Profile for Thuryl
Field | Value |
---|---|
Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
Naming Creations in Geneforge | |
...b10010b...
Member # 869
|
written Monday, December 13 2004 20:00
Profile
Homepage
Why was it necessary to revive a two-week-old topic for the sake of a two-sentence post? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Third Guardpost: A2 in The Avernum Trilogy | |
...b10010b...
Member # 869
|
written Monday, December 13 2004 18:56
Profile
Homepage
Trial and error is the way to go. Save every time you take a step. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Exile 1 install in Tech Support | |
...b10010b...
Member # 869
|
written Monday, December 13 2004 18:53
Profile
Homepage
Your computer is too new. Try turning on compatibility mode. If that doesn't work, get an old second-hand computer at a swap meet. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
THE WORST MAN EVER: Worst Men List (Initial) & Discussion in General | |
...b10010b...
Member # 869
|
written Monday, December 13 2004 05:58
Profile
Homepage
The nominations are over, silly. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hire a NPC on a scenario!? in Blades of Avernum | |
...b10010b...
Member # 869
|
written Monday, December 13 2004 02:24
Profile
Homepage
The problem is there's no scripting call to create a character. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A Strange Problem with a Stairway in Blades of Exile | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 21:57
Profile
Homepage
quote:That almost certainly is the issue. It's a bug that shows up some but not all of the time, for reasons that aren't obvious. See if moving one of the stairways helps. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Delivery Time in General | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 21:54
Profile
Homepage
I live in Australia. It's been a few years since I ordered anything from SW by mail, so I don't remember exactly, but you can expect to wait a month or so. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E3--Max points in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 18:48
Profile
Homepage
In Exile 2 it's in the Options menu under "See Overall Stats". Exile 1 doesn't seem to have it at all. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Exile tabletop RPG! in General | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 18:41
Profile
Homepage
quote:I believe hardiness in Avernum actually works the same way as armor. The damage blocked per physical attack is 1dH, where H is your hardiness level. So if you have a hardiness of 10, 1-10 damage is deducted from every hit you take. quote:No idea what the actual percentages are, but that doesn't sound unreasonable. Of course, it means you'll assassinate a lot against low-level enemies even if your assassination skill is very low, but that happened in the original games too. quote:Doesn't sound unreasonable. In BoA, Intelligence, Mage/Priest Spells and Magery are all basically equivalent in terms of their effect on spell power (although of course, Mage Spells and Priest Spells only affect their respective spell groups). quote:Well, in BoA, the chance of success is 50% if your skill is exactly enough to make the potion, and seems to increase based on some weird formula after that. There's also a chance to make 2 doses of a potion from one set of ingredients if your skill is really high; don't know if you want to implement that. quote:With bonuses and penalties for easy or difficult tasks as appropriate, of course. quote:First Aid isn't really very good in BoA. You'll probably need to rebalance it yourself to make it useful. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hire a NPC on a scenario!? in Blades of Avernum | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 17:53
Profile
Homepage
quote:Correction: they work like Nethergate NPCs, only AI-controlled, so less useful. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
stupid question... in General | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 17:39
Profile
Homepage
The Might and Magic series of RPGs included an aging system (which gradually lowered your stats after around age 60, and randomly killed your characters off after around age 80), but also included various ways to magically rejuvenate your characters. That might be the best of both worlds, if you really expect your game to take years of game time to finish. [ Sunday, December 12, 2004 17:40: Message edited by: Thuryl ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
a time problem in Blades of Avernum Editor | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 02:17
Profile
Homepage
For an idea of what's meant by "obscenely high", using two SDFs allows 65536 ticks, which is just over 13 days. Using a third SDF would allow you over 3000 days, which is hopefully more than you'll ever need. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
a time problem in Blades of Avernum | |
...b10010b...
Member # 869
|
written Sunday, December 12 2004 02:17
Profile
Homepage
For an idea of what's meant by "obscenely high", using two SDFs allows 65536 ticks, which is just over 13 days. Using a third SDF would allow you over 3000 days, which is hopefully more than you'll ever need. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Beta-Call for Canopy in Blades of Avernum | |
...b10010b...
Member # 869
|
written Saturday, December 11 2004 14:54
Profile
Homepage
Darkmoor, maybe it would be more useful if you emailed or IMed TM instead of potentially spoiling up the topic. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Continuing after Beating the Game!!! in The Avernum Trilogy | |
...b10010b...
Member # 869
|
written Friday, December 10 2004 21:53
Profile
Homepage
You cannot. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
How's my new name :) in General | |
...b10010b...
Member # 869
|
written Friday, December 10 2004 16:43
Profile
Homepage
You get used to it. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hire a NPC on a scenario!? in Blades of Avernum | |
...b10010b...
Member # 869
|
written Friday, December 10 2004 11:48
Profile
Homepage
You can hire an NPC for use within a scenario, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Exile tabletop RPG! in General | |
...b10010b...
Member # 869
|
written Friday, December 10 2004 11:24
Profile
Homepage
No; names have to be specifically registered as trademarks. It's pretty unlikely that Jeff bothered to register Nepharim or Vahnatai. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
At the Gallows in Blades of Exile | |
...b10010b...
Member # 869
|
written Friday, December 10 2004 05:12
Profile
Homepage
Level 1. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
ASR - stuck in sewers in Blades of Avernum | |
...b10010b...
Member # 869
|
written Thursday, December 9 2004 16:03
Profile
Homepage
I believe you can find them on corpses somewhere; I'm afraid I don't remember any more detail than that. But if your tool use is high enough, you don't need them anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Help with Scenario Design!!!! in Blades of Avernum | |
...b10010b...
Member # 869
|
written Thursday, December 9 2004 14:25
Profile
Homepage
quote:There may be a misunderstanding of BoA terminology going on here; a question is the party's response. The response to a question is the response of the NPC you're talking to. Look at the dialogue scripts of existing scenario to see how it's done. quote:Can you call scripts? Can you make a simple dialog box? I am asking to determine whether your problem lies specifically in the call you're using or is something more basic. quote:Mac only. And keep in mind they're not supported by Jeff Vogel (although in a year or two the standard editor won't be supported either.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Personality Disorder Test, yes, again. in General | |
...b10010b...
Member # 869
|
written Thursday, December 9 2004 13:33
Profile
Homepage
You make a good point. In fact, a personality disorder can only be considered a disorder if it causes significant subjective distress or interferes with daily life. The aim of therapy, typically, is to turn a personality disorder into a personality style. I read too many psychology textbooks. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
both surreal and creepy in Blades of Avernum Editor | |
...b10010b...
Member # 869
|
written Thursday, December 9 2004 04:54
Profile
Homepage
This a known and really peculiar bug that the editor's maker is unable to replicate. Apparently some people have had luck fixing the bug by downgrading to an older version of the 3D editor. [ Thursday, December 09, 2004 04:55: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
both surreal and creepy in Blades of Avernum | |
...b10010b...
Member # 869
|
written Thursday, December 9 2004 04:54
Profile
Homepage
This a known and really peculiar bug that the editor's maker is unable to replicate. Apparently some people have had luck fixing the bug by downgrading to an older version of the 3D editor. [ Thursday, December 09, 2004 04:55: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
TaskMaker in General | |
...b10010b...
Member # 869
|
written Thursday, December 9 2004 04:53
Profile
Homepage
Registration codes were eventually released on the web. Might take a bit of looking to find them, though. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |