Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Avernum:4 vs Blades Of Avernum which is the best? in Avernum 4 | |
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written Thursday, January 5 2006 16:00
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Someone's actually written a paper about how people tend to use different kinds of non-lexical sound in different social situations. It's quite interesting, although most of its findings aren't altogether surprising. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What is your best team of 4? in Blades of Avernum | |
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written Thursday, January 5 2006 15:49
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quote:Slings, dude. Slings. Sure, their damage is a little on the low side, but if you have two slingers in your party you're still outputting more damage per round than one archer. Unless you're a cad and decide to use Adlerauge, in which case you don't have to worry about ammo anyway. Oh, and magic only "always hits" when you're not fighting an enemy with ludicrously high resistance to elemental attacks. Good luck winning Bahssikava's final battle without an archer, for example. :P (Admittedly, there are also a few things that are immune to physical damage. That's why it's nice to have a mage around, even if I don't use his attack spells under normal circumstances.) Oh, and I'll grant you one more thing -- mages are fairly effective at low levels, when fighters are still unreliable and a couple of castings of Ice Lances can wipe out most things. At high levels, they become increasingly disappointing. [ Thursday, January 05, 2006 16:03: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Encumbrance Av2 in The Avernum Trilogy | |
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written Thursday, January 5 2006 13:11
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Well, if your mages have Natural Mage, you can armour them up all you like without fear. If not, though, then you should make sure that you're not encumbered. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Enduring Priest-Tank in Avernum 4 | |
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written Thursday, January 5 2006 13:02
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The only status effect Prismatic Shield gives is elemental resistance, which Arcane Shield also gives, so if the former does in fact reduce the chance of being frozen, so should the latter. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Mertis Spiral in Avernum 4 | |
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written Thursday, January 5 2006 12:57
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The weakening actually happens at the point when the undead takes its turn, though. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Who else hates the job board? in Avernum 4 | |
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written Thursday, January 5 2006 12:55
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Another thing that annoys me about the job boards is that many jobs don't appear until other things have happened, so if you want to finish every quest in the game you have to keep checking all the job boards regularly. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
terrain script problem in Blades of Avernum Editor | |
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written Thursday, January 5 2006 12:52
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He's right. That line should read: if (get_flag(get_memory_cell(0),get_memory_cell(1)) == 1) { That could easily be causing an error that's reported as being in line 58; BoA isn't good at working out the line number of an error due to a missing right parenthesis. [ Thursday, January 05, 2006 12:53: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
terrain script problem in Blades of Avernum | |
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written Thursday, January 5 2006 12:52
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He's right. That line should read: if (get_flag(get_memory_cell(0),get_memory_cell(1)) == 1) { That could easily be causing an error that's reported as being in line 58; BoA isn't good at working out the line number of an error due to a missing right parenthesis. [ Thursday, January 05, 2006 12:53: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
What is your best team of 4? in Blades of Avernum | |
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written Thursday, January 5 2006 12:38
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Damaging spells in BoA cost ridiculously high amounts of spell energy relative to the amount of energy that a spellcaster can reasonably have, so I never use them. I like to be able to dish out damage until the cows come home without worrying about running out of energy, so mages don't suit my playing style. I mean, if even when you're at a high level you can only cast 10 Fireblasts or so before your spell energy runs out, what's the point? [ Thursday, January 05, 2006 12:40: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Star Wars Photoshopping Project in General | |
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written Thursday, January 5 2006 12:35
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Only 13 minutes elapsed between the time you posted the topic and the time you asked why there were so few replies. Do give people at least a little time to see the topic and compose their replies. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
variables and SDF's in Blades of Avernum Editor | |
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written Thursday, January 5 2006 00:53
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Exactly. Because if you divide 569 by 10, it divides 56 times and the remainder is 9. So 569 % 10 = 9. (And 569 % 100 = 69.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
variables and SDF's in Blades of Avernum | |
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written Thursday, January 5 2006 00:53
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Exactly. Because if you divide 569 by 10, it divides 56 times and the remainder is 9. So 569 % 10 = 9. (And 569 % 100 = 69.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Exodus Progress in Blades of Avernum | |
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written Wednesday, January 4 2006 23:52
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quote:The party is supposed to be the same party that finished Bahssikava. In that scenario, you were supposed to learn the ancient Slithzerikai language. (It was possible not to do so, but you missed a lot of the plot if you did.) -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
variables and SDF's in Blades of Avernum Editor | |
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written Wednesday, January 4 2006 23:47
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Anything % 10 is just the last digit of the number, and anything % 100 is the last two digits. (i - (i % 100)) is i rounded down to a multiple of 100. Should come in handy if you're doing what I think you're doing (although actually, I think BoA always rounds down when doing division, so it isn't necessary to round manually if you're then going to be dividing by 100 anyway). [ Wednesday, January 04, 2006 23:50: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
variables and SDF's in Blades of Avernum | |
...b10010b...
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written Wednesday, January 4 2006 23:47
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Anything % 10 is just the last digit of the number, and anything % 100 is the last two digits. (i - (i % 100)) is i rounded down to a multiple of 100. Should come in handy if you're doing what I think you're doing (although actually, I think BoA always rounds down when doing division, so it isn't necessary to round manually if you're then going to be dividing by 100 anyway). [ Wednesday, January 04, 2006 23:50: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
German review translation in Avernum 4 | |
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written Wednesday, January 4 2006 23:45
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http://games4mac.de/content_g4m/reviews/avernum4.php The link from SW's news page. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Removing "drunk" effect in The Avernum Trilogy | |
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written Wednesday, January 4 2006 23:39
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As far as I know, the only thing you can do is wait for it to wear off. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Postaroni, Pizzabella! in General | |
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written Wednesday, January 4 2006 17:36
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Rosy's still on MSN occasionally. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Enduring Priest-Tank in Avernum 4 | |
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written Wednesday, January 4 2006 16:45
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Nope, no added benefit. Arcane Shield is the only spell in the game that gives mental shielding, though. (Except for Mindshield, which is in scroll form only.) [ Wednesday, January 04, 2006 16:46: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Oh come on! in Avernum 4 | |
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written Wednesday, January 4 2006 16:43
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What he means is that in A4, you need to have 5 action points in order to even try to attack, rather than an attack using up 4 action points if you had that many, or whatever you had if you didn't, but successfully attacking anyway. In other words, in A4 you need at least 10 AP to attack twice, whereas in A3 you only needed 5. (And in A3, if you only had 1 AP, you could still attack or use an item. In A4, if you're encumbered down to 1 AP, you can't do anything except move one space.) (And actually, in previous games, an attack cost 4 AP, not 5.) [ Wednesday, January 04, 2006 16:44: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Unique Item Locations. in Avernum 4 | |
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written Wednesday, January 4 2006 16:38
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From the tunnels that lead to Rentar-Ihrno's final fortress, head south instead of north. If you haven't been there, you've missed a major subquest. [ Wednesday, January 04, 2006 16:39: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Enduring Priest-Tank in Avernum 4 | |
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written Wednesday, January 4 2006 16:32
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Arcane Shield gives blessing, shielding, mental shielding and elemental resistance all at once. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Avernum:4 vs Blades Of Avernum which is the best? in Avernum 4 | |
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written Wednesday, January 4 2006 16:22
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"Like", in some contexts, is practically a non-lexical utterance by now. [ Wednesday, January 04, 2006 16:27: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Unique Item Locations. in Avernum 4 | |
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written Wednesday, January 4 2006 15:41
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Sure they're useful. They're just not useful for very long. :P Oh, and there's another Robe of the Magi on the Lich in the ruins of Erika's Tower. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
To keep or not to keep. in Avernum 4 | |
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written Wednesday, January 4 2006 15:38
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If you want to nitpick, I'm not so sure that graymold counts as mundane either. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |