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Does anyone have the old versions of Exile? in The Exile Trilogy
Shock Trooper
Member # 5181
Profile Homepage #7
Those are the original PC graphics, m, if the cave walls are red.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
3D Graphics in Blades... in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #32
YooDoo: Nah, they should both go anywhere just fine.

Thuryl: People do that stuff because it's more challenging. BoE is node-based. It does things for you. That's not a challenge.

TGM: Keep drinkin' that koolaid.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
unable to install in Blades of Avernum Editor
Shock Trooper
Member # 5181
Profile Homepage #4
Don't forget PKzip!

http://www.pkware.com

[ Tuesday, November 16, 2004 16:00: Message edited by: Arenax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
unable to install in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #4
Don't forget PKzip!

http://www.pkware.com

[ Tuesday, November 16, 2004 16:00: Message edited by: Arenax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
3D BOA Editor (Windows) in Blades of Avernum Editor
Shock Trooper
Member # 5181
Profile Homepage #4
I am looking into it. However, I DEFINITELY make no promises.

It'd be easier for me to write an editor from scratch, given JV's godawful code. It doesn't even compile on the version of CodeWarrior I managed to...uhh...procure.

So if I do it, I've got a laundry list of more important things first.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
3D BOA Editor (Windows) in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #4
I am looking into it. However, I DEFINITELY make no promises.

It'd be easier for me to write an editor from scratch, given JV's godawful code. It doesn't even compile on the version of CodeWarrior I managed to...uhh...procure.

So if I do it, I've got a laundry list of more important things first.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Does anyone have the old versions of Exile? in The Exile Trilogy
Shock Trooper
Member # 5181
Profile Homepage #2
quote:
Originally written by For Shame:

The original version of Exile 3 isn't significantly different from the current version. It's only E2 and E3 that got graphics facelifts and some other changes. Doesn't E1 have APs now instead of the old one man, one action system?

—Alorael, who confesses that he doesn't play the older Exiles very much. Yes, he is one of those Avernum lovers your parents and certain board members tell you to avoid.

AFAIK, Exile has had APs forever. I played Exile 1 a long, LONG time ago, never got a patched version (mine was from the AOL library), and it always had APs.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
HELP! in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #6
Q) Where do you get drake teeth?

A) Drakes.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
unable to install in Blades of Avernum Editor
Shock Trooper
Member # 5181
Profile Homepage #1
Get an unzipper.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
unable to install in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #1
Get an unzipper.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
3D Graphics in Blades... in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #28
quote:
Originally written by YooDoo Man:

Well, I do like Exile, but the Avernum thing is not that bad. I have just been dabbling with Avernum 1 and I am having fun so far. I don't really want to "switch" I just want to "expand" a little. BoA is taking over as the big bully on campus and I would like to be a part of it while it is still a little fresh. I don't want to abandon BoE though. It just seemed, originally, cool to make some 3D graphics. At first, I thought it could be done with just 1 terrain space, and would just replace all the 2D graphics with the 3D ones and instantly have a 3D game. It obviously did not turn out that way.
Hey, it was always worth a shot. I tried something similar a long time ago.

If you're on PC, YooDoo, I've been working on software to make it easier for newbies to get into it. Get it here.

[ Monday, November 15, 2004 15:31: Message edited by: Arenax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
switch between apps in Geneforge Series
Shock Trooper
Member # 5181
Profile Homepage #4
Eight-button mice are lubberly for that stuff.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
switch between apps in Geneforge 2
Shock Trooper
Member # 5181
Profile Homepage #4
Eight-button mice are lubberly for that stuff.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
3D Graphics in Blades... in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #26
(I did. I don't even have BoE anymore.)

I'm trying to understand the mindset. If you're going to use buggy, outdated, inefficient, and clumsy tools--why are you trying to expand them to do things that fairly stable, up-to-date, (note I don't say anything about inefficient, JV's code frightens small children and gives passing dogs seizures), and pretty slick tools already do?

It's especially funny when you suggest uses for this that can't be done.

Square peg. Round hole.

[ Monday, November 15, 2004 15:05: Message edited by: Arenax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
3D Graphics in Blades... in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #24
quote:
Originally written by YooDoo Man:

Well, TM said that a solution to the node burning problem is to make a node changing the town. One would be with walls up, and the other with walls down.
Oh, yes! Let's use a horribly inefficient system to do something pathetically easy in a far superior system. In the words of the Guinness hamster-mouse-thing, "BRILLIANT!"

quote:
[/qb]
And the point? Well, I personally love BoE. The only downside is, the graphics. For being 2D, they are not bad, but don't you think it would be cool to have a sort-of-avernum graphics and throw Quickfire on an innocent town? I do.[/qb]
Actually, to do that, you'd have to have the entire town in one map. Which, if you were to use TM's suggestion, you couldn't do.

BRILLIANT!

quote:

EDIT: By shrinking avernum graphics, it could be done. And by twisting the graphics, you can create the 45- degree thing - correct?

No, you would have horribly distorted blobs or, in the case of floor terrains, square, 2D terrains.

Get BoA--it does what you want to do. The downside is that you actually have to invest some time in scenario-making, but hey, if I finish my node system that won't even be necessary.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Tell me if you like programming. . . in General
Shock Trooper
Member # 5181
Profile Homepage #16
quote:
Originally written by I Am A Puppet Account:

JavaScript is also not there. It is definitely a separate language, and not just a variant of Java. (much more separate than, for example, C and C++).
Perhaps more separate, but definitely less valuable. C and C++ account for somewhere around 80% of all commercial applications--which are the ones that matter. JavaScript is largely used by l33t h4xx0rz who want to hide their link locations.

(Yes, I know, there are many valid uses of JavaScript. But I haven't found one I can either do without or do better in something else.)
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Geneforge 2 in Tech Support
Shock Trooper
Member # 5181
Profile Homepage #4
Ehh. (To be honest, it'd take maybe twenty minutes to put together something that'd do it--but I try not to advertise it, m'self.)
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Tell me if you like programming. . . in General
Shock Trooper
Member # 5181
Profile Homepage #2
Oy. REALbasic is a hybrid of the bad parts of Java, C, and Visual Basic.

...But I use it too, sad to say. That, C/C++, Java, VB, Python, and a few others.

Oh, and you forgot one big one: Avernumscript! :P
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Geneforge 2 in Tech Support
Shock Trooper
Member # 5181
Profile Homepage #2
Kelandon, he's trying to use a trainer to hack the game.

Spiderweb Software doesn't make those trainers. They can't help you. In addition, it's possibly a bannable offense to ask about hacking the game and the like.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
3D Graphics in Blades... in Blades of Exile
Shock Trooper
Member # 5181
Profile Homepage #20
quote:
Originally written by Marquis of Corrumbous:

Well, I my order for BoA is on its way to Seattle. I am wondering, is it even worth it to move on? People are saying the BoE engine isn't built for the 3D thing. Well, Avernum did it on a 2D surface so I am seeking a way to do it with BoE. Once I get BoA, I might try to convert some of the graphics, that is if anyone cares, or wants them.

EDIT: Can someone please help, if you care. This project may be a walking time bomb, but if anyone has any interest, just email me.

Also, how do you make roofs on this?

You can't without a lot of transform nodes. You'd be out of nodes before you were done.

What I want to know is--why bother? You can't do it satisfactorily and still have a working game come out of it.

And BTW, BoA graphics do NOT port well to BoE. I've tried.

EDIT:

And for how Avernum did 3D in 2D:

Isometric. The 45-degree viewpoint allows depth.

Straight-on viewpoint does not, to any satisfactory degree. Basic geometry and a little common sense go a long way...

[ Sunday, November 14, 2004 15:31: Message edited by: Arenax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Geneforge 3 Screenshots.... in General
Shock Trooper
Member # 5181
Profile Homepage #19
quote:
Originally written by Buttered Crispy Toast:

Personally, I do not like 3d graphics. What would be cool would be if you could include a larger strategic element in the games. Your character could join in large battles 20-50 monsters to a side as part of a larger war. You would be part of a decisive series of skirmishes or actions. Also have the option of choosing a few of the battles which are predetermined-- what troops go where. Not the whole thing, but pieces of it. Thus your characters would help determine a few of the pivotal battles in a larger war.
You can do the fifty-to-a-side battle in BoE or even Avernum--it's just slow. :D
Posts: 262 | Registered: Thursday, November 11 2004 08:00
How should my town/outdoor script editor work? in Blades of Avernum Editor
Shock Trooper
Member # 5181
Profile Homepage #12
Yeah...I was trying to get the computer to STOP being pathetic and let me do tabs, but I made it so whenever you pressed ANY key, it incremented the number of tabs the computer was keeping track of.

Thowwy. That's fixed, but I'm going to do a few more things before I upload a new one.

EDIT: As for stretch-to-fit editing, I *suppose* I can do that. I think I even know how. :P The side-by-side bit could be tricky, because to do that would sacrifice a lot of space on the editing screen. I'll think about that.

[ Sunday, November 14, 2004 14:14: Message edited by: Arenax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
How should my town/outdoor script editor work? in Blades of Avernum
Shock Trooper
Member # 5181
Profile Homepage #12
Yeah...I was trying to get the computer to STOP being pathetic and let me do tabs, but I made it so whenever you pressed ANY key, it incremented the number of tabs the computer was keeping track of.

Thowwy. That's fixed, but I'm going to do a few more things before I upload a new one.

EDIT: As for stretch-to-fit editing, I *suppose* I can do that. I think I even know how. :P The side-by-side bit could be tricky, because to do that would sacrifice a lot of space on the editing screen. I'll think about that.

[ Sunday, November 14, 2004 14:14: Message edited by: Arenax ]
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Cheats in Geneforge Series
Shock Trooper
Member # 5181
Profile Homepage #19
I love speshul people.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Cheats in Geneforge 2
Shock Trooper
Member # 5181
Profile Homepage #19
I love speshul people.
Posts: 262 | Registered: Thursday, November 11 2004 08:00

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