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Wow, that's weird... in General
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Member # 869
Profile Homepage #23
quote:
Originally written by Error:

It doesn't seem to have any problems, but it's still missing a lot. It would help if we could see pictures of the page where you make posts and register new accounts, as that's where most boards have problems.
Knowing what features the admin control panel has would be good too. phpBB's admin features are awful.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Blowing the lid off the Canopy in Blades of Avernum
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Member # 869
Profile Homepage #2
quote:
Originally written by synergy67:

TM simply violates the rules and spirit of Avernum at every turn and drags us through the aggro-gothic mire of his own savage fantasies.
That's more or less the point. Given that there's already Avernum 3 and a dozen or so BoA scenarios out there all with basically the same combat system, it's necessary to mess around with the way the engine works in order to keep things interesting. Canopy doesn't always get it right, but it has the right idea.

quote:
Why should I have bought Invulnerability and Protection potions at the potion table provided in the scenario when nearly every boss I faced in battle renders them magically useless without explanation or warning?
To be fair, only 3 bosses do this.

quote:
Nearly every single battle was reduced to finding some way of having my primary fighter physically hammer the main adversary(s) long enough to kill him while using my mage/priest to somehow keep both of them alive.
If you'd used those "wands" you'd apparently neglected, that probably would have helped you out.

quote:
The fact that the multitude of new souped-up wands collected through the scenario have no description of their function hardly aided my efforts or my shortening fuse. If you are going to modify artifacts, please identify their function. Um...duh.
Um, he did. There's a readme file inside the scenario folder that tells you what all of them do.

I'm starting to get the impression that most people don't actually think to look in the scenario folder for a readme. Does every scenario need to start with a little message advising people to read the readme?

quote:
I left more things behind than ever on this level because the plot kept seizing my characters and pushing them forward. I don't like being pushed when playing a game. If I have one general criticism of many of the add-on levels I have played so far, it is that they propel me forward on auto-pilot often and have little feel at all like the world of exploration and free will that Jeff is good at creating.
That's generally intentional. Most players consider it to be a basically good thing, as it allows for a stronger and more coherent plot.

quote:
I know the guy is banned around here for some reason. Someone want to fill me in on the history a bit, as I couldn't deduce it from the archives myself.
He was banned for coarse language and repeatedly evading the filters designed to prevent coarse language. He'll be back next month.

[ Friday, September 16, 2005 16:04: Message edited by: Calomel ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
MMMMM in General
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Member # 869
Profile Homepage #187
quote:
Originally written by Student of Trinity:

'things made of pure height'.
I'm going to have to find a good occasion to steal that analogy. :P

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
MMMMM in General
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Member # 869
Profile Homepage #185
Today's name, Calomel, is a chloride salt of mercury. In past centuries it was commonly used as a purgative (a powerful laxative), for a broad and mostly spurious range of medical indications. As if that wasn't bad enough, long-term treatment could lead to chronic mercury poisoning, damaging the nervous system and many other organs.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
oy Codeing issues in Blades of Avernum Editor
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Member # 869
Profile Homepage #9
Uh, Drakey, have you actually tried that? It doesn't work. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
oy Codeing issues in Blades of Avernum
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Member # 869
Profile Homepage #9
Uh, Drakey, have you actually tried that? It doesn't work. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Exile 3 resolutions? in The Exile Trilogy
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Member # 869
Profile Homepage #1
You could always just use the system control panel to lower your screen resolution to 640x480, then switch it back to normal once you're done playing Exile.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Pearl Game Strategy in General
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Member # 869
Profile Homepage #1
http://en.wikipedia.org/wiki/Nim

Read the above and be enlightened.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
MMMMM in General
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Member # 869
Profile Homepage #179
It didn't have very much cyanide in it. You were actually more likely to die from the morphine in it than from the cyanide. :P

[ Thursday, September 15, 2005 05:01: Message edited by: Chlorodyne ]

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My BoE Page
Bandwagons are fun!
Roots
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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
DWTD help in Blades of Avernum
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Member # 869
Profile Homepage #6
It's a small, ordinary-looking room, a short distance to the east of the place where you fought him the second time. You can get there by taking the northeastern exit from the room with the locked door.

[ Thursday, September 15, 2005 04:59: Message edited by: Chlorodyne ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
MMMMM in General
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Member # 869
Profile Homepage #177
From the 19th to the mid-20th century, chlorodyne was one of the most popular patent medicines (although "patent" is something of a misnomer, as its formula was widely known and copied). Its active ingredients varied from preparation to preparation, but typically included chloroform, morphine, alcohol, cannabis and just a dash of cyanide. Further explanation of its effects seems redundant.

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
oy Codeing issues in Blades of Avernum Editor
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Member # 869
Profile Homepage #6
http://thuryl.desperance.net/itemsheets.gif

There you go. The above link contains absolutely all of BoA's default item graphics, even the ones that aren't actually used for any default items. Remember, graphic numbers go from 0 to 9 within a sheet, so the leftmost graphic is #0 and the rightmost is #9.

In theory, you can use any pair of item graphics in the same sheet for the ground and inventory graphics of an item, although obviously there are some pairs of graphics that are designed to be used together as ground and equip graphics for the same item. (For a robe, for example, you might want to use sheet 1040 number 5 for the ground graphic and sheet 1040 number 4 for the inventory graphic).

[ Thursday, September 15, 2005 04:26: Message edited by: Strychnine ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
oy Codeing issues in Blades of Avernum
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Member # 869
Profile Homepage #6
http://thuryl.desperance.net/itemsheets.gif

There you go. The above link contains absolutely all of BoA's default item graphics, even the ones that aren't actually used for any default items. Remember, graphic numbers go from 0 to 9 within a sheet, so the leftmost graphic is #0 and the rightmost is #9.

In theory, you can use any pair of item graphics in the same sheet for the ground and inventory graphics of an item, although obviously there are some pairs of graphics that are designed to be used together as ground and equip graphics for the same item. (For a robe, for example, you might want to use sheet 1040 number 5 for the ground graphic and sheet 1040 number 4 for the inventory graphic).

[ Thursday, September 15, 2005 04:26: Message edited by: Strychnine ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
oy Codeing issues in Blades of Avernum Editor
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Member # 869
Profile Homepage #3
Firstly, there's no way to create an item that increases maximum HP or SP when worn. Sorry.

I'm not sure what it is you want as regards your other requests. Could you be more specific? I've compiled a list of item graphics and their corresponding numbers in easily-accessible form, but it sounds as if you want a site where you can see the default items' abilities and their graphics in the same place -- no such site currently exists.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
oy Codeing issues in Blades of Avernum
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Member # 869
Profile Homepage #3
Firstly, there's no way to create an item that increases maximum HP or SP when worn. Sorry.

I'm not sure what it is you want as regards your other requests. Could you be more specific? I've compiled a list of item graphics and their corresponding numbers in easily-accessible form, but it sounds as if you want a site where you can see the default items' abilities and their graphics in the same place -- no such site currently exists.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Cloak of Invisiblity in Blades of Avernum Editor
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Member # 869
Profile Homepage #1
I remember someone mentioning attempting something like this in the very early days of these forums, by a fairly similar method to what you suggest. I've no idea how far they got with it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Cloak of Invisiblity in Blades of Avernum
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Member # 869
Profile Homepage #1
I remember someone mentioning attempting something like this in the very early days of these forums, by a fairly similar method to what you suggest. I've no idea how far they got with it.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Gotta get outta the Crescent Valley in Blades of Avernum
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Member # 869
Profile Homepage #4
It's not exactly to do with the number of PCs. Your chance of passing the check depends on the ratio of the Willpower of the party member with highest Willpower to your party's total Willpower. As I said, this is completely bizarre. But what it boils down to is that you have the best possible chance of success if every party member's Willpower is exactly equal, regardless of how much Willpower they actually have.

Having more party members does improve your chances, though.

[ Wednesday, September 14, 2005 18:45: Message edited by: Strychnine ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Need a new graphics engine in General
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Member # 869
Profile Homepage #2
You forgot to mention that some people (probably including a majority of those on these forums) actively prefer the retro-style graphics. I'm sorry, but for the most part I find polygonal graphics to be just plain ugly, no matter how technically advanced they claim to be.

[ Wednesday, September 14, 2005 18:24: Message edited by: Strychnine ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Does anyone remember in General
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Member # 869
Profile Homepage #27
Actually, many book and newspaper publishers use the three-periods-with-spaces between them as the standard ellipsis. It might be a country-dependent typographical difference. In fact, some style manuals even recommend spaces between the dots under some circumstances but not others.

Linguists use ellipses to indicate a pause in speech, which is also a perfectly acceptable convention.

[ Wednesday, September 14, 2005 18:20: Message edited by: Strychnine ]

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My BoE Page
Bandwagons are fun!
Roots
Hunted!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Gotta get outta the Crescent Valley in Blades of Avernum
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Member # 869
Profile Homepage #1
The check used to determine whether you succumb to the succubus is random and pretty bizarre. As far as I can tell from looking at the script, if you're playing with a singleton your chances of successfully resisting are extremely low, and if you're playing with any other party your chances depend on the way Willpower is distributed among your party. I don't think this is the intended behaviour, but that's how it works.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Thralni and the orb in Blades of Avernum Editor
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Member # 869
Profile Homepage #27
quote:
Originally written by Master Xan:

You're also forgetting the magical abilities of the group. Several powerful mages would have gone with them, and surely they could send messages to the surface. Otherwise, magical scrying could have been used to track the explorers. Due to the extreme depth of the caves, I'd think it more unlikely that the mages sent word up rather then the Empire mages having to try and find the location of the travelers through scrying, but its still possible.
The brooches were communication devices. I don't think it's ever made clear whether they were used for communicating with each other, with the surface, or both, but given that they're capable of teleporting someone to the surface, they're probably capable of communicating with it too.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Thralni and the orb in Blades of Avernum
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Member # 869
Profile Homepage #27
quote:
Originally written by Master Xan:

You're also forgetting the magical abilities of the group. Several powerful mages would have gone with them, and surely they could send messages to the surface. Otherwise, magical scrying could have been used to track the explorers. Due to the extreme depth of the caves, I'd think it more unlikely that the mages sent word up rather then the Empire mages having to try and find the location of the travelers through scrying, but its still possible.
The brooches were communication devices. I don't think it's ever made clear whether they were used for communicating with each other, with the surface, or both, but given that they're capable of teleporting someone to the surface, they're probably capable of communicating with it too.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
DWTD help in Blades of Avernum
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Member # 869
Profile Homepage #4
The third fight with Vahkohs, by the way, is in a room you may have already been to before, in the southeast of his castle. You can only trigger the third fight after you've already fought the second fight.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Thralni and the orb in Blades of Avernum Editor
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Member # 869
Profile Homepage #22
quote:
Originally written by Arancaytar:

Who reported back then? For some reason, I took "to a man and a woman" to mean that one man and one woman, ie. two explorers survived; everyone else was killed.
Lots of people think this, and I've no idea why. "Slaughtered to a man" is a perfectly good English idiom for "completely slaughtered". Jeff tried to be gender-inclusive and, apparently, obscured his meaning in the process.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00

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