Profile for Arenax
Field | Value |
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Displayed name | Arenax |
Member number | 5181 |
Title | Shock Trooper |
Postcount | 262 |
Homepage | http://blacken.superbusnet.com |
Registered | Thursday, November 11 2004 08:00 |
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Author | Recent posts |
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Does anyone have the old versions of Exile? in The Exile Trilogy | |
Shock Trooper
Member # 5181
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written Tuesday, November 16 2004 16:04
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Those are the original PC graphics, m, if the cave walls are red. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D Graphics in Blades... in Blades of Exile | |
Shock Trooper
Member # 5181
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written Tuesday, November 16 2004 16:02
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YooDoo: Nah, they should both go anywhere just fine. Thuryl: People do that stuff because it's more challenging. BoE is node-based. It does things for you. That's not a challenge. TGM: Keep drinkin' that koolaid. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
unable to install in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Tuesday, November 16 2004 15:59
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Don't forget PKzip! http://www.pkware.com [ Tuesday, November 16, 2004 16:00: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
unable to install in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Tuesday, November 16 2004 15:59
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Don't forget PKzip! http://www.pkware.com [ Tuesday, November 16, 2004 16:00: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D BOA Editor (Windows) in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Tuesday, November 16 2004 15:58
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I am looking into it. However, I DEFINITELY make no promises. It'd be easier for me to write an editor from scratch, given JV's godawful code. It doesn't even compile on the version of CodeWarrior I managed to...uhh...procure. So if I do it, I've got a laundry list of more important things first. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D BOA Editor (Windows) in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Tuesday, November 16 2004 15:58
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I am looking into it. However, I DEFINITELY make no promises. It'd be easier for me to write an editor from scratch, given JV's godawful code. It doesn't even compile on the version of CodeWarrior I managed to...uhh...procure. So if I do it, I've got a laundry list of more important things first. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Does anyone have the old versions of Exile? in The Exile Trilogy | |
Shock Trooper
Member # 5181
|
written Monday, November 15 2004 16:08
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quote:AFAIK, Exile has had APs forever. I played Exile 1 a long, LONG time ago, never got a patched version (mine was from the AOL library), and it always had APs. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
HELP! in Blades of Avernum | |
Shock Trooper
Member # 5181
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written Monday, November 15 2004 16:04
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Q) Where do you get drake teeth? A) Drakes. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
unable to install in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Monday, November 15 2004 16:01
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Get an unzipper. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
unable to install in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Monday, November 15 2004 16:01
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Get an unzipper. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D Graphics in Blades... in Blades of Exile | |
Shock Trooper
Member # 5181
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written Monday, November 15 2004 15:30
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quote:Hey, it was always worth a shot. I tried something similar a long time ago. If you're on PC, YooDoo, I've been working on software to make it easier for newbies to get into it. Get it here. [ Monday, November 15, 2004 15:31: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
switch between apps in Geneforge Series | |
Shock Trooper
Member # 5181
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written Monday, November 15 2004 15:08
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Eight-button mice are lubberly for that stuff. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
switch between apps in Geneforge 2 | |
Shock Trooper
Member # 5181
|
written Monday, November 15 2004 15:08
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Eight-button mice are lubberly for that stuff. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D Graphics in Blades... in Blades of Exile | |
Shock Trooper
Member # 5181
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written Monday, November 15 2004 15:04
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(I did. I don't even have BoE anymore.) I'm trying to understand the mindset. If you're going to use buggy, outdated, inefficient, and clumsy tools--why are you trying to expand them to do things that fairly stable, up-to-date, (note I don't say anything about inefficient, JV's code frightens small children and gives passing dogs seizures), and pretty slick tools already do? It's especially funny when you suggest uses for this that can't be done. Square peg. Round hole. [ Monday, November 15, 2004 15:05: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D Graphics in Blades... in Blades of Exile | |
Shock Trooper
Member # 5181
|
written Monday, November 15 2004 14:38
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quote:Oh, yes! Let's use a horribly inefficient system to do something pathetically easy in a far superior system. In the words of the Guinness hamster-mouse-thing, "BRILLIANT!" quote:Actually, to do that, you'd have to have the entire town in one map. Which, if you were to use TM's suggestion, you couldn't do. BRILLIANT! quote:No, you would have horribly distorted blobs or, in the case of floor terrains, square, 2D terrains. Get BoA--it does what you want to do. The downside is that you actually have to invest some time in scenario-making, but hey, if I finish my node system that won't even be necessary. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Tell me if you like programming. . . in General | |
Shock Trooper
Member # 5181
|
written Monday, November 15 2004 14:30
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quote:Perhaps more separate, but definitely less valuable. C and C++ account for somewhere around 80% of all commercial applications--which are the ones that matter. JavaScript is largely used by l33t h4xx0rz who want to hide their link locations. (Yes, I know, there are many valid uses of JavaScript. But I haven't found one I can either do without or do better in something else.) Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Geneforge 2 in Tech Support | |
Shock Trooper
Member # 5181
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written Monday, November 15 2004 14:27
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Ehh. (To be honest, it'd take maybe twenty minutes to put together something that'd do it--but I try not to advertise it, m'self.) Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Tell me if you like programming. . . in General | |
Shock Trooper
Member # 5181
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written Sunday, November 14 2004 16:19
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Oy. REALbasic is a hybrid of the bad parts of Java, C, and Visual Basic. ...But I use it too, sad to say. That, C/C++, Java, VB, Python, and a few others. Oh, and you forgot one big one: Avernumscript! :P Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Geneforge 2 in Tech Support | |
Shock Trooper
Member # 5181
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written Sunday, November 14 2004 15:33
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Kelandon, he's trying to use a trainer to hack the game. Spiderweb Software doesn't make those trainers. They can't help you. In addition, it's possibly a bannable offense to ask about hacking the game and the like. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
3D Graphics in Blades... in Blades of Exile | |
Shock Trooper
Member # 5181
|
written Sunday, November 14 2004 15:30
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quote:You can't without a lot of transform nodes. You'd be out of nodes before you were done. What I want to know is--why bother? You can't do it satisfactorily and still have a working game come out of it. And BTW, BoA graphics do NOT port well to BoE. I've tried. EDIT: And for how Avernum did 3D in 2D: Isometric. The 45-degree viewpoint allows depth. Straight-on viewpoint does not, to any satisfactory degree. Basic geometry and a little common sense go a long way... [ Sunday, November 14, 2004 15:31: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Geneforge 3 Screenshots.... in General | |
Shock Trooper
Member # 5181
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written Sunday, November 14 2004 15:28
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quote:You can do the fifty-to-a-side battle in BoE or even Avernum--it's just slow. :D Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
How should my town/outdoor script editor work? in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Sunday, November 14 2004 14:12
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Yeah...I was trying to get the computer to STOP being pathetic and let me do tabs, but I made it so whenever you pressed ANY key, it incremented the number of tabs the computer was keeping track of. Thowwy. That's fixed, but I'm going to do a few more things before I upload a new one. EDIT: As for stretch-to-fit editing, I *suppose* I can do that. I think I even know how. :P The side-by-side bit could be tricky, because to do that would sacrifice a lot of space on the editing screen. I'll think about that. [ Sunday, November 14, 2004 14:14: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
How should my town/outdoor script editor work? in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Sunday, November 14 2004 14:12
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Yeah...I was trying to get the computer to STOP being pathetic and let me do tabs, but I made it so whenever you pressed ANY key, it incremented the number of tabs the computer was keeping track of. Thowwy. That's fixed, but I'm going to do a few more things before I upload a new one. EDIT: As for stretch-to-fit editing, I *suppose* I can do that. I think I even know how. :P The side-by-side bit could be tricky, because to do that would sacrifice a lot of space on the editing screen. I'll think about that. [ Sunday, November 14, 2004 14:14: Message edited by: Arenax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Cheats in Geneforge Series | |
Shock Trooper
Member # 5181
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written Sunday, November 14 2004 07:40
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I love speshul people. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Cheats in Geneforge 2 | |
Shock Trooper
Member # 5181
|
written Sunday, November 14 2004 07:40
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I love speshul people. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |