Profile for Arenax
Field | Value |
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Displayed name | Arenax |
Member number | 5181 |
Title | Shock Trooper |
Postcount | 262 |
Homepage | http://blacken.superbusnet.com |
Registered | Thursday, November 11 2004 08:00 |
Recent posts
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Author | Recent posts |
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Avernum 4 in General | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 16:50
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quote:They can't go aboveground? Where'd you get that? Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Re: Avernites role in Empire vs Vahnatai in General | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 16:45
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And you fight for the Empire? Sounds good. I always wanted to fight for the Empire. I'm evil that way. Someone tried making a scenario once where you played the Empire side of E2, but that didn't go over well. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
E3 - Chronic cash shortage? in The Exile Trilogy | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 16:03
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Once I got to the Giants, I was buff enough to drill about twenty wandering monster encounters (this is without doing the roaches, too; my spellcasters were at level 20 and my fighters around 10). I had enough to max out my mages and halfway to my fighters. Now I just need to get the cash for all those happy fun spells. :P Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Tell me if you like programming. . . in General | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 14:16
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quote:I want some of it. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Lost hardrive, lost 6 registered games in Tech Support | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 14:15
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quote:Let's see if I can make this a little simpler. When you install the game, it seeds a new key. The key is different every time you install the game. Each key has a different registration code. The code you have on the disk ain't going to work. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Perfect Forest Crash in Blades of Avernum | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 14:12
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I'll look at it. My solution was to erase part of the town and do it over, but I'll see if I can fiddle with it. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Undead Valley Testing Version 8.0 Released in Blades of Avernum | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 14:11
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Well, one city in mine is two 64x64 areas grafted together. It's huge. (That's not counting the catacombs that the city was conveniently built upon.) Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
E3 - Chronic cash shortage? in The Exile Trilogy | |
Shock Trooper
Member # 5181
|
written Saturday, November 27 2004 04:46
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Perhaps I'm odd in this--wouldn't be the first time--but I tend to find that I'm always lacking cash. (I have 40 skill points on my mages that I can't spend, heh heh.) I know I could use the editor, but that's lame. In my current game (first non-cheating one in a long time, too), I just beat the slimes and am on my way to Bigail. Does the job market get better after Kriszan? :P Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Getting to King Micah without the Royal token. in The Avernum Trilogy | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 04:43
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quote:I didn't my first time. I couldn't figure out at first how to get in, and didn't want to walk to Formello. At this point my party was fairly ripped, so I went in and beat them down. His head was a great Royal Token. quote:Pile on the Mage Skill early on. It helps. [ Saturday, November 27, 2004 04:44: Message edited by: ARRR-enax ] Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hitman in General | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 04:42
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I can't say I like Hitman. I played the original and Hitman 2, and was appalled. A guard can unload an Uzi clip and the guys in the next room won't hear him, but if you pull out your fibrecord and begin sneaking up on someone, he screams bloody murder--and his screams penetrate the door his bullets' reports didn't. AI problems result in a "Bad Game Designer, No Twinkie!". On another note, if you haven't played MGS3, DO SO NOW. It involves you going nuts with a fork. A fork. Classic Gaming Moment: I snuck up on a guard without any camo, doing the Rambo thing. I put him in a headlock, using my fork as a close-quarters combat weapon. I stabbed his sorry lame guard arse with the fork, then proceeded to use his body as bait to blast his friends with a shotgun. Booya. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Avernum/Exile in General | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 04:37
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Exile/Avernum 1: Definitely Avernum 1. Exile 1 is really, really clunky. Exile/Avernum 2: Avernum 2, but not by so much. I think the isometric perspective does happy things to the game. Exile/Avernum 3: On this one, Exile walks away the champ. In addition to being more fluid and natural to play (my only complaint being a severe shortage of money unless you rape the jobs list), Avernum 3 is the beginning of the new engine, which I hate. (The new engine is slow as molasses on my laptop, which I use for these games. It takes 3-4 seconds for a spell effect to display, for some really weird reason--in the previous engine, normal time.) Blades: Avernum wins here. Despite the annoyingness of the engine, it's just a far better GCK--better scripting, better customized graphics, and you can do nifty things with the isometric perspective. I still voted for Exile, though. It's old-school. I'm old-school. So it's awesomer. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Tell me if you like programming. . . in General | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 04:32
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quote:1) REALbasic 6 is supposed to have polymorphism. 2) There is a sort of polymorphism included, but it's a little annoying to do. You create the class, and then make functions/subs/variables using the EXTENDS keyword, which adds the function/sub/variable to a specified instance of a class. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Who lives where in General | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 04:29
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RaI: Berkeley is a place where angry liberals congregate and much drugs are done. Oh, wait, I'm having a flashback to the 60's. Scratch the drugs and double the angry liberals. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hello everyone, a question and a script! in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 04:27
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Yeah--excellent job. I wish it'd download properly so I could reference it on disk (it acts kinda weird if you DL it), but even without that I can see this being really useful. I might write something later for it, along the lines of the BoA cookbook. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hello everyone, a question and a script! in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Saturday, November 27 2004 04:27
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Yeah--excellent job. I wish it'd download properly so I could reference it on disk (it acts kinda weird if you DL it), but even without that I can see this being really useful. I might write something later for it, along the lines of the BoA cookbook. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Undead Valley Testing Version 8.0 Released in Blades of Avernum | |
Shock Trooper
Member # 5181
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written Saturday, November 27 2004 04:25
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Well, upon getting that little error message in the editor--it's back to redesigning for me! :/ Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Lost hardrive, lost 6 registered games in Tech Support | |
Shock Trooper
Member # 5181
|
written Saturday, November 27 2004 04:23
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I forsee bannage for such conversation. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Undead Valley Testing Version 8.0 Released in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 15:22
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And I'll watch and laugh and stare longingly at the Huge Freakin' Scenario I'm working on (12/140 towns and 8/54 outdoor sections done--woot!). Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hello everyone, a question and a script! in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 15:20
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quote:I used Wiki on one of my other projects. Very quick, very easy. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hello everyone, a question and a script! in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 15:20
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quote:I used Wiki on one of my other projects. Very quick, very easy. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Avernum/Exile in General | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 15:16
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Nice beard. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hello everyone, a question and a script! in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 12:23
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quote:Yeah. That's the point. Someone sees an error, they fix it. If they're being stupid, the page can revert very easily. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hello everyone, a question and a script! in Blades of Avernum | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 12:23
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quote:Yeah. That's the point. Someone sees an error, they fix it. If they're being stupid, the page can revert very easily. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Lost hardrive, lost 6 registered games in Tech Support | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 12:21
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Even if they're on disk, the ones that need a code will generate a new code. You still need to go through the hassle of getting it out of JV. BoE and Nethergate, AFAIK, are the only ones that won't. Posts: 262 | Registered: Thursday, November 11 2004 08:00 |
Hello everyone, a question and a script! in Blades of Avernum Editor | |
Shock Trooper
Member # 5181
|
written Friday, November 26 2004 04:32
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Question--why not use Wiki? I'd think that's a little more standard (and certainly easier to update!). Posts: 262 | Registered: Thursday, November 11 2004 08:00 |