Profile for Arenax
Field | Value |
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Displayed name | Arenax |
Member number | 5181 |
Title | Shock Trooper |
Postcount | 262 |
Homepage | http://blacken.superbusnet.com |
Registered | Thursday, November 11 2004 08:00 |
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Author | Recent posts |
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Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Sunday, November 21 2004 07:57
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quote:Don't get me started on physics and diagrams. quote:Now we come to something of a slippery-slope argument. On its own, this design is acceptable (but not one I'd personally use, as I dislike the entire idea of visualizing it because I don't find it necessary). But once you simplify dialogue--what must now be done is simplify script editing, which is where the real problem lies. The only real issue with your design is that coding it would be awfully difficult and probably out of my league if I wanted it to be cross-platform. I'm not saying it's not possible for others--but the benefits are outweighed by the inherent issues. I wrote AvDialogue because I needed something to speed up writing dialogue, not to idiot-proof it for me or make it more "understandable," because as it stands Avernumscript is perfectly understandable. quote:Gimme a week after I release AvDialogue2, okay? I'll fix that little problem. (And once I do that, kick me so I remember.) quote:Nothing. However, the GUI-based complexity of such a design makes it very prohibitive. quote:I can't, because I can't get to the website. :P Besides, this sort of thing is not actual scripting so much as it is data entry. These don't bother me nearly so much as the people who want a BoE-style node editor (which I've explained as somewhere between unlikely and impossible). I make programs that I would use, and the visualization stuff isn't something I'd use, so I probably wouldn't make it. That's just how I am. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 07:57
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quote:Don't get me started on physics and diagrams. quote:Now we come to something of a slippery-slope argument. On its own, this design is acceptable (but not one I'd personally use, as I dislike the entire idea of visualizing it because I don't find it necessary). But once you simplify dialogue--what must now be done is simplify script editing, which is where the real problem lies. The only real issue with your design is that coding it would be awfully difficult and probably out of my league if I wanted it to be cross-platform. I'm not saying it's not possible for others--but the benefits are outweighed by the inherent issues. I wrote AvDialogue because I needed something to speed up writing dialogue, not to idiot-proof it for me or make it more "understandable," because as it stands Avernumscript is perfectly understandable. quote:Gimme a week after I release AvDialogue2, okay? I'll fix that little problem. (And once I do that, kick me so I remember.) quote:Nothing. However, the GUI-based complexity of such a design makes it very prohibitive. quote:I can't, because I can't get to the website. :P Besides, this sort of thing is not actual scripting so much as it is data entry. These don't bother me nearly so much as the people who want a BoE-style node editor (which I've explained as somewhere between unlikely and impossible). I make programs that I would use, and the visualization stuff isn't something I'd use, so I probably wouldn't make it. That's just how I am. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Sunday, November 21 2004 07:40
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quote:Not at all. But I explained why that didn't work and he continued in the same vein. The program was already mostly done, and is about 60% done after two days of work (whereas in C++ or Python it'd be somewhere around 5%, but that's another story), and he continued along the lines of "use a decent language." Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 07:40
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quote:Not at all. But I explained why that didn't work and he continued in the same vein. The program was already mostly done, and is about 60% done after two days of work (whereas in C++ or Python it'd be somewhere around 5%, but that's another story), and he continued along the lines of "use a decent language." Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 07:18
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"Use a decent language" is just a wee bit of an attack in my book, especially considering I've explained why I didn't want to use C/C++ or Java. EDIT: Oh, and BTW--the entire issue is rather moot. I've offered to do something for the community that will not benefit me in the slightest and it seems a number of people are looking a gift horse in the mouth. Criticism is fine--if it's constructive criticism that can be leveraged into something useful. "Use a decent language" when the project is already mostly completed is not constructive, now, is it? [ Sunday, November 21, 2004 07:21: Message edited by: Arenaqs ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 07:18
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"Use a decent language" is just a wee bit of an attack in my book, especially considering I've explained why I didn't want to use C/C++ or Java. EDIT: Oh, and BTW--the entire issue is rather moot. I've offered to do something for the community that will not benefit me in the slightest and it seems a number of people are looking a gift horse in the mouth. Criticism is fine--if it's constructive criticism that can be leveraged into something useful. "Use a decent language" when the project is already mostly completed is not constructive, now, is it? [ Sunday, November 21, 2004 07:21: Message edited by: Arenaqs ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Roots Released! in Blades of Exile | |
Shock Trooper
Member # 5181
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written Sunday, November 21 2004 07:07
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This looks extremely awesome. I might have to actually go through the hassle of getting a replacement of BoE from JV to play this. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Exile 3, Windows, Crashing at Character Creation in Tech Support | |
Shock Trooper
Member # 5181
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written Sunday, November 21 2004 07:05
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And people laughed at me when I said I wasn't going to switch to XP. Well--WHO'S LAUGHING NOW?! HUH?! /me waves his stick triumphantly Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Undead Topics Need Loving Too (aka "Give Me Your First-Born") in General | |
Shock Trooper
Member # 5181
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written Sunday, November 21 2004 06:56
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I think he IS that sheltered. Ed go cry now. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 06:53
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I'd like a straight answer to a question, if I may. Last I checked, I have offered to port my stuff to the Mac. This is a chore that brings me no personal benefit whatsoever. I'm also considering making it open-source, an ideology to which I do not hold, for the benefit of all of you people. So why, exactly, did you begin by piling on me because I "wasn't doing it right"? I fully expect all of those who have complained not to use my software--they're insisting it's done badly sight unseen, so obviously they won't try it--but I want to know--why? Why are you attacking me for doing y'all a service that I personally could do well without? Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 06:53
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I'd like a straight answer to a question, if I may. Last I checked, I have offered to port my stuff to the Mac. This is a chore that brings me no personal benefit whatsoever. I'm also considering making it open-source, an ideology to which I do not hold, for the benefit of all of you people. So why, exactly, did you begin by piling on me because I "wasn't doing it right"? I fully expect all of those who have complained not to use my software--they're insisting it's done badly sight unseen, so obviously they won't try it--but I want to know--why? Why are you attacking me for doing y'all a service that I personally could do well without? Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Does anyone have the old versions of Exile? in The Exile Trilogy | |
Shock Trooper
Member # 5181
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written Sunday, November 21 2004 06:46
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quote:I just might have to track down the old Exile 1 installer, then. I think I even know where to get it. And if not, I can probably dig up my old computer. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Suggestions for Geneforge 3 in General | |
Shock Trooper
Member # 5181
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written Sunday, November 21 2004 06:45
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Varg, I wouldn't bother. Jeff Vogel knows what his players want (cue eye rolls here) and requests shall do you no good. (Do I sound cynical?) Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 06:40
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quote:And I quote: "Why not use a cross-platform toolkit like wxWidgets that works in a decent language?" Sounds rather offensive to me. Oh, wait--I don't always use the Holy Grail of computer languages, so I must be wrong. quote:I held no issue with you in the other thread; that was one I enjoyed. But attacking me for daring to use a language you find fault with (which is what that previous quote was, in case you didn't notice) is reason enough for me to bring it up a few levels. Oh, and IIRC, the e-mail I sent pertained to an inquiry as to features and other user-centric facets of a program--not the code itself. I'm not a person who believes in turning the other cheek. So sue me. quote:Strange, I wasn't attempting to be arrogant--I've simply stated facts as I see them and refused to put up with crap. People who remember me from then will probably tell you that I was always this way. I listen to reasoned opinions; I ignore those who aren't. quote:"Those who can, do." I do what I can, and I don't put up with crap from people who I don't respect. You're okay, I'll give you that. I respect you to a degree, probably moreso than most because you know what you're talking about. There's no way in hell I'm going to be anything remotely close to polite with those who beg for tools to make BoA scripting easier and then whine when they get the tools "because they're not done right" in some indefinable way. I get along fine with TM, Kelandon, Khoth, and a number of others--because they can do things (and do do things) and have earned my respect. And were you anyone else, I'd tell you to get a clue--but I do think you have one and simply can't quite find it at the moment. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 06:40
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quote:And I quote: "Why not use a cross-platform toolkit like wxWidgets that works in a decent language?" Sounds rather offensive to me. Oh, wait--I don't always use the Holy Grail of computer languages, so I must be wrong. quote:I held no issue with you in the other thread; that was one I enjoyed. But attacking me for daring to use a language you find fault with (which is what that previous quote was, in case you didn't notice) is reason enough for me to bring it up a few levels. Oh, and IIRC, the e-mail I sent pertained to an inquiry as to features and other user-centric facets of a program--not the code itself. I'm not a person who believes in turning the other cheek. So sue me. quote:Strange, I wasn't attempting to be arrogant--I've simply stated facts as I see them and refused to put up with crap. People who remember me from then will probably tell you that I was always this way. I listen to reasoned opinions; I ignore those who aren't. quote:"Those who can, do." I do what I can, and I don't put up with crap from people who I don't respect. You're okay, I'll give you that. I respect you to a degree, probably moreso than most because you know what you're talking about. There's no way in hell I'm going to be anything remotely close to polite with those who beg for tools to make BoA scripting easier and then whine when they get the tools "because they're not done right" in some indefinable way. I get along fine with TM, Kelandon, Khoth, and a number of others--because they can do things (and do do things) and have earned my respect. And were you anyone else, I'd tell you to get a clue--but I do think you have one and simply can't quite find it at the moment. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 06:32
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quote:This is something I feel safe in calling impossible. The two operate on entirely different principles. BoE's dialogue editor was kludge and relied upon a system incompatible with BoA's. quote:...Oh teh nos, something slightly complex that can be done with but a very simply program! o.O Sorry if I sound sarcastic, but the current system works well and is considerably more powerful than BoE's. Dumbing it down is a bad idea. Oh, and Walker: Computers are not levers. Complexity in a programming language or scripting language almost always confers flexibility. The removal of a language's complexity almost always reduces utility. I can come up with examples to prove the opposite and I'm sure you can too--but they're few and far between. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Sunday, November 21 2004 06:32
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quote:This is something I feel safe in calling impossible. The two operate on entirely different principles. BoE's dialogue editor was kludge and relied upon a system incompatible with BoA's. quote:...Oh teh nos, something slightly complex that can be done with but a very simply program! o.O Sorry if I sound sarcastic, but the current system works well and is considerably more powerful than BoE's. Dumbing it down is a bad idea. Oh, and Walker: Computers are not levers. Complexity in a programming language or scripting language almost always confers flexibility. The removal of a language's complexity almost always reduces utility. I can come up with examples to prove the opposite and I'm sure you can too--but they're few and far between. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Does anyone have the old versions of Exile? in The Exile Trilogy | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 17:42
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quote:Screens/actual explanations are nice. :D Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 17:37
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If someone provides a document detailed down to the most minute level, I'll take a crack at it. But it's an idea that strikes me as wholly unnecessary and the creation of a floodgate for "kewl i can make a scenario w00t" types. Maybe I'm wrong--but that's what BoE had for a long time. EDIT: And you're still seeking to simplify it. :-P [ Saturday, November 20, 2004 17:39: Message edited by: Arenaqs ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Saturday, November 20 2004 17:37
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If someone provides a document detailed down to the most minute level, I'll take a crack at it. But it's an idea that strikes me as wholly unnecessary and the creation of a floodgate for "kewl i can make a scenario w00t" types. Maybe I'm wrong--but that's what BoE had for a long time. EDIT: And you're still seeking to simplify it. :-P [ Saturday, November 20, 2004 17:39: Message edited by: Arenaqs ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
BoA Graphics Entries and Judging Details in Blades of Avernum | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 11:23
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quote:You deserve it. :P Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Geneforge 3 Screenshots.... in General | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 10:57
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No, he's an idiot who begs people to make him trainers. See my old signature. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Magey Questions in The Avernum Trilogy | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 10:07
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Spells are mostly useless against all of those. If this is A3, then almost every party should have the physical muscle to beat them down (INSANE damage levels, wahey!). In the others...well, buff up your fighters and throw them at the guys. I recommend summoning weak creatures as extra targets, too. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Who is your favorite exile? in The Exile Trilogy | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 10:03
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Cats are awesome, therefore Motrax is likewise awesome. Really quite simple, no? Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Kotor in General | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 10:02
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At least you're not the Finnish guy. My opinion of him should be quite apparent. :P Posts: 262 | Registered: Thursday, November 11 2004 08:00 |