Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Lord Putidus in Blades of Avernum | |
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written Tuesday, September 6 2005 12:19
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Don't be afraid to run away from outdoor fights. Oh, and remember that you can actually drink haste potions outdoors, just before a fight starts. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trapped in the sewers under Zaskiva in Blades of Avernum | |
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written Tuesday, September 6 2005 12:18
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If you have very high Tool Use (15-18), you can pick the locks in that area. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SCENARIO CONTEST RESULTS!!! in Blades of Avernum | |
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written Tuesday, September 6 2005 12:17
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It only occurs on Windows, in earlier versions of the scenario. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Urgent Geneforge Help in General | |
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written Tuesday, September 6 2005 12:16
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Since lost_king has posted another topic in Tech Support, this topic serves no further purpose. ![]() -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
MMMMM in General | |
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written Tuesday, September 6 2005 12:10
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quote:You're in luck; Bungie released Marathon as freeware a while ago. You can find them on the web if you look hard enough. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
MMMMM in General | |
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written Tuesday, September 6 2005 04:23
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Electric Sheep One is in fact a Marathon level name (specifically, from Marathon Infinity). The Marathon Trilogy is an old series of FPS games. Half Man, Half Amazing and Skip to my Lou are the nicknames of basketball players. [ Tuesday, September 06, 2005 04:26: Message edited by: The Tuskegee Syphilis Study ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Favourite Compliment in General | |
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written Tuesday, September 6 2005 03:35
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It's not all that hard to tell that an animal is under stress based on its behaviour. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
MMMMM in General | |
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written Tuesday, September 6 2005 00:23
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Good question, and there's no simple answer. Partly it was because after decades with syphilis, the damage had pretty much already been done -- even penicillin can't reverse organ damage if administered in the late stages of the disease, although in some cases it can halt the progression of damage. Partly, though, it was simply because the experimenters still wanted to know about the natural course of a syphilis infection in humans. [ Tuesday, September 06, 2005 00:30: Message edited by: The Tuskegee Syphilis Study ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
MMMMM in General | |
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written Monday, September 5 2005 22:39
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Okay, this one isn't exactly a medical procedure, but it's certainly a famous medical blunder. The Tuskegee Syphilis Study was, as the name suggests, a medical study into the effects of syphilis, conducted by the United States Public Health Service (a branch of the US government). In 1932, when the study was started, the only available treatments for syphilis were compounds of arsenic and heavy metals, which were only moderately effective and caused severe side effects up to and including death. Furthermore, many people who contracted syphilis never progressed to the terminal stage of the disease, even if untreated. So it seemed as if it'd be a good idea to follow the course of untreated syphilis and see whether the drugs were actually helping more patients than they killed. So far, so good. Syphilis was common among poor black men in Alabama, so it was decided that the study group was to be selected from among that population. 400 syphilitic men were told they had "bad blood" (a folk term for the symptoms of syphilis) and offered free medical treatment. Over the next 40 years, the men were subjected to a variety of tests including painful and potentially dangerous lumbar punctures (spinal taps) under the guise of "special treatments". Once penicillin, a safe and effective treatment for syphilis, was widely available, the U.S. Public Health Service went to great lengths to prevent the participants from receiving information about it. Unsurprisingly, many of the patients in the study eventually progressed to tertiary syphilis and died. If one good thing came out of the whole sorry business, it's that once the existence of the study was revealed to the public, it motivated the development of the modern requirement for informed consent in all medical treatment. [ Monday, September 05, 2005 22:40: Message edited by: The Tuskegee Syphilis Study ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Hurricane Katrina in General | |
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written Monday, September 5 2005 21:14
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quote:You're aware that the National Guard is under orders to shoot people who do that, right? -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
SCENARIO CONTEST RESULTS!!! in Blades of Avernum | |
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written Monday, September 5 2005 15:42
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Check the other topic. Kel just fixed that one. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
cool e2 weapons in The Exile Trilogy | |
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written Monday, September 5 2005 15:32
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You can find a pretty comprehensive list of Exile II's special weapons on this page. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Graphics! Cheap as Free! in Blades of Exile | |
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written Monday, September 5 2005 15:26
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Excellent work. And just so you know, nobody else here likes Realmz either. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 3 in The Avernum Trilogy | |
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written Monday, September 5 2005 14:50
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That building is the Bunker. You can get in much later in the game, once you have evidence regarding the cause of the plagues. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum 3 in Tech Support | |
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written Monday, September 5 2005 14:50
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That building is the Bunker. You can get in much later in the game, once you have evidence regarding the cause of the plagues. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
E3: The Anama Church in The Exile Trilogy | |
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written Monday, September 5 2005 02:27
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Armour is annoying anyway -- even for non-mages, the AP penalty hurts. With the assistance of Bless spells, you can do without it. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
MMMMM in General | |
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written Monday, September 5 2005 00:18
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Today, there's a grand total of about three conditions for which bloodletting is indicated. During the heyday of bloodletting, one of those conditions didn't exist and the other two hadn't been discovered. -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
MMMMM in General | |
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written Sunday, September 4 2005 23:55
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Today's name, Bloodletting, is a real blast from the past. A widely-held theory in past centuries was that disease resulted from an imbalance of the bodily fluids. Fevers were believed to result from an excess of blood, and were therefore treated with extensive bloodletting. If the patient's condition worsened despite treatment, well, that was clear evidence that not enough blood was being taken. Bloodletting was popular until the 19th century, when people finally started to suspect that the connection between massive blood loss and death was a causal one. [ Monday, September 05, 2005 00:01: Message edited by: Bloodletting ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trapped in the sewers under Zaskiva in Blades of Avernum | |
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written Sunday, September 4 2005 13:49
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To get coordinates, you have to be playing in a window (not full-screen) on a Macintosh. There's a menu option to show your party's coordinates. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Recuperation in The Exile Trilogy | |
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written Sunday, September 4 2005 13:11
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Toughness reduces all damage done to your characters by 1 point. Yep, that's all it does. Don't bother with it. Not sure how much Magically Apt does. Can't imagine it's good enough to justify the cost. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A few questions: in Blades of Avernum Editor | |
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written Sunday, September 4 2005 04:02
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Look up the try_to_split_party() call in the docs. Be sure to read the warnings. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A few questions: in Blades of Avernum | |
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written Sunday, September 4 2005 04:02
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Look up the try_to_split_party() call in the docs. Be sure to read the warnings. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A few questions: in Blades of Avernum Editor | |
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written Sunday, September 4 2005 01:07
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1) No such script exists at the moment. There does exist a script for checking the party's level (it's in the HLPM, and I'm pretty sure it's archived at the Codex too). It wouldn't be hard to make a script such as you describe by modifying that. 2) The easiest way is probably to set an SDF to one value during the day, another value at night, and use a Variable Town Entry linked to that SDF. To do that you'll have to familiarise yourself with how to make a timer, though. 3) TM's used the Set Cutscene Speed ability in his scenarios too, and it was based on my suggestion in the first place, so I think I'm on pretty solid ground in saying that you can use it. :P 4) Are you sure you're using valid effect numbers for the calls you're using? Are you using run_animation() calls at the correct times? If you confirm that neither of these is the problem and it still doesn't work right, show us your script. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A few questions: in Blades of Avernum | |
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written Sunday, September 4 2005 01:07
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1) No such script exists at the moment. There does exist a script for checking the party's level (it's in the HLPM, and I'm pretty sure it's archived at the Codex too). It wouldn't be hard to make a script such as you describe by modifying that. 2) The easiest way is probably to set an SDF to one value during the day, another value at night, and use a Variable Town Entry linked to that SDF. To do that you'll have to familiarise yourself with how to make a timer, though. 3) TM's used the Set Cutscene Speed ability in his scenarios too, and it was based on my suggestion in the first place, so I think I'm on pretty solid ground in saying that you can use it. :P 4) Are you sure you're using valid effect numbers for the calls you're using? Are you using run_animation() calls at the correct times? If you confirm that neither of these is the problem and it still doesn't work right, show us your script. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
MMMMM in General | |
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written Saturday, September 3 2005 23:53
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quote:You can take someone off an antipsychotic drug if they react badly to it; there's only one really bad side effect that doesn't usually go away when the drugs are stopped, and the newer drugs tend not to cause it. It's harder to delobotomise someone. :P My new moniker, Fenfluramine, is a drug chemically related to amphetamine, which was popular in the 1990s as an appetite suppressant. Then people who were taking it started dying of heart failure, and it was withdrawn from the market. [ Sunday, September 04, 2005 23:47: Message edited by: Fenfluramine ] -------------------- My BoE Page Bandwagons are fun! Roots Hunted! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |