Profile for Thuryl

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hey ppl in General
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Member # 869
Profile Homepage #53
I get three months off. I love being a university student, I really do. :P

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Encumbrance and Armor Use in Nethergate
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Member # 869
Profile Homepage #1
Some very nice detective work there. But...

quote:
11 enc is the max possible that I know of, using chain mail + large shield + helmet.)
If I recall correctly, it's actually possible to get 12, with the illusory shield from under Goagh-Nar (that has 4 encumbrance, doesn't it?) Not that that's all that significant in terms of gameplay impact, of course, since you can't keep it for long anyway.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
hey ppl in General
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Member # 869
Profile Homepage #43
quote:
Originally written by Kreshweed:

What's so funny with a turnip?
Look up "swede" in the dictionary. Not that the joke was a particularly funny one anyway.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
hey ppl in General
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Member # 869
Profile Homepage #37
It's funny the first 10 times you hear it. After that, the novelty fades.

Good job bringing the typo to our attention, though.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Naming Creations in Geneforge Series
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Member # 869
Profile Homepage #70
And yet you continue to reply. I hear clomipramine can help with that.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Naming Creations in Geneforge
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Member # 869
Profile Homepage #70
And yet you continue to reply. I hear clomipramine can help with that.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Preventing Weapons in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
Sorry, momentary lapse. I do know a weapon can depend on any statistic. Your cursed-weapon-based-on-obscure-stat idea sounds pretty clever.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Preventing Weapons in Blades of Avernum
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Member # 869
Profile Homepage #6
Sorry, momentary lapse. I do know a weapon can depend on any statistic. Your cursed-weapon-based-on-obscure-stat idea sounds pretty clever.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
hey ppl in General
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Member # 869
Profile Homepage #31
I consider you a turnip.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Preventing Weapons in Blades of Avernum Editor
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Member # 869
Profile Homepage #3
I think, but am not sure, that this relates to TM's desire to make it possible to train a PC as a martial artist. A cursed weapon would be a poor workaround because either Melee Weapons or Pole Weapons skill would have to contribute to hit rate and damage, which he doesn't want. I suppose it could work if he *also* set the appropriate weapon skill to 0 periodically if the character is a martial artist. Still ugly, though.

The obvious way would be to check in the scenario START_STATE for an equipped weapon and penalise the player for having it, but that makes it entirely possible to, when hasted, equip a weapon, attack and unequip in the same round. So that idea's out.

A solution that's 99% effective but probably complete overkill would be to destroy all the player's items on entering the scenario, give every weapon found in the scenario a special class, and penalise the character for so much as carrying a weapon if he's a martial artist.

The only way for the player to get around this would be to pick up and drop a weapon every round, not just to use it but simply to carry it from one place to another; if you make sure the player has to traverse an outdoor section to get from any place weapons are able to be picked up to any place they can be used, even this is no longer a problem, but that's really overdoing it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Preventing Weapons in Blades of Avernum
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Member # 869
Profile Homepage #3
I think, but am not sure, that this relates to TM's desire to make it possible to train a PC as a martial artist. A cursed weapon would be a poor workaround because either Melee Weapons or Pole Weapons skill would have to contribute to hit rate and damage, which he doesn't want. I suppose it could work if he *also* set the appropriate weapon skill to 0 periodically if the character is a martial artist. Still ugly, though.

The obvious way would be to check in the scenario START_STATE for an equipped weapon and penalise the player for having it, but that makes it entirely possible to, when hasted, equip a weapon, attack and unequip in the same round. So that idea's out.

A solution that's 99% effective but probably complete overkill would be to destroy all the player's items on entering the scenario, give every weapon found in the scenario a special class, and penalise the character for so much as carrying a weapon if he's a martial artist.

The only way for the player to get around this would be to pick up and drop a weapon every round, not just to use it but simply to carry it from one place to another; if you make sure the player has to traverse an outdoor section to get from any place weapons are able to be picked up to any place they can be used, even this is no longer a problem, but that's really overdoing it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 4 in General
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Member # 869
Profile Homepage #240
Microwaves aren't carcinogenic, silly.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy
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Member # 869
Profile Homepage #14
You don't start with all level 1-3 spells in the Exile trilogy, only in BoE.

Don't you start with Forcefield, though?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy
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Member # 869
Profile Homepage #9
Um, Toughness is useless. It reduces the damage from every hit you take by 1 point.

I used to take lots of advantages, but nowadays I don't really bother with most of them. If you have trouble doing damage with magic at low levels, you can always use wall/field spells, which do constant damage regardless of your casting ability.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Stuck at Chapman's in Blades of Avernum
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Member # 869
Profile Homepage #4
PM sent.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy
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Member # 869
Profile Homepage #4
Um, this is Exile 2. Every character is a custom character. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Beta-Call for Canopy in Blades of Avernum
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Member # 869
Profile Homepage #118
Find 10 pieces of mithril and you can forge other items.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Morality question in General
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Member # 869
Profile Homepage #2
Seems like it would be at least polite to ask the loved one if they wanted to be shot first.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E2 - Ziggurat - how many levels? in The Exile Trilogy
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Member # 869
Profile Homepage #2
Be careful of the quickfire on the roof; smoking ziggurats can be harmful to your health.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
THE WORST MAN EVER: Worst Men List (Initial) & Discussion in General
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Member # 869
Profile Homepage #22
This will not be decided by a vote.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Something cool in E3 in The Exile Trilogy
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Member # 869
Profile Homepage #1
You're not the first to find this out. Quickfire does the same thing, although it has inconvenient side effects.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E2: Nephil Missile Bonus? (and other questions about racial-bonuses) in The Exile Trilogy
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Member # 869
Profile Homepage #1
Not sure about the exact nature of the nephil bonus to missiles and slith bonus to polearms, but neither is really all that spectacular. I think they're both just minor bonuses to accuracy.

You can never poison thrown missiles under any circumstances. You can poison arrows, though.

Ambidextrous is only useful when dual-wielding, and not great even for that; you can get the same effect just by putting 5 extra ranks into the weapon type of your choice to counteract the loss of accuracy when dual-wielding.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Just 'cause nothing's been here for a while... in Richard White Games
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Member # 869
Profile Homepage #2
My richard is very white indeed.

Oh, wait, that's not what you meant.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A3: Rentar-Ihrnos Keep...wheres Erika? in The Avernum Trilogy
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Member # 869
Profile Homepage #1
Sounds like you haven't set all the beams properly. Go back and make sure you didn't miss any.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Naming Creations in Geneforge Series
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Member # 869
Profile Homepage #58
Why was it necessary to revive a two-week-old topic for the sake of a two-sentence post?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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