A Strange Problem with a Stairway
Author | Topic: A Strange Problem with a Stairway |
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Warrior
Member # 4230
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written Sunday, December 12 2004 07:04
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Greetings, I am finding myself with a very strange problem that doesn't make a lot of sense. I have a stairway in one town which leads into another, and then one in the other town wich leads back. Pretty standard. I have done this before a dozen times without a problem. I set it up so that each stairway puts the party on a space with no specials. It is a forced stairway with no text boxes. When the town which serves as a the main floor is entered and then the party decends down the stirway it works fine. However, when they try to go back up they are sent to the new town and then automaticaly sent righ back to the tow they just left. I tried moving the space that the stairway sends them to further away from the special but I still get the same responce. I have double checked the node work on both ends and everything appears to be in order. Is this a bug that I have run accross? Or is there something that I may have missed? -------------------- If Magic is your crutch, cast it off and walk without. Diablo 1 Manual Truth is good manners, manners are a fiction. Mark Twain Posts: 64 | Registered: Saturday, April 10 2004 07:00 |
Off With Their Heads
Member # 4045
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written Sunday, December 12 2004 10:15
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Someone else would know this more thoroughly than me, but I think there is a bug that if you place a stairway node on a particular square, say (10,10), and there's a special on the corresponding space in the entry town, that is, (10,10) in the town the party is moving into, that special gets called. Are your stairways on the same (x,y) coordinates in their respective towns? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Triad Mage
Member # 7
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written Sunday, December 12 2004 10:22
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Do you have a Jump-To at the end of the second call? You shouldn't, or you should change its number. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Shock Trooper
Member # 4942
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written Sunday, December 12 2004 10:23
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Kel is right, it is a bug. You can find a list of known bugs here and here [ Sunday, December 12, 2004 10:24: Message edited by: Wham Bam Shizam v 2.0 ] -------------------- Wham Bam Shizam Posts: 247 | Registered: Monday, September 6 2004 07:00 |
Warrior
Member # 4230
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written Sunday, December 12 2004 20:41
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Yes, I have the stairways on the same squairs in the different towns. If that is the issue it is rather odd because I have the same araingment between the base town and another town that works just fine. I don't have any jump-to's, I figured that they might cause a problem so I left them out. Just for clarification, the base town is not the starting town of the scenerio, but rather town 1 which I am connecting to town 2 and 3. It is the connection with town three that is the problem, but both connections use the exact same style of connection. I'll check through the known bugs and see what I can find. Thank you very much. -------------------- If Magic is your crutch, cast it off and walk without. Diablo 1 Manual Truth is good manners, manners are a fiction. Mark Twain Posts: 64 | Registered: Saturday, April 10 2004 07:00 |
...b10010b...
Member # 869
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written Sunday, December 12 2004 21:57
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quote:That almost certainly is the issue. It's a bug that shows up some but not all of the time, for reasons that aren't obvious. See if moving one of the stairways helps. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Infiltrator
Member # 4784
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written Monday, December 13 2004 18:42
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Drizzt explains this bug pretty well on his site. Stairway bug -------------------- Forever Always on Past the End TrueSite for Blades - Blades Walkthroughs Pixle Profusion - BoE Graphics Archive Posts: 563 | Registered: Tuesday, July 27 2004 07:00 |