Profile for Thuryl
Field | Value |
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Displayed name | Thuryl |
Member number | 869 |
Title | ...b10010b... |
Postcount | 9973 |
Homepage | http://thuryl.desperance.net/blades.html |
Registered | Saturday, March 30 2002 08:00 |
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Alchemy in Avernum 4 | |
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written Saturday, December 24 2005 01:11
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Hmm. I wonder if that might even have been what Jeff intended players to do. Three or four rounds is certainly ample time to run past him in combat mode, grab the Chestguard and get the hell out of Dodge before he starts attacking. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Unsolved quests in Avernum 4 | |
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written Saturday, December 24 2005 01:06
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Well, I've finished the game and completed almost every quest, with two glaring exceptions. 1) Rat Hunt. Is there any place where Scavenger Rats respawn? I think I killed them all before getting into Formello and taking the quest, and hence didn't get any tails off them when I killed them, and hence can't complete the quest. 2) Where in the flying blue heck is Terella Venia? Thanks in advance. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Athron's Familiar in Avernum 4 | |
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written Friday, December 23 2005 22:25
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He can regenerate the pylons? Huh. I killed him so fast that I wasn't even aware of that. Not that I'm complaining, mind you. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
It's the A2Template! in Blades of Avernum Editor | |
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written Friday, December 23 2005 22:14
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quote:Send the scenario to CPeters or Kelandon and get them to import the Castle into it for you before sending it back? :P Just a thought. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
It's the A2Template! in Blades of Avernum | |
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written Friday, December 23 2005 22:14
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quote:Send the scenario to CPeters or Kelandon and get them to import the Castle into it for you before sending it back? :P Just a thought. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Game Life in General | |
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written Friday, December 23 2005 18:45
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What, it isn't enough of a perk that Nature Lore makes wandering monsters non-hostile so you can pick them off one at a time and harvest their skins at your leisure? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
It's the A2Template! in Blades of Avernum Editor | |
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written Friday, December 23 2005 18:43
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Ah, the Large Town Importation Corruption Bug. I coulda sworn that a recent version of the 3D Editor fixed that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
It's the A2Template! in Blades of Avernum | |
...b10010b...
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written Friday, December 23 2005 18:43
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Ah, the Large Town Importation Corruption Bug. I coulda sworn that a recent version of the 3D Editor fixed that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Alchemy in Avernum 4 | |
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written Friday, December 23 2005 18:08
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Don't feel too bad. I'm nearly at the end now, and Nociduas is definitely the hardest fight I've had in the game so far. At that point in the game you just don't have the resources to survive being hit for 100 damage on one character or 60 damage on your party every round. [ Friday, December 23, 2005 18:11: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
need help geting soul crystal in The Exile Trilogy | |
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written Friday, December 23 2005 16:06
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For that matter, are you sure you're talking to the right person? -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chemistry at home, part 12 in General | |
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written Friday, December 23 2005 16:03
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The Dewey Decimal Classification, whilst a neat idea, is not exactly what I would call an unbiased system. :P [ Friday, December 23, 2005 16:04: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Where is the key ? in Avernum 4 | |
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written Friday, December 23 2005 15:40
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My special items list has an item called "Giscard's Key", so it would appear that a key does indeed exist. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chemistry at home, part 12 in General | |
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written Friday, December 23 2005 15:08
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quote:There sure is. It's used a lot in sports medicine, for example. (I'm sure you can imagine some reasons why it might be important to have a knowledge of physics in order to maximise an athlete's performance.) [ Friday, December 23, 2005 15:11: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The End is near... in General | |
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written Friday, December 23 2005 15:06
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Technically, gravity is a law, not a theory. There's no good theory to explain gravity yet. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Bug/oddity (possible spoilers for Spire) in Avernum 4 | |
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written Friday, December 23 2005 15:01
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Bug report sent to SW. It's not a showstopper either way, since Spire isn't really that important, but I figured I may as well bring it to Jeff's attention. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Item Question in Avernum 4 | |
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written Friday, December 23 2005 14:49
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There's also a Cap of Farsight, which gives a +1 bonus to Bows and Sharpshooter. But neither item has anything to do with seeing through walls. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Haggling in Avernum 4 | |
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written Friday, December 23 2005 14:47
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Personally, I prefer the gameplay style of A4 (if not the plot). De gustibus non disputandum est. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer skill listing in Avernum 4 | |
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written Friday, December 23 2005 14:42
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quote:I managed to win Angband after several attempts over the course of a month or two. It's a frustrating experience, and after proving to myself that it's possible, I'm not particularly inclined to play in that style again for a while. :P -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The End is near... in General | |
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written Friday, December 23 2005 14:28
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Keep in mind that when scientists talk about a high probability of an asteroid hitting Earth, they still usually mean a probability of one in a thousand or less. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chemistry at home, part 12 in General | |
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written Friday, December 23 2005 14:24
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quote:That's not so much the case any more, though. Experimental mathematics, involving the use of computers to find results too computation-intensive for humans to find on their own, is a growing field. And while the old guard of pure mathematicians may be throwing a blue fit about this, it's probably here to stay. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer skill listing in Avernum 4 | |
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written Friday, December 23 2005 05:21
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Eh, I'm unconvinced that the gains are that big. You're going to be raising other stats (Spellcraft, Magery) as you're raising spell levels, so that'll confound things. I'd be more impressed by results immediately before and immediately after raising spell levels, with spells used on the same monsters by the same character. Also, you have to question whether you actually need all those nifty boosts. I've used Mass Healing maybe 3 times in the whole game -- in general, one or two characters (usually my fighter) are taking all the hits, so it's more efficient to just use Minor Heal. A really powerful spell that you'll never need is still a spell that you'll never need. Part of this boils down to different strategies -- I hear a lot of people extolling the merits of Daze and Strong Daze, but I've simply never needed to use either of them, so I didn't waste my money. Know which spells you'll use and don't spend anything on the ones you won't. [ Friday, December 23, 2005 05:29: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Trainer skill listing in Avernum 4 | |
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written Friday, December 23 2005 05:13
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The number of spells you actually need to buy is surprisingly low. Looking at my spell list, the only spells I haven't found at least one level of at some point in the game are Spray Acid and Return Life. (I can tell this, because those are the only spells my fighter doesn't have on his list.) Moreover, the higher-level a spell was, the more likely I was to find a spellbook with it before finding a place to purchase it, so buying only the most absolutely essential spells and waiting for the rest isn't that much of an imposition. At one point, when I had a lazy 20,000 gold and nothing to do with it (around the time of the Fort Remote mission; lots of nice treasure there), I dropped it all into raising levels of spells that I already knew. If I'd had any skills that I was able and willing to train at the time, that 20 grand would have bought a lot of training. And if I get desperate for cash later down the line, I've got 5000 gold worth of energy and invulnerability potions that I've never used, plus a few thousand in herbs, fine steel, fine leather, gold bars, rubies and emeralds. I can always start selling those. So yeah, there's enough boodle to go around, as long as you don't compulsively buy everything that can be bought. [ Friday, December 23, 2005 05:19: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Bug/oddity (possible spoilers for Spire) in Avernum 4 | |
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written Friday, December 23 2005 05:09
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The engine is certainly capable of making a large number of hostiles go friendly all at once -- remember the slime-feeding quest, for example? I'm not entirely sure why it doesn't in this case. Maybe the intended behaviour is for Spire to go hostile and stay that way regardless of exactly how you assassinate Annatolia. Maybe not. But the way it actually works at the moment is just strange. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Chemistry at home, part 12 in General | |
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written Friday, December 23 2005 03:28
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quote:I have a bachelor's degree in Biomedical Science and will be commencing an Honours year in Zoology next year. As far as my knowledge of other fields goes, well, I pick it up here and there. [ Friday, December 23, 2005 03:30: Message edited by: Thuryl ] -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Bug/oddity (possible spoilers for Spire) in Avernum 4 | |
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written Friday, December 23 2005 03:25
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When talking to Queen Annatolia after getting Crewl's mission to assassinate her, you get a conversation option to tell Annatolia that you're there to kill her. If this conversation option is selected, the whole town of Spire goes hostile. On the other hand, if you just initiate your assassination attempt by whacking her with a sword, only she and her guards go hostile and the rest of the town stays friendly. Just a little peculiarity (with fairly significant consequences) that I thought I'd mention. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |