Luck objects! Where is the bonus?!
| Author | Topic: Luck objects! Where is the bonus?! | 
|---|---|
| Apprentice Member # 5202 | written Tuesday, November 16 2004 04:23
Profile I already found two types of luck items i think. A cloak and a ring. One gave me 5 luck the other a plus 1! But NONE increased bonus stats like magical resistance! what's the purpose of them? Posts: 30 | Registered: Tuesday, November 16 2004 08:00 | 
| ...b10010b... Member # 869 | written Tuesday, November 16 2004 04:43
Profile
Homepage Luck gives you a small chance of not dying from an attack that would normally kill you. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 | 
| Apprentice Member # 5202 | written Thursday, November 18 2004 09:45
Profile and that's it... hum... it's weird though cause i was expecting to see some more improvements since luck is suck a powerful characteristic in this game! Posts: 30 | Registered: Tuesday, November 16 2004 08:00 | 
| Apprentice Member # 1043 | written Thursday, November 18 2004 09:51
Profile You don't think something that prevents you from dying is powerful? -------------------- "It's really lame quoting yourself" -Edge Posts: 25 | Registered: Thursday, April 25 2002 07:00 | 
| Apprentice Member # 5202 | written Thursday, November 18 2004 09:58
Profile it is... but i like the magical resistance bonus the most! In Exile Luck was also ment for dying creatures do drop more gold/better items does this also go for BoA... (there should be a extended manual with this kind of stuff) Posts: 30 | Registered: Tuesday, November 16 2004 08:00 | 
| BANNED Member # 4 | written Thursday, November 18 2004 19:38
Profile
Homepage Derived characteristics are untouched by item-gained stats. For instance, a priest wearing BS's antimagic necklace still has high rune reading. Honestly, it's basically +10% Lifesaver with other added bonuses. If you think that cheating death ain't as good as elemental resistance... :P -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 | 
| Apprentice Member # 5202 | written Friday, November 19 2004 03:44
Profile to cheat death is good! but to not even be near it is much better! :D Posts: 30 | Registered: Tuesday, November 16 2004 08:00 | 
| Shock Trooper Member # 5181 | written Friday, November 19 2004 05:41
Profile
Homepage Can we all agree that large explosions targeted at the enemies are way, way better than even NEEDING Lifesaver? Posts: 262 | Registered: Thursday, November 11 2004 08:00 | 
| Infiltrator Member # 4256 | written Friday, November 19 2004 06:17
Profile Large Explosions? Where do you get those? If effective they are much better but when the offense breaks down, a good defense is a good thing. I just prefer not ever losing enough HP to even be near to death. -------------------- "Let's just say that if complete and utter chaos was lightning, he'd be the sort to stand on a hilltop in a thunderstorm wearing wet copper armour and shouting 'All gods are false'." Posts: 564 | Registered: Wednesday, April 14 2004 07:00 | 
| Shock Trooper Member # 5181 | written Friday, November 19 2004 06:45
Profile
Homepage quote:Fireblast is a large enough explosion for me. Or Arcane Blow. Posts: 262 | Registered: Thursday, November 11 2004 08:00 | 
