Spidweb engine language

AuthorTopic: Spidweb engine language
Apprentice
Member # 8411
Profile #0
I'm currently a student and I'm just curious as to what programming language the engine is coded in?

I'm guessing C since it was more widely used at the time spiderweb software was founded though it could easily be C++ I imagine. I know a lot of mac programmers which code in mostly C.
Posts: 14 | Registered: Friday, March 30 2007 07:00
...b10010b...
Member # 869
Profile Homepage #1
I believe the Exile series was in C. From around BoE onwards he started moving to C++, and it's all C++ now.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lifecrafter
Member # 7331
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I read that somewhere in the little "Shareware Workshop" part of the site. Programming looks devilishly complicated, but an interesting pastime.

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We as a race have grown complacent with our computers and thinking machines. The Old Ways of thinking have been lost for millenia. Now, they have been found.
Posts: 794 | Registered: Thursday, July 27 2006 07:00
Apprentice
Member # 8411
Profile #3
quote:
Originally written by Thuryl:

I believe the Exile series was in C. From around BoE onwards he started moving to C++, and it's all C++ now.
Ah interesting, thanks.

quote:
Originally written by Drythentor:

I read that somewhere in the little "Shareware Workshop" part of the site. Programming looks devilishly complicated, but an interesting pastime.
Oh I didn't notice about shareware workshop, was a good read.

Though I wonder if Jeff will pop in and give any details. :P Doubtful though.
Posts: 14 | Registered: Friday, March 30 2007 07:00
Shock Trooper
Member # 5181
Profile Homepage #4
quote:
Originally written by Thuryl:

I believe the Exile series was in C. From around BoE onwards he started moving to C++, and it's all C++ now.
I really do wonder about how much C++ that JV actually uses.
Posts: 262 | Registered: Thursday, November 11 2004 08:00
Infiltrator
Member # 5576
Profile Homepage #5
Very little I'd guess; there's almost nothing in the BoA Editor code that wouldn't be pure C.

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Posts: 627 | Registered: Monday, March 7 2005 08:00