Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Author | Recent posts |
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the shade in Avernum 4 | |
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Member # 869
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written Tuesday, January 3 2006 17:03
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Yep. Eventually. [ Tuesday, January 03, 2006 17:03: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum series - Avernum 4 plot in Avernum 4 | |
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written Tuesday, January 3 2006 16:50
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A4's plot is basically a continuation of the plot of Avernum 3. If you disliked A3, then A4 may not be your style either. You can always try out the demo and see what you think, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Spire Fortress? in Avernum 4 | |
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written Tuesday, January 3 2006 16:46
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There's another way in. Have you finished the quest in the tunnels west of Fort Remote yet? You'll be sent to do the Spire mission after that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
A4 Demo in Avernum 4 | |
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written Tuesday, January 3 2006 15:43
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quote:He does. Also, it's spelled "Alorael". He gets mighty touchy about that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 3 Review in Geneforge Series | |
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written Tuesday, January 3 2006 15:08
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Drakey also told us that the spoiler wouldn't be the villains in Avernum 4. Forgive me if I have my doubts about his information. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Testing chambers *spoilers* in Avernum 4 | |
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written Tuesday, January 3 2006 15:04
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quote:Even more so if you've killed the shades, since the point at which you see the stone circle is exactly when the crystal fragments from the shades start playing up. For a moment there, I was honestly expecting to have to fight all 3 shades at once. [ Tuesday, January 03, 2006 15:05: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
To buy or wait that is the question in Avernum 4 | |
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written Tuesday, January 3 2006 15:01
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quote:Jeff did occasionally accept pre-orders from BoE/A scenario contest winners who were entitled to a free game and wanted one that hadn't yet been released, but that's a special case. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Getting extra skills in Avernum 4 | |
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written Tuesday, January 3 2006 14:57
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There's some ridiculously high Nature Lore requirement to get Heartseeker, the best bow in the game. Even 22 total Nature Lore in my party wasn't enough; I'm guessing the requirement is probably around 25. Fortunately, you don't need that much for any other caches in the game, and the bow's right near the end, so you can wait a while before getting Nature Lore that high. [ Tuesday, January 03, 2006 14:58: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
FIne Slith Spear, not so fine? in Avernum 4 | |
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written Tuesday, January 3 2006 14:48
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quote:You mean, of course, 1-3x8. Fine slith spears are 1-4x6 (plus 1-4 per level of Strength, Pole Weapons or Blademaster, of course). [ Tuesday, January 03, 2006 14:51: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Where is the key ? in Avernum 4 | |
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written Tuesday, January 3 2006 01:46
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Apart from the ones upstairs in Giscard's storehouse, there are a couple of bottles in Giscard's house as well, if you haven't looted it already. Also, wine sellers sell Gremlin Wine; there's one southeast of Formello, one in the Great Cave near Almaria, and a couple in other places. Or you can just kill the gremlin. That counts as successfully completing the quest too. [ Tuesday, January 03, 2006 15:04: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Special Encounters in Blades of Avernum Editor | |
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written Tuesday, January 3 2006 01:43
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It should be relatively easy to do a find/replace through all the scripts to change every instance of run_dialog(0) to run_dialog(1). -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Special Encounters in Blades of Avernum | |
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written Tuesday, January 3 2006 01:43
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It should be relatively easy to do a find/replace through all the scripts to change every instance of run_dialog(0) to run_dialog(1). -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Geneforge 3 Review in Geneforge Series | |
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written Monday, January 2 2006 22:28
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Jeff deliberately set up a major subplot in Avernum 4 so as to require a new Avernum game for its resolution. The good news (at least for Jeff) is that this means Jeff gets to sell another game in the Avernum series. The bad news is that we already know what it's going to be about. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
1945 in General | |
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written Monday, January 2 2006 22:21
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quote:That's why I didn't tell you to click Save As. This link points straight to the image. Note the URL. Do you believe me now? Oh, and the maintainers of all of the other thousands of Wikis on the web would really appreciate it if you didn't call Wikipedia "Wiki". (I swear, I'm not just doing this to further enlarge the quote pyramid. Really.) [ Monday, January 02, 2006 22:23: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Postaroni, Pizzabella! in General | |
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written Monday, January 2 2006 21:04
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No -- other titles of non-deleted members (specifically, TGM) contain specially-formatted characters that don't carry over correctly either. It's because everything within CODE tags is interpreted literally instead of being converted to what it represents. [ Monday, January 02, 2006 21:05: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Reptile Island (spoilers) in Avernum 4 | |
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written Monday, January 2 2006 20:37
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You can always come back after killing the shade and get the mission then. The reward is only 300 coins and a bit of experience. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Postaroni, Pizzabella! in General | |
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written Monday, January 2 2006 20:20
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That's probably UBB's fault. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Reptile Island (spoilers) in Avernum 4 | |
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written Monday, January 2 2006 15:27
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You're right. One quest (to find the island) is from Marshall in West Cotra, and the other (to find evidence of the sea monsters being there) is from Ruth in Silvar. You can only get the quest from Ruth when the shade isn't in town. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Singleton party in Avernum 4 | |
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written Monday, January 2 2006 14:56
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quote:The number displayed for your armour in the character info screen is simply the sum of all the percentages. Which means that having a displayed armor value of something ludicrous like 108 is actually somewhat misleading, since you'll still only be blocking most of the damage rather than all of it. [ Monday, January 02, 2006 14:57: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
If I Could Make My Own Fantasy Game... in General | |
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written Monday, January 2 2006 14:25
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quote:There's a BoE scenario called The Nature of Evil which touches on these themes. Well, sort of. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Reptile Island (spoilers) in Avernum 4 | |
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written Monday, January 2 2006 04:04
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As far as I can recall, the only quest involving that island was to find the way to get there. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Cutscene clumsiness and other problems in Blades of Avernum Editor | |
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Member # 869
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written Monday, January 2 2006 01:49
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The town the party's being sent into looks like a small town, judging by the automap. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Cutscene clumsiness and other problems in Blades of Avernum | |
...b10010b...
Member # 869
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written Monday, January 2 2006 01:49
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The town the party's being sent into looks like a small town, judging by the automap. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Cutscene clumsiness and other problems in Blades of Avernum Editor | |
...b10010b...
Member # 869
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written Monday, January 2 2006 01:14
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Well, change the coordinates to somewhere else relatively nearby within the same town, or knock down a few walls to create a bit more space, and see if that works. BoA's party-placement code is picky sometimes. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Cutscene clumsiness and other problems in Blades of Avernum | |
...b10010b...
Member # 869
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written Monday, January 2 2006 01:14
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Well, change the coordinates to somewhere else relatively nearby within the same town, or knock down a few walls to create a bit more space, and see if that works. BoA's party-placement code is picky sometimes. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |