It's the A2Template!
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Author | Topic: It's the A2Template! |
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Infiltrator
Member # 4637
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written Sunday, December 18 2005 04:05
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It's online in the BoAC. :) -------------------- Visit the Blades of Avernum Center and the Beta Testing Center -------------- "Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9 Posts: 483 | Registered: Tuesday, June 29 2004 07:00 |
BANNED
Member # 4
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written Sunday, December 18 2005 09:54
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...why are there purple and red bordered cave floors? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 932
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written Monday, December 19 2005 01:24
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That would be because I forgot to delete the following: ...before I released it. Maybe I should change "Internal use only" to "For in-house development only". In Avernum 2, it was really hard to see some floors properly, particularly when they were covered with terrain features. So I edited A2's graphics - I painted a one pixel border around floors #1, #3 and #7. Then 'made' editor graphics for BoA doing the same thing. It was mainly to help with construction. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
BANNED
Member # 4
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written Friday, December 23 2005 17:33
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Okay, serious problem. I can't import the castle. I need the Castle for my scenario, and yet I can't import it into anything. I even re-downloaded the template and tried it with multiple editors- no go. Like, I really, really, really need to get at the castle and outdoors around it in there... But I can't. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Off With Their Heads
Member # 4045
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written Friday, December 23 2005 17:59
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It imports just fine for me. You're trying to import it into a large town, right? Do you get any error messages? -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
BANNED
Member # 4
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written Friday, December 23 2005 18:34
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Same town sizes, no messages. Just a town that's basically an explosion of heights, terrains and creatures. Think "Parallel Dimentia in 3d" and you'll be close. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
...b10010b...
Member # 869
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written Friday, December 23 2005 18:43
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Ah, the Large Town Importation Corruption Bug. I coulda sworn that a recent version of the 3D Editor fixed that. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
BANNED
Member # 4
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written Friday, December 23 2005 19:16
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The most recent version of the BoA editor period has not "fixed that". How the hell do I get around it? -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Shock Trooper
Member # 932
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written Friday, December 23 2005 20:56
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Weird beyond belief. I imported that town from the smaller and unreleased scenario made inbetween v1.0.0 and 1.1.0. I had no problems. I did had a small problem when importing a town earlier though. I just exited the program, restarted it and tried again. No problems after that. Is this bug more prevalent in the Mac version of the BoA editor, or was I just lucky? Side note: The bug where a sign's text is erased upon a new floor being 'painted' over it was quite a pain. And will the 'Clear All Items' bug ever be addressed? [ Friday, December 23, 2005 20:59: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
...b10010b...
Member # 869
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written Friday, December 23 2005 22:14
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quote:Send the scenario to CPeters or Kelandon and get them to import the Castle into it for you before sending it back? :P Just a thought. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shock Trooper
Member # 932
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written Monday, December 26 2005 19:34
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For critique; current version of the guard script. Since I'm using a P4 based monster, I can't tell if it runs too slow on lesser machines. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Shock Trooper
Member # 4557
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written Tuesday, December 27 2005 11:00
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quote:This bug was fixed by Notus: http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=18;t=00057 7;p=2#000036 Either there's a new bug, or something's wrong with the build. Are you using OS X or Windows? Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, December 27 2005 11:56
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TM's on a Mac. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 4557
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written Tuesday, December 27 2005 12:54
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The code is fine, so there shouldn't be any problems. Unless you're not using the latest version of the 3D Editor, I cannot explain the error. Posts: 264 | Registered: Wednesday, June 16 2004 07:00 |
Shock Trooper
Member # 932
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written Wednesday, December 28 2005 07:56
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Since September 29, 2005 09:45 PM - When the first vesion was posted, I have received ONE report of an error, to date. (December 18, 2005 10:54 AM, from TM. I would bow down and worship you as my god, but that thread died already, and I'm lazy.) Do I have to hunt down some worthless saps, tie them to chairs and perform electric shock therapy on their genitalia until they agree to at least give a cursory inspection of my work? Anyone even tried checking out the numerous changes to scripts that I made, and feels like offering suggestions, or other criticisms? (Admittedly, basicnpc.txt, guard.txt, and various town scripts are already outdated.) Or would someone like to volunteer to 'take one for the team'? (That... just sounds dirty to me for some reason. Meh. Whatever.) -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Off With Their Heads
Member # 4045
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written Wednesday, December 28 2005 11:14
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You could do what everyone else does and ask for beta testers. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Infiltrator
Member # 4637
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written Wednesday, December 28 2005 13:18
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Yes. And you can use the BTC, if you want. -------------------- Visit the Blades of Avernum Center and the Beta Testing Center -------------- "Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9 Posts: 483 | Registered: Tuesday, June 29 2004 07:00 |
Shock Trooper
Member # 932
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written Wednesday, December 28 2005 13:33
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quote:[sarcasm] Isn't that what I just did? [/sarcasm] Meh. I thought it might make at least one or two people chuckle to think of a reigme where you must beta test someone's scenario, lest I hunt you down and perform electric shock therapy on your genitalia... and perhaps people could've taken the hint that I need beta testers. [ Wednesday, December 28, 2005 13:37: Message edited by: CPeters ] -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Councilor
Member # 6600
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written Wednesday, December 28 2005 14:40
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I just downloaded the A2 Template. I feel like I'm home! It's so nice to wander around in old adventuring grounds again! I haven't gotten very far, just around the A2 Tower of Magi and outside of Mertis. However, I did find a bug. My characters are in the outermost hall of the A2 Tower of Magi, traveling west. As they reach the westernmost turn in the hallway to go north or south, my characters suddenly get taken outside, straight into the middle of a pillar. This is a problem. I went to the editor and adjusted the town boundary. When I went back to the tower to try again, I got the same result, even though my characters are a few spaces away from the town boundary. Anyone have any ideas? Help! Dikiyoba is stuck in the middle of a pillar and can't move. Anyone have a shattering crystal? Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Shock Trooper
Member # 932
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written Wednesday, December 28 2005 15:20
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I find with the various beta testing I've done over the years, especially for add-ons or mods, that it's best to use many, many savegames. To attempt to save time during the internal process, a few dead-ends were left in the 2nd release - case in point: the Tower of Magi you start in is not the Tower of Magi you will end up in if you re-enter the town. Noticed that bug myself about half a week ago. 3rd realease is on it's way, oooh... sometime in the next week or so. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Law Bringer
Member # 6489
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written Wednesday, December 28 2005 15:22
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quote:I have the exact same problem. I have no idea what's wrong, but hopefully it can be fixed. Other than that I must admit that this is an amazing project. Out of pure curiosity, did you have a separate computer with A2 open, or did you have to keep Alt+Tabbing between the BoA editor and A2? [ Thursday, December 29, 2005 07:52: Message edited by: Tyranicus ] -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Shock Trooper
Member # 932
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written Friday, January 6 2006 12:16
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Finalising documentation, fixing up an errant script or two, and v1.0.2 will be ready. Not a whole lot of changes. More details may be supplied if pressed for them. Otherwise, I'll be playing Deus Ex for a week or so. Which basically translates to: I'm delaying the release just to spite you. Or I'm lazy. Take your pick. -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |
Shock Trooper
Member # 932
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written Monday, January 23 2006 01:29
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After a heavily extended gaming spree that consisted of six FPSs, four RPGs and two RTS games... I'm back. Sorry, but I felt that 12 games to completion (playing every class, side and strategy - at maximum difficulty) in three weeks earns me bragging rights. It also proves that I have no life. One thing I could never in school was meet a deadline. It appears I still can't. I'm starting work again on this project. ETA for v1.0.2 is TBD. Ugh... too many acronyms. As for the moment, I'm off for a sugar-fix. I'm sure my pixie sticks are somewhere around here... -------------------- Microsoft Patents Ones, Zeroes (March 25, 1998) "Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu Posts: 215 | Registered: Sunday, April 7 2002 08:00 |