oy Codeing issues
Author | Topic: oy Codeing issues |
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Apprentice
Member # 6300
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written Thursday, September 15 2005 03:31
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anyone know of a site where I can see Item Graphics with code # by them and a list of abiliys like i know it_ability_1 = 204; it_ability_str_1 = 30; makes an item when used restore 150 spell points but i wanna make it so it adds 150 when worn is that possable? i just dont wanna add int cause then spells do to much dmg id also like ones for HP n such mmmm and like just oy ammo graphics n such to make magic bows Thank you so much for reading this -------------------- yay loves Posts: 8 | Registered: Tuesday, September 13 2005 07:00 |
Agent
Member # 4506
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written Thursday, September 15 2005 03:34
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There's a folder on your system with all of 1. these pictures, and the abilities are all in the docs. It should be easy enough to find. Looking at the items in one of the corescendata files might help. – Archmagus Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Apprentice
Member # 6300
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written Thursday, September 15 2005 03:37
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I looked in the item graphics its just G1000 and so on and shows a picture with Items in boxes..and I got that value in the Corc data. I need a site that shows the items and such for stupid peoples like meh ={ -------------------- yay loves Posts: 8 | Registered: Tuesday, September 13 2005 07:00 |
...b10010b...
Member # 869
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written Thursday, September 15 2005 03:46
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Firstly, there's no way to create an item that increases maximum HP or SP when worn. Sorry. I'm not sure what it is you want as regards your other requests. Could you be more specific? I've compiled a list of item graphics and their corresponding numbers in easily-accessible form, but it sounds as if you want a site where you can see the default items' abilities and their graphics in the same place -- no such site currently exists. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 6300
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written Thursday, September 15 2005 03:55
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OoO no no I just wanna see the Graphic ground and Equip so I can make dresses and holy robes and I found in the docs it says In addition, there are several secondary skills derived from the regular skills. 35 – Maximum Health 36 – Maximum Spell Energy So there has to be a way to add that to an item ? -------------------- yay loves Posts: 8 | Registered: Tuesday, September 13 2005 07:00 |
Apprentice
Member # 6300
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written Thursday, September 15 2005 04:03
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sorry sorry you were right -.- cant change max spell points but I would love to see the compiled list of item graphics you have if your willing to share it please -------------------- yay loves Posts: 8 | Registered: Tuesday, September 13 2005 07:00 |
...b10010b...
Member # 869
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written Thursday, September 15 2005 04:23
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http://thuryl.desperance.net/itemsheets.gif There you go. The above link contains absolutely all of BoA's default item graphics, even the ones that aren't actually used for any default items. Remember, graphic numbers go from 0 to 9 within a sheet, so the leftmost graphic is #0 and the rightmost is #9. In theory, you can use any pair of item graphics in the same sheet for the ground and inventory graphics of an item, although obviously there are some pairs of graphics that are designed to be used together as ground and equip graphics for the same item. (For a robe, for example, you might want to use sheet 1040 number 5 for the ground graphic and sheet 1040 number 4 for the inventory graphic). [ Thursday, September 15, 2005 04:26: Message edited by: Strychnine ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 6300
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written Thursday, September 15 2005 04:30
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thank you so much -------------------- yay loves Posts: 8 | Registered: Tuesday, September 13 2005 07:00 |
Triad Mage
Member # 7
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written Friday, September 16 2005 01:24
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You can increase HP and SP indirectly by increasing Endurance and Intelligence respectively. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
...b10010b...
Member # 869
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written Friday, September 16 2005 01:29
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Uh, Drakey, have you actually tried that? It doesn't work. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Triad Mage
Member # 7
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written Friday, September 16 2005 01:48
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I just post what I expect to work :P -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |