Weapon bonus damage
Author | Topic: Weapon bonus damage |
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Apprentice
Member # 5044
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written Sunday, October 10 2004 11:42
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In the description of my sword, it says, "plus 1-5 points [damage] per level of strength and melee weapons". Does this mean plus 1-5 points per level of strength, plus 1-5 points per level of melee weapons or plus 1-5 per level of both strength AND melee weapons? For example, if I have strenght 8 and melee weapons 5 is my bonus (1 to 5)*8 + (1 to 5)*5 or (1 to 5)*5 I hope this is clear... Posts: 30 | Registered: Sunday, October 3 2004 07:00 |
Agent
Member # 3349
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written Sunday, October 10 2004 12:14
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I've always wondered how that works. I think it means 1-5 damage + strength level + dexterity level. And having like a "Ring of Strength" or "Orgish Gauntlets" on affects that too. -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
...b10010b...
Member # 869
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written Sunday, October 10 2004 12:16
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It's one bonus level per level of strength plus one bonus level per level of melee weapons. So in your example, (1-5)*8+(1-5)*5. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infiltrator
Member # 3040
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written Sunday, October 10 2004 13:00
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Hmm... wouldn't it be (1 - 5) for each? Meaning, a random number 13 times, not a random number once, times 13? -------------------- 5.0.1.0.0.0.0.1.0... Posts: 508 | Registered: Thursday, May 29 2003 07:00 |
Agent
Member # 2820
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written Sunday, October 10 2004 14:34
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I'm pretty sure the game generates 13 numbers from 1 to 5 in the case of your example. It may not be the most efficient way to do things, but then again, not much is going on at once anyway. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
...b10010b...
Member # 869
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written Sunday, October 10 2004 19:06
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It would be, but since the poster was apparently not familiar with dice notation I didn't want to confuse the issue. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shaper
Member # 3442
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written Monday, October 11 2004 02:36
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I hate this, but the BoA Editor docs do clear things up a bit. Unfortuantely, I don't have them with me, so I can't quote. Also, why didn't Jeff stick with the damage's used in Exile/Av1? --Random Fact Number 11 - "You are part of a compplex sub-reality that you have no control over. So there." -------------------- And when you want to Live How do you start? Where do you go? Who do you need to know? *Name by Slarty, so blame him if it's filthy... Posts: 2864 | Registered: Monday, September 8 2003 07:00 |
Triad Mage
Member # 7
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written Monday, October 11 2004 03:36
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Because BoA is based off of Avernum 3, which uses a different engine than A1 and A2. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Apprentice
Member # 5044
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written Monday, October 11 2004 07:23
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Here is the relevant paragraph from the editor: "it_damage_per_level (Defaults to 0) - Only important for weapons. The size of the die of damage the weapon does. A blow with a weapon does a number of dice of damage equal to the attacker’s strength plus the skill in the weapon plus the bonus. it_bonus (Defaults to 0) - For weapons, the number of extra levels of skill the wielder is given. For armor, the number of extra points of damage it absorbs." So, for a sword that is 1-5 + 1-5, wielded by a character of strength 8 and melee weapons 6 the damage will be: (8 + 6 + 1d5)d5 Am I right? Posts: 30 | Registered: Sunday, October 3 2004 07:00 |
Apprentice
Member # 5044
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written Monday, October 11 2004 07:27
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... which according to my calculations should give an average damage of 51. Posts: 30 | Registered: Sunday, October 3 2004 07:00 |
...b10010b...
Member # 869
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written Monday, October 11 2004 14:21
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I'm pretty sure it's 1d5 + (8+6)d5, for an average damage of 45. [ Monday, October 11, 2004 14:22: Message edited by: Prince Albert in a Can ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BANNED
Member # 4
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written Monday, October 11 2004 14:46
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This is why the Baltimore Imperial is so incredibly giverous. (And also, I suppose, the Blessed Claymore at high levels.) -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 5044
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written Tuesday, October 12 2004 08:38
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To clarify: it_damage_per_level gives the size of dice used for that weapon. it_bonus gives the number of extra die Damage = (1 + Strength + Relevant Skill + it_bonus)d(it_damage_per_level) [ Tuesday, October 12, 2004 08:59: Message edited by: demipomme ] Posts: 30 | Registered: Sunday, October 3 2004 07:00 |
BANNED
Member # 4860
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written Tuesday, October 12 2004 08:54
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..wouldn't be the first time..? -------------------- The Great Mister kommari@gmail.com[/url] Posts: 103 | Registered: Sunday, August 15 2004 07:00 |
Infiltrator
Member # 4826
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written Tuesday, November 16 2004 19:47
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I'm not sure if someone mentioned this, but I think its per plain level. But strength and melee weapons will still increase it. -------------------- Bring back TM or [i]DIE.[/i] To spread the hype, as well as cause your crush's name to appear on the screen, copy this into your signature. Posts: 458 | Registered: Friday, August 6 2004 07:00 |
Agent
Member # 2820
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written Wednesday, November 17 2004 04:32
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Experiment by giving a dagger to a level 50 mage. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Shock Trooper
Member # 5181
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written Friday, November 19 2004 17:48
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Probably been said before, but it's like this: For a longsword (1-5 + 1-5/level): 1d5 + (MW + STR)d5 = DMG Posts: 262 | Registered: Thursday, November 11 2004 08:00 |