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simple question about the ur-drakon in Geneforge Series
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Member # 869
Profile Homepage #2
Consensus seems to be that there isn't actually any way to make Ur-Drakons in Geneforge 3. In G2, though, they were just somewhat stronger versions of Drakons.

[ Monday, September 26, 2005 16:59: Message edited by: Structured Water ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum Editor
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Member # 869
Profile Homepage #4
For testing purposes, though, it might actually be better to leave level-200 doors openable by a god party, at least until the final release.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A. Micael : I must be stupid! in Blades of Avernum
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Member # 869
Profile Homepage #4
For testing purposes, though, it might actually be better to leave level-200 doors openable by a god party, at least until the final release.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
MMMMM in General
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Member # 869
Profile Homepage #309
Yeah, there were some suggestions along those lines. I wouldn't call it "mass hysteria", but it was enough to worry some scientists at the time. Kurt Vonnegut's novel Cat's Cradle was inspired by the idea. It's completely implausible, though; water is water, and associations between molecules are transient and constantly changing. There just aren't multiple different stable structures for liquid water.

[ Monday, September 26, 2005 04:45: Message edited by: Structured Water ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
MMMMM in General
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Member # 869
Profile Homepage #307
Today's name, Structured Water, is a catchall term for a spate of water-related medical hucksterism that began in earnest with the polywater debacle of the late 1960s.

A Soviet physicist during that time found that if water was passed through very narrow quartz tubes, it sometimes came out with unusual properties, including high viscosity and altered boiling and freezing points. Other researchers in the USSR, the UK and the USA found similar results, and for quite some time the generally accepted hypothesis was that this was because the water molecules in polywater had, of their own accord, stably arranged themselves in some unusual conformation.

Eventually, as electron microscopy and other techniques were used to analyse polywater more carefully, it was found that samples of "polywater" were invariably contaminated with small amounts of dissolved material and suspended solid particles, and that these accounted for its unusual properties. So there wasn't anything special about the water itself at all. D'oh.

As you might imagine, quacks jumped all over this and didn't particularly care when it was discredited. Sadly, there are still plenty of two-bit mail-order outfits all too happy to sell you clustered, unclustered, positively-charged, negatively-charged, ionised or oxygenated water, or machines using filters, magnets or ultrasound to produce the same.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
is levelling creations really useful? in Geneforge Series
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Member # 869
Profile Homepage #3
If he's going around with five Drayks, he's probably a Shaper. Going entirely without creations is not the most viable of strategies for that class. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
is levelling creations really useful? in Geneforge 2
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Member # 869
Profile Homepage #3
If he's going around with five Drayks, he's probably a Shaper. Going entirely without creations is not the most viable of strategies for that class. :P

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Moving in General
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Member # 869
Profile Homepage #14
quote:
Originally written by Jumpin' Salmon:

You probably wouldn't like commie fishing up here then.
Since I'm assuming that your hometown is not in fact the last holdout of the House Unamerican Activities Committee, what, in this context, is "commie fishing"?

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
there is any rewards? in General
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Member # 869
Profile Homepage #16
Holy smoke, it's the return of the living dead. What's new, Feran?

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another Utility Program. . . in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
It's up.

http://thuryl.desperance.net/Graphic%20Adjuster.sit

I've also put a link to it on my BoX site, currently crediting you as Niemand. Do you want me to credit you by your real name instead?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another Utility Program. . . in Blades of Avernum
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Member # 869
Profile Homepage #6
It's up.

http://thuryl.desperance.net/Graphic%20Adjuster.sit

I've also put a link to it on my BoX site, currently crediting you as Niemand. Do you want me to credit you by your real name instead?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another Utility Program. . . in Blades of Avernum Editor
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Member # 869
Profile Homepage #4
No problem. Just email it to me at

rmcm1839 {at} bigpond <dot> net |dot| au

and I'll put it up.

[ Sunday, September 25, 2005 18:48: Message edited by: Atropine ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another Utility Program. . . in Blades of Avernum
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Member # 869
Profile Homepage #4
No problem. Just email it to me at

rmcm1839 {at} bigpond <dot> net |dot| au

and I'll put it up.

[ Sunday, September 25, 2005 18:48: Message edited by: Atropine ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bahs help in Blades of Avernum
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Member # 869
Profile Homepage #11
quote:
It is possible, I assume, with a judicious use of the LOAD_SCEN_STATE and some calls checking party location, to make certain "safe save" spots and make reloading anywhere else deadly. Such a game would force continuity.

It would be interesting but difficult to try to make this approach more fun than annoying.
I don't know if that'd be a good idea. Saving every few steps has become more or less a reflex action for me, and I can't be the only one. One would really tick off players by killing them off for accidentally saving their game in the wrong place.

Oh, and Angband and Nethack are freeware games, not scenarios. Find them at www.thangorodrim.net and www.nethack.org if you're interested.

[ Sunday, September 25, 2005 18:42: Message edited by: Atropine ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another Utility Program. . . in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
Sounds groovy. Do you need someone to host it for you?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Another Utility Program. . . in Blades of Avernum
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Member # 869
Profile Homepage #1
Sounds groovy. Do you need someone to host it for you?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
is levelling creations really useful? in Geneforge Series
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Member # 869
Profile Homepage #1
A few people swear by hanging on to old creations and building up their stats, but in general you're right; it's better to keep a large number of creations with close to minimal stats (+2 Int, of course), and reabsorb them and create new ones every time your relevant shaping skills improve.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
is levelling creations really useful? in Geneforge 2
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Member # 869
Profile Homepage #1
A few people swear by hanging on to old creations and building up their stats, but in general you're right; it's better to keep a large number of creations with close to minimal stats (+2 Int, of course), and reabsorb them and create new ones every time your relevant shaping skills improve.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Waste repository in Blades of Avernum
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Member # 869
Profile Homepage #10
Next time, don't save your game after triggering an obvious bug. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Bahs help in Blades of Avernum
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Member # 869
Profile Homepage #8
If you want a challenging game that you can win without dying, play Angband or Nethack, in which the challenge derives from the fact that if you do die, your savefile is deleted. :P

Seriously, absent the above condition, it's not wrong for designers to expect most players to reload a few times in order to try new strategies for tough fights. (And it *is* possible to beat the altar fight in Bahss without resorting to unequipping your lead character; just keep him distracted with summoned monsters.)

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Screenshot from Galatic Core II in Richard White Games
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Member # 869
Profile Homepage #25
That information is divulged strictly on a need-to-know basis. Information about who needs to know is also divulged strictly on a need-to-know basis.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Avernum 4? in General
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Member # 869
Profile Homepage #285
Okay, Djur, that's quite enough. Make nice.

Everyone else, continue with the topic as before. Don't feed the troll.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
A few Questions in Geneforge Series
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Member # 869
Profile Homepage #2
Actually, taking along Greta or Alwan does reduce the experience you gain, since they count as creations. It's only a small effect, though.

Also, although killing Lankan is okay for a pro-shaper, there's a better way to handle the situation.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
question about the continents!and some other stuffs in The Avernum Trilogy
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Member # 869
Profile Homepage #16
We're all forgetting the really important question here: how long are blms?

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
i do not understand AP penelty in The Avernum Trilogy
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Member # 869
Profile Homepage #3
This is one of those things that was changed between Avernum 3 and BoA. In A3, it's actually Hardiness that reduces your encumbrance, not Defence.

[ Sunday, September 25, 2005 04:57: Message edited by: Atropine ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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