Profile for Thuryl
Field | Value |
---|---|
Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
Recent posts
Pages
Author | Recent posts |
---|---|
hey ppl in General | |
...b10010b...
Member # 869
|
written Wednesday, December 22 2004 16:10
Profile
Homepage
I get three months off. I love being a university student, I really do. :P -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Encumbrance and Armor Use in Nethergate | |
...b10010b...
Member # 869
|
written Wednesday, December 22 2004 15:22
Profile
Homepage
Some very nice detective work there. But... quote:If I recall correctly, it's actually possible to get 12, with the illusory shield from under Goagh-Nar (that has 4 encumbrance, doesn't it?) Not that that's all that significant in terms of gameplay impact, of course, since you can't keep it for long anyway. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
hey ppl in General | |
...b10010b...
Member # 869
|
written Wednesday, December 22 2004 02:13
Profile
Homepage
quote:Look up "swede" in the dictionary. Not that the joke was a particularly funny one anyway. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
hey ppl in General | |
...b10010b...
Member # 869
|
written Wednesday, December 22 2004 00:26
Profile
Homepage
It's funny the first 10 times you hear it. After that, the novelty fades. Good job bringing the typo to our attention, though. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Naming Creations in Geneforge Series | |
...b10010b...
Member # 869
|
written Tuesday, December 21 2004 17:06
Profile
Homepage
And yet you continue to reply. I hear clomipramine can help with that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Naming Creations in Geneforge | |
...b10010b...
Member # 869
|
written Tuesday, December 21 2004 17:06
Profile
Homepage
And yet you continue to reply. I hear clomipramine can help with that. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Preventing Weapons in Blades of Avernum Editor | |
...b10010b...
Member # 869
|
written Tuesday, December 21 2004 12:48
Profile
Homepage
Sorry, momentary lapse. I do know a weapon can depend on any statistic. Your cursed-weapon-based-on-obscure-stat idea sounds pretty clever. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Preventing Weapons in Blades of Avernum | |
...b10010b...
Member # 869
|
written Tuesday, December 21 2004 12:48
Profile
Homepage
Sorry, momentary lapse. I do know a weapon can depend on any statistic. Your cursed-weapon-based-on-obscure-stat idea sounds pretty clever. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
hey ppl in General | |
...b10010b...
Member # 869
|
written Tuesday, December 21 2004 03:01
Profile
Homepage
I consider you a turnip. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Preventing Weapons in Blades of Avernum Editor | |
...b10010b...
Member # 869
|
written Tuesday, December 21 2004 02:57
Profile
Homepage
I think, but am not sure, that this relates to TM's desire to make it possible to train a PC as a martial artist. A cursed weapon would be a poor workaround because either Melee Weapons or Pole Weapons skill would have to contribute to hit rate and damage, which he doesn't want. I suppose it could work if he *also* set the appropriate weapon skill to 0 periodically if the character is a martial artist. Still ugly, though. The obvious way would be to check in the scenario START_STATE for an equipped weapon and penalise the player for having it, but that makes it entirely possible to, when hasted, equip a weapon, attack and unequip in the same round. So that idea's out. A solution that's 99% effective but probably complete overkill would be to destroy all the player's items on entering the scenario, give every weapon found in the scenario a special class, and penalise the character for so much as carrying a weapon if he's a martial artist. The only way for the player to get around this would be to pick up and drop a weapon every round, not just to use it but simply to carry it from one place to another; if you make sure the player has to traverse an outdoor section to get from any place weapons are able to be picked up to any place they can be used, even this is no longer a problem, but that's really overdoing it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Preventing Weapons in Blades of Avernum | |
...b10010b...
Member # 869
|
written Tuesday, December 21 2004 02:57
Profile
Homepage
I think, but am not sure, that this relates to TM's desire to make it possible to train a PC as a martial artist. A cursed weapon would be a poor workaround because either Melee Weapons or Pole Weapons skill would have to contribute to hit rate and damage, which he doesn't want. I suppose it could work if he *also* set the appropriate weapon skill to 0 periodically if the character is a martial artist. Still ugly, though. The obvious way would be to check in the scenario START_STATE for an equipped weapon and penalise the player for having it, but that makes it entirely possible to, when hasted, equip a weapon, attack and unequip in the same round. So that idea's out. A solution that's 99% effective but probably complete overkill would be to destroy all the player's items on entering the scenario, give every weapon found in the scenario a special class, and penalise the character for so much as carrying a weapon if he's a martial artist. The only way for the player to get around this would be to pick up and drop a weapon every round, not just to use it but simply to carry it from one place to another; if you make sure the player has to traverse an outdoor section to get from any place weapons are able to be picked up to any place they can be used, even this is no longer a problem, but that's really overdoing it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 4 in General | |
...b10010b...
Member # 869
|
written Monday, December 20 2004 23:37
Profile
Homepage
Microwaves aren't carcinogenic, silly. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Monday, December 20 2004 18:30
Profile
Homepage
You don't start with all level 1-3 spells in the Exile trilogy, only in BoE. Don't you start with Forcefield, though? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Sunday, December 19 2004 14:45
Profile
Homepage
Um, Toughness is useless. It reduces the damage from every hit you take by 1 point. I used to take lots of advantages, but nowadays I don't really bother with most of them. If you have trouble doing damage with magic at low levels, you can always use wall/field spells, which do constant damage regardless of your casting ability. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Stuck at Chapman's in Blades of Avernum | |
...b10010b...
Member # 869
|
written Sunday, December 19 2004 14:42
Profile
Homepage
PM sent. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Saturday, December 18 2004 21:28
Profile
Homepage
Um, this is Exile 2. Every character is a custom character. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Beta-Call for Canopy in Blades of Avernum | |
...b10010b...
Member # 869
|
written Saturday, December 18 2004 15:37
Profile
Homepage
Find 10 pieces of mithril and you can forge other items. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Morality question in General | |
...b10010b...
Member # 869
|
written Saturday, December 18 2004 15:36
Profile
Homepage
Seems like it would be at least polite to ask the loved one if they wanted to be shot first. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E2 - Ziggurat - how many levels? in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Thursday, December 16 2004 14:44
Profile
Homepage
Be careful of the quickfire on the roof; smoking ziggurats can be harmful to your health. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
THE WORST MAN EVER: Worst Men List (Initial) & Discussion in General | |
...b10010b...
Member # 869
|
written Thursday, December 16 2004 11:37
Profile
Homepage
This will not be decided by a vote. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Something cool in E3 in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Wednesday, December 15 2004 13:54
Profile
Homepage
You're not the first to find this out. Quickfire does the same thing, although it has inconvenient side effects. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy | |
...b10010b...
Member # 869
|
written Wednesday, December 15 2004 02:59
Profile
Homepage
Not sure about the exact nature of the nephil bonus to missiles and slith bonus to polearms, but neither is really all that spectacular. I think they're both just minor bonuses to accuracy. You can never poison thrown missiles under any circumstances. You can poison arrows, though. Ambidextrous is only useful when dual-wielding, and not great even for that; you can get the same effect just by putting 5 extra ranks into the weapon type of your choice to counteract the loss of accuracy when dual-wielding. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Just 'cause nothing's been here for a while... in Richard White Games | |
...b10010b...
Member # 869
|
written Tuesday, December 14 2004 14:22
Profile
Homepage
My richard is very white indeed. Oh, wait, that's not what you meant. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A3: Rentar-Ihrnos Keep...wheres Erika? in The Avernum Trilogy | |
...b10010b...
Member # 869
|
written Monday, December 13 2004 20:02
Profile
Homepage
Sounds like you haven't set all the beams properly. Go back and make sure you didn't miss any. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Naming Creations in Geneforge Series | |
...b10010b...
Member # 869
|
written Monday, December 13 2004 20:00
Profile
Homepage
Why was it necessary to revive a two-week-old topic for the sake of a two-sentence post? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |