Profile for Darkmoor


Recent posts

Pages

AuthorRecent posts
BIG Bug in "Special Skills" in Blades of Avernum
Apprentice
Member # 5202
Profile #2
hummm i don't agree with that then but i guess that was up to Jeff ;)
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
BIG Bug in "Special Skills" in Blades of Avernum
Apprentice
Member # 5202
Profile #0
i'm sure many of you have noticed but i don't think i've ever seen a post about it!

Whenever you want a special skill and you need per example 8 dexterity and you reach those 8 not by increasing by training but by a trait per example, you don't unluck the special skill so if you keep gaining dexterity till you reach more and more you still have to train at least one point to unlock. the same goes for other "similar" reasons that end up summoning the same bug. Why isn't this fixed? I really like "The trait that gives us lots of bonus but i don't remember the name" but due to that my damned game is full of these bugs which in time i'll have to use some precious skill points in strenght and dextery just to unlock special skills! (and that trait gives me extra strenght and dextery after every 8 levels so it's quite a waste)
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
stuck in canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #5
(sorry) i had to edit this and since i can't delete it i edit it. It was useless what i said -> i misread above! :(

[ Tuesday, June 14, 2005 10:30: Message edited by: Darkmoor ]
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Undead Valley RELEASED in Blades of Avernum
Apprentice
Member # 5202
Profile #7
A Pitty! I'm still waiting for scenarios to "restart" a game! I'm sick of the same scenarios for begginer parties and i also don't like to use editors so it's been a while since i played a scenario! The last one was Canopy during the beta stage! Make some scenarios for begginer parties! like an undead scenario (skelletons and zombies), a goblin scenario, dunno... i think those high levels are just awful to play! I mean... u feel invincible there is no strategy then suddenly a more strong moster appears stronger Than Dragons?!?! common get grip... :s (This is not to insult Undead valley. i haven't played it yet but don't you agree there should be more easy scenarios? and they are easier to make! i would make one but trust me I SUCK AT IT :) )
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #117
by the way... what can we do with the mithril? i can only forge one type of item out of it? or did someone else managed to get other stuff?
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #114
i would tell you but i think "that" would be a major spoiler! Anyway they are all very easy to find. Search well on the areas of the map that are still unknown (black ones) and u should have no difficulties. The 9th is quite relative since i dunno if u're talking about the one that took me a little bit of time to find or another one because there is no order!
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #111
whatever... just go to ur frustrating life that i've got more to do than argue with anyone :P
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #108
San Andreas... sorry! didn't know you are mentaly retarded! i'll try not to offend you again but don't cry... all is well! :rolleyes:
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #105
Darkmoor + Internet Translators
What?!?! lol
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #101
Well done scenario! I believe it is almost ready for release...
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Hire a NPC on a scenario!? in Blades of Avernum
Apprentice
Member # 5202
Profile #14
There would be no need for a pc to exist but a very complex script would probably have to be written. One that removes de character in case it existed, then to create a new one as if you were on the start town and add the characteristics! Though i can't do it but i am sure someone can! Wonder if someone will ever try. As for someone who said it can't be done:Everything can be done, if there is someone able to... that's another story.
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Hire a NPC on a scenario!? in Blades of Avernum
Apprentice
Member # 5202
Profile #5
i meant like in the avernum trilogy like someone already said... there must be a way to do it... and if you had the 2nd, 3rd or 4th slot oppened he would become a permanent character
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #97
why? you know who? you know i should die cause i think not or else i won't be ending the scenario so shut up and don't complaint! if u want to test it do it and maybe you would explain what happened to me and if i did anything wrong
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #95
is the scenario supposed to end with our death on sud canopy by the hands of you know whom!? lol
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Hire a NPC on a scenario!? in Blades of Avernum
Apprentice
Member # 5202
Profile #0
Wouldn't it be possible to create a scenario where you could hire help? og: We play singleton and then there would be a scenario, like a guild, where we could hire a pre-made warrior level 10 per 10000 gold and 20 emeralds to take the place of the second character and make it effective on the party! It would be really neat
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #86
i use this post so that everyone can confirm the problems if u don't want that ok! Anyway that's what i did... i used those wands but... oh well ok! They look like cheating wand for ppl who can't play to easily do the scenario! lol
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #84
unumstlish... can't defeat this guy... and by the way... defeated other thanks to cheating technics :s i do not thinks this is a level 35-50 scenario... some boss fighting are just too damn hard! or maybe i just suck but i got through BoA scenarios withought any difficulties
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #76
Now Entering: Bugbear Caverns
t2caves error: unknown command talk in line 243
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #75
Now Entering: Fortress Grenze
t9Grenze1 error: Unknown command talk in line 41
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #74
i did a load after my classes and the stairs worked this time... but i'm sure there is a bug somewhere though for i was able to climb the stair till the top before and now at the first "row"?! of stairs i went up the fort! weird...
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #73
Ok... i'm a Windows user... i installed what you said and no more errors so far so good... still... i would like to get out of the initial Fort! the stairs don't do anything even if we climb... that's the exit right?!
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Beta-Call for Canopy in Blades of Avernum
Apprentice
Member # 5202
Profile #59
interesting since i can't get out from the first room! lot's of scrippting errors once the scenario beggins and then i can't get through the door even with the key because it says i haven't declared a body or something like that??
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Luck objects! Where is the bonus?! in Blades of Avernum
Apprentice
Member # 5202
Profile #6
to cheat death is good! but to not even be near it is much better! :D
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Luck objects! Where is the bonus?! in Blades of Avernum
Apprentice
Member # 5202
Profile #4
it is... but i like the magical resistance bonus the most! In Exile Luck was also ment for dying creatures do drop more gold/better items does this also go for BoA... (there should be a extended manual with this kind of stuff)
Posts: 30 | Registered: Tuesday, November 16 2004 08:00
Scenarios? Why not Publicly Release some Beta? in Blades of Avernum
Apprentice
Member # 5202
Profile #2
lol! true. we don't want this full of beta scenarios and all buggy but i'm just so sick of the "already released" scenarios. there's been nothing new for so long now... i really want to play BoA once more :P
Posts: 30 | Registered: Tuesday, November 16 2004 08:00

Pages