming up in a few weeks. Are there any specific books that anyone recommends (preferably cheap, say $30 or less) or online tutorials that are particularly useful?

Start with console programming. I recommend the Eclipse IDE (it may not be on Mac; it is on PC/Linux). Console programming will give you a feel for C++ (start with it, it's easier to work backwards to C in my experience). Then, when you're better at it, you can start in on GUIs.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Dead Guy in The Avernum Trilogy
Shock Trooper
Member # 5181
Profile Homepage #9
I think I know what you're talking about, Alo, but I'm not sure...

Consider yourself asked?
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Does anyone have the old versions of Exile? in The Exile Trilogy
Shock Trooper
Member # 5181
Profile Homepage #16
I liked those a lot more than the turquoise tiles...
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Creating New Editors for BoA in Blades of Avernum Editor
Shock Trooper
Member # 5181
Profile Homepage #63
Not really. I'm sick of arguing and being called an elitist for daring to have differing standards and opinions. (Being a Republican here is bad enough.) So I just want to know.

I've given up arguing with you, I've agreed even to try writing the program YOU want instead of the one I want.

So why are you still getting on my case? I've agreed to disagree, I don't care to argue it, and you still jump on me.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Creating New Editors for BoA in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #63
Not really. I'm sick of arguing and being called an elitist for daring to have differing standards and opinions. (Being a Republican here is bad enough.) So I just want to know.

I've given up arguing with you, I've agreed even to try writing the program YOU want instead of the one I want.

So why are you still getting on my case? I've agreed to disagree, I don't care to argue it, and you still jump on me.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Suggestions for Geneforge 3 in General
Shock Trooper
Member # 5181
Profile Homepage #21
Jeff's plot is fine with me--it's just that it fails to remain coherent in some of the games.

Avernum/Exile did it fine. Those games are advertised as dungeon slogs and I don't expect plot twists left and right from them. (I also view BoA as a dungeon slog and don't particularly care for abundant plot there, either.)

Geneforge, however, promises a more involving plot. When I play that, I expect a plot better than that of BoE scenario designers. I didn't get it, so I tossed it.
Posts: 262 | Registered: Thursday, November 11 2004 08:00

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