Profile for Arenax
Field | Value |
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Displayed name | Arenax |
Member number | 5181 |
Title | Shock Trooper |
Postcount | 262 |
Homepage | http://blacken.superbusnet.com |
Registered | Thursday, November 11 2004 08:00 |
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Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 09:59
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quote:To be frank, if you can't do dialogue by hand, it's unlikely that you grasp the most basic principles of Avernumscript. I made AvDialogue to eliminate the tedium, not to remove the functionality. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Saturday, November 20 2004 09:59
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quote:To be frank, if you can't do dialogue by hand, it's unlikely that you grasp the most basic principles of Avernumscript. I made AvDialogue to eliminate the tedium, not to remove the functionality. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Kotor in General | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 09:58
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quote:Silence, n00b. :P Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Saved item rectangles in Blades of Exile | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 09:48
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Ben's right. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Saturday, November 20 2004 06:47
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quote:I caught it, Kel (though I was half-asleep and the "dialog box" part sort of confused me). I was explaining from a technical standpoint why that wouldn't work for most scripts. Dialogue scripts, yes--but even those, not to the extent he's talking about, simply because of the way they're structured. You'd have to restructure them in your own code in order to deal with it, which is possible but unlikely. For instance, try to come up with a way to "visualize" a town script. The only way I can see to do it is with nodes, and that wouldn't work for a host of reasons, most of them dealing with the fact that Avernumscript is not always a linear language. quote:Anything that removes control from the user will cause problems, especially if the user is not conversant in the ways to solve the problems. Avernumscript is excellent BECAUSE you have control, and abstracting that control will do little but cause problems. EDIT: I can't remember who to credit this saying to, but IIRC, it went something like this: The more simplified something is, the less useful it can be. [ Saturday, November 20, 2004 09:50: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Saturday, November 20 2004 06:47
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quote:I caught it, Kel (though I was half-asleep and the "dialog box" part sort of confused me). I was explaining from a technical standpoint why that wouldn't work for most scripts. Dialogue scripts, yes--but even those, not to the extent he's talking about, simply because of the way they're structured. You'd have to restructure them in your own code in order to deal with it, which is possible but unlikely. For instance, try to come up with a way to "visualize" a town script. The only way I can see to do it is with nodes, and that wouldn't work for a host of reasons, most of them dealing with the fact that Avernumscript is not always a linear language. quote:Anything that removes control from the user will cause problems, especially if the user is not conversant in the ways to solve the problems. Avernumscript is excellent BECAUSE you have control, and abstracting that control will do little but cause problems. EDIT: I can't remember who to credit this saying to, but IIRC, it went something like this: The more simplified something is, the less useful it can be. [ Saturday, November 20, 2004 09:50: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 17:52
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quote:"Don't do it if you're not going to do it right" isn't a suggestion nor help. So grow up and get a brain. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:52
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quote:"Don't do it if you're not going to do it right" isn't a suggestion nor help. So grow up and get a brain. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:50
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quote:Unlimited nodes, but I'm still limited to 10-99 as states. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:50
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quote:Unlimited nodes, but I'm still limited to 10-99 as states. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Weapon bonus damage in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:48
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Probably been said before, but it's like this: For a longsword (1-5 + 1-5/level): 1d5 + (MW + STR)d5 = DMG Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Tell me if you like programming. . . in General | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 17:38
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quote:I dunno--and people STILL want a node editor. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D Graphics in Blades... in Blades of Exile | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 17:33
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quote:Cheese makes me ill, alright? :P Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 17:27
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BoA has too much orthogonality for this to really be effective. After AvDialogue is done I'm going to toy with the idea of creating a node-based system, but no guarantees. Oh, and BTW--you wouldn't be able to "drag around" parts of a dialog box. For the most part, they're fixed in place by code. EDIT: My CallWizards idea does what you're talking about, but you have to know how to script. And frankly, I don't want people who can't script making scenarios. If you don't know what you're doing, it's counterproductive to put out slop. [ Friday, November 19, 2004 17:30: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Creating New Editors for BoA in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:27
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BoA has too much orthogonality for this to really be effective. After AvDialogue is done I'm going to toy with the idea of creating a node-based system, but no guarantees. Oh, and BTW--you wouldn't be able to "drag around" parts of a dialog box. For the most part, they're fixed in place by code. EDIT: My CallWizards idea does what you're talking about, but you have to know how to script. And frankly, I don't want people who can't script making scenarios. If you don't know what you're doing, it's counterproductive to put out slop. [ Friday, November 19, 2004 17:30: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 17:23
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quote:If you're going to be offensive, then, why, yes. quote:Maybe so--but I've had hell with Gtk+ and was unsure when starting this mess whether it was necessary to port. quote:Fair enough. quote:Because I'd have to learn it, and picking up new stuff takes me a while. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:23
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quote:If you're going to be offensive, then, why, yes. quote:Maybe so--but I've had hell with Gtk+ and was unsure when starting this mess whether it was necessary to port. quote:Fair enough. quote:Because I'd have to learn it, and picking up new stuff takes me a while. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:20
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quote:...Can you read? Let's see what I said. I said I can make it in a few days with a RAD tool or spend weeks doing the same thing with C/C++ or something. Are you guys actively trying to get me not to do this? Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
OK, folks, looks like I can port my tools to a Mac... in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 19 2004 17:20
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quote:...Can you read? Let's see what I said. I said I can make it in a few days with a RAD tool or spend weeks doing the same thing with C/C++ or something. Are you guys actively trying to get me not to do this? Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Luck objects! Where is the bonus?! in Blades of Avernum | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 06:45
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quote:Fireblast is a large enough explosion for me. Or Arcane Blow. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Who is your favorite exile? in The Exile Trilogy | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 06:16
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Motrax, for a number of reasons. -Cats are cool. -Salamanders are explosive, and explosions are cool. -He's got good loot. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D Graphics in Blades... in Blades of Exile | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 06:09
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quote:I was around about six years ago as Arenax. I was here when Akhronath and Aceron were around; I was around Malkeera well before SW opened its boards. quote:And that bothers me...why? quote:Are you not telling others what to do? Ordering and suggesting are both telling others what to do.quote:I've ORDERED you to leave BoE forum, now? Learn to read. To SUGGEST ain't even close to ORDERING/FORCING in my dictionary. quote:Sorry, lactose-intolerant. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Getting to King Micah without the Royal token. in The Avernum Trilogy | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 05:56
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There's another way to do it. Kill Sss-Thsss. His head works as your Royal Token. :D Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Tell me if you like programming. . . in General | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 05:54
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quote:Whoa. I've used Invision forums for a while, but never saw that. Not bad (awkward if you're used to the other way, but not bad). Show me where I said it wouldn't take longer to do a lot of things. I said that the speed decrease isn't important. I've had broadband for going on five years and have little to no sympathy for 56Kers. :P quote:I haven't checked out GMail much--just got one the other day--but it's not bad. I don't care for the way it works, however; its UI irritates me. quote:But you can do more. It's like BoE versus BoA: BoE/JavaScript are easy and "clean," but not as powerful. quote:Okay, so that's why older versions of OpenOffice throw Java exceptions when using some functions from the program (like, y'know, saving--a bug still unfixed on some computers in more recent releases). quote:OOP is a lousy way to work if you're working alone. It's definitely better practice in projects with other people involved, sure--but I find it's easier to read structured code than OOP and the speed difference that is sometimes offered as a benefit don't seem to exist--either in OpenGL applications or data modification. When I do use OOP, I don't have a reason to super-segment everything. It's one issue I always had with Java--the idea that EVERYTHING should be encapsulated strikes me as wrong. quote:The price of cable and DSL are going down. That market is going to explode. quote:I've had pages max out at about ten thousand a day on an (ugh--this you can't blame me for!) average home computer running as a server on my school's T1. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Luck objects! Where is the bonus?! in Blades of Avernum | |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 05:41
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Can we all agree that large explosions targeted at the enemies are way, way better than even NEEDING Lifesaver? Posts: 262 | Registered: Thursday, November 11 2004 08:00 |