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Happy Easter To All! in General
Shock Trooper
Member # 932
Profile #13
quote:
Originally written by Butt Paladin:

Froliches germanische Ergiebigkeits Festival!

Babelfish came up with: "Merry germanic Productivity Festival!". Assuming you were not writing in a language that superficially looks like german, shouldn't the word have been "fröhliches"? Don't like umlauts, ™?

quote:
Originally written by Butt Paladin:

Fertility.
Based on what I'm assuming is a clarification, you're referring to a germanic fertility festival?

I was going to say something else, but I can't think of anyway to word it without it sounding either insipid or sycophantic.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Trajakov must of been a great guy in Geneforge Series
Shock Trooper
Member # 932
Profile #8
I'm certain that Gottesch used canisters. It says it in his description, he says it himself, and there are plenty of used canisters littered throughout the temple he took over.
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Guaranteed results!! in General
Shock Trooper
Member # 932
Profile #7
Chaotic Evil Half-Orc Barbarian

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Half-Orcs are often brutish and mean creatures, unaccepted by both thier heritages. They are little better than orcs. But some can be clever and successful in the society of adventurers

Primary Class:
Barbarians live outside the 'civilized' They have tribal goverments, and are often nomads. What they may lack in refinement is balanced by there strength of individual character and ability to survive.

Secondary Class:

Detailed Results:

Alignment:
Law and Chaos:
Law ----- X (1)
Neutral - XXXXX (5)
Chaos --- XXXXXXXX (8)

Good and Evil:
Good ---- XX (2)
Neutral - XXXXX (5)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXXXXXXXX (9)
Half-Elf - XXXXXXXXX (9)
Elf ------ (0)
Gnome ---- XX (2)
Halfling - (-1)
Dwarf ---- XXXXXXX (7)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Fighter -- XXXXXX (6)
Barbarian -XXXXXXXXXXXXXXXXXXX (19)
Ranger --- XXXXXXX (7)
Monk ----- XXXXX (5)
Paladin -- XXXX (4)
Cleric --- XXXXXXX (7)
Mage ----- XX (2)
Druid ---- XXXXXX (6)
Thief ---- (-6)
Bard ----- (0)

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Are FRPGs inherently gerontocratic? in General
Shock Trooper
Member # 932
Profile #28
I am tired of the stock standard, "It's an ancient artefact" junk that most RPGs do. If the meme was used in moderation and logically, I'd be a lot less irritated by it.

Just because something is ancient, doesn't make it better. Items truly deserving of the artefact status would have been a rarity in their own time, something unique. Items like that, have to come from somewhere.

This is one of the factors I really like from some of Spiderweb's games. Really powerful items are far from easy to make, but they can be made. Artefacts of any sort should be difficult to make, or otherwise they wouldn't be artefacts. As such, older artefacts should outnumber the new, but it should not be impossible to create new ones.

I reckon that this is where Avernum 3 makes a perfect balance; the "You can make this artefact" meme is used, but not overwhelmingly.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Money, before or after? in General
Shock Trooper
Member # 932
Profile #2
$10,000 - Before number.
£10,000 - Before number.
¥10,000 - Before number.
quote:
No longer so certain of this one. Especially since it's mainly video games and (less than reliable) newspapers that I've seen it written like this:
?10,000 - Before number.

 
Usually, the symbol for the "base" unit of a particular currency goes before the amount. As to the placing of smybols for a "sub-unit" of a currency, I'm uncertain.
 
For Australian (and American?) currency, the "¢" sign comes after the amount, I know that much, but I'm not familiar enough with foriegn currency as to where their "secondary" symbol, if any, goes.

[ Friday, April 14, 2006 23:18: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #7
quote:
Taken from my write up on data types:
The void data type has been partially verified. Using the functions such as void print_num(short num) where short calls a function that also returns void, BoA will display the error message "Empty expression in line %d". %d, for those unfamiliar with programming, is simply a placeholder an integer.
 
The calls that I suspect don't return void... when used as the argument for the print_num() function, I get the error message "Bad term in expression in line %d."

[ Friday, April 14, 2006 23:40: Message edited by: CPeters ]
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum
Shock Trooper
Member # 932
Profile #7
quote:
Taken from my write up on data types:
The void data type has been partially verified. Using the functions such as void print_num(short num) where short calls a function that also returns void, BoA will display the error message "Empty expression in line %d". %d, for those unfamiliar with programming, is simply a placeholder an integer.
 
The calls that I suspect don't return void... when used as the argument for the print_num() function, I get the error message "Bad term in expression in line %d."

[ Friday, April 14, 2006 23:40: Message edited by: CPeters ]
Posts: 215 | Registered: Sunday, April 7 2002 08:00
BUGS! in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #42
The bad news about corescendata errors is that they're fixable by the designers. Every scenario data file will get bloated by corrections that should be put into the corescendata files.

Yeah, sure, a small text file might not seem like much with compression and a fast internet connection, but think of how many times a scenario will be downloaded. (Especially if they have to include bugfixes for the corescendata files in them, because Jeff never bothers to make an official correction to corescendata.)

It's an unnecessary waste of bandwidth.
Posts: 215 | Registered: Sunday, April 7 2002 08:00
BUGS! in Blades of Avernum
Shock Trooper
Member # 932
Profile #42
The bad news about corescendata errors is that they're fixable by the designers. Every scenario data file will get bloated by corrections that should be put into the corescendata files.

Yeah, sure, a small text file might not seem like much with compression and a fast internet connection, but think of how many times a scenario will be downloaded. (Especially if they have to include bugfixes for the corescendata files in them, because Jeff never bothers to make an official correction to corescendata.)

It's an unnecessary waste of bandwidth.
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #5
There is something to be said for brevity, but only when it's called for. I'm trying to keep things clear, concise and consistent. I'll put detailed descriptions when they are called for.
 
If anyone thinks that examples for every call would be of great assistance, then I'll add one.
 
It's only a call to the example template, and a sentence or two, after all. The main issue would be: is it necessary to have an example for every call?
 
About the calls that I experimented with:
 
Acted like functions that return the void data type:
reset_dialog()reset_dialog_preset_options(short dialog_options)turn_on_debug_mode() 
 
Acted differently to all other functions so far, except themselves. (I'm calling this the "unknown" data type):
print_big_str(string str,short num_to_print,string str2)print_big_str_num(string str,short num_to_print,string str2,short color) 
 
My thoughts on these calls:
From my growing knowledge of C, functions that work with strings are... different to all other functions, generally doing wierd stuff.
 
the data type returned here, were Avernum written in any other language than C, would seem to be the string data type. In all likelyhood, it is probably not.
 
Admittedly, Jeff may be using a flavour of C that I am unfamiliar with, which would be most of them. On top of that, I'm far from proficient in C, it's way outside of my comfort zone at this point in time.
 
Of course, if one were willing to do what is an illegal act, you could decompile Blades of Avernum to determine (approximately, anyway) what is going on.
 
A couple of legal alternative to this would be:
Exhaustive testing.Ask Jeff.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum
Shock Trooper
Member # 932
Profile #5
There is something to be said for brevity, but only when it's called for. I'm trying to keep things clear, concise and consistent. I'll put detailed descriptions when they are called for.
 
If anyone thinks that examples for every call would be of great assistance, then I'll add one.
 
It's only a call to the example template, and a sentence or two, after all. The main issue would be: is it necessary to have an example for every call?
 
About the calls that I experimented with:
 
Acted like functions that return the void data type:
reset_dialog()reset_dialog_preset_options(short dialog_options)turn_on_debug_mode() 
 
Acted differently to all other functions so far, except themselves. (I'm calling this the "unknown" data type):
print_big_str(string str,short num_to_print,string str2)print_big_str_num(string str,short num_to_print,string str2,short color) 
 
My thoughts on these calls:
From my growing knowledge of C, functions that work with strings are... different to all other functions, generally doing wierd stuff.
 
the data type returned here, were Avernum written in any other language than C, would seem to be the string data type. In all likelyhood, it is probably not.
 
Admittedly, Jeff may be using a flavour of C that I am unfamiliar with, which would be most of them. On top of that, I'm far from proficient in C, it's way outside of my comfort zone at this point in time.
 
Of course, if one were willing to do what is an illegal act, you could decompile Blades of Avernum to determine (approximately, anyway) what is going on.
 
A couple of legal alternative to this would be:
Exhaustive testing.Ask Jeff.

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #2
By the dictatorial powers invested in me, I proclaim that this endeavour be known as "the great editing", by future generations.

(Hey, since the only person to even bother commenting on this was Kelandon, and since I'm likely going to be doing most of this myself, a little bit of hubris seems appropriate.)

I've decided to recreate the documentation, in it's entirety, under the AvernumScript name.

God forbid that I actually get anywhere with this today, but a little bit has been done so far (mostly in the appendix), but it's 4:52AM and I'm getting tired.

God forbid that I decide to do this at normal hours.

God forbid that, as a staunch atheist, I use the phrase God forbid too much. Oops, too late.

EDIT 1:
I've done a little 'testing' into what certain calls return, specifically, the calls that didn't list anything, not even void. Three of them act like calls that return voids, two of them do not.

To learn how a function that returns the void data type acts, I experimented with about 5 calls that the documentation claims return the void data type.

(The two had something to do with strings, IIRC. I'll provide more accurate information when I'm not so tired.)

EDIT 2:
Corrected some grammatical errors and spelling mistakes.

[ Friday, April 14, 2006 19:42: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum
Shock Trooper
Member # 932
Profile #2
By the dictatorial powers invested in me, I proclaim that this endeavour be known as "the great editing", by future generations.

(Hey, since the only person to even bother commenting on this was Kelandon, and since I'm likely going to be doing most of this myself, a little bit of hubris seems appropriate.)

I've decided to recreate the documentation, in it's entirety, under the AvernumScript name.

God forbid that I actually get anywhere with this today, but a little bit has been done so far (mostly in the appendix), but it's 4:52AM and I'm getting tired.

God forbid that I decide to do this at normal hours.

God forbid that, as a staunch atheist, I use the phrase God forbid too much. Oops, too late.

EDIT 1:
I've done a little 'testing' into what certain calls return, specifically, the calls that didn't list anything, not even void. Three of them act like calls that return voids, two of them do not.

To learn how a function that returns the void data type acts, I experimented with about 5 calls that the documentation claims return the void data type.

(The two had something to do with strings, IIRC. I'll provide more accurate information when I'm not so tired.)

EDIT 2:
Corrected some grammatical errors and spelling mistakes.

[ Friday, April 14, 2006 19:42: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
How many people would like spiderweb software to make a game for the nintendo DS in General
Shock Trooper
Member # 932
Profile #31
A Spiderweb Software game on the Nintendo DS? Absolutely ludicrous. No. Not now, not ever.
 
As of posting, there are 35 Against, 1 for. I'm curious as to which hopelessly deluded fool thought it was a good idea, or did someone feel like voting for simply to screw it up?.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Which spiderweb software game is best? in General
Shock Trooper
Member # 932
Profile #30
I can't believe nobody voted for Avernum 1, let alone that anybody voted for Avernum 4.

That being said, I voted for Avernum 2. Nethergate would have had my vote had it been longer. I like that lil' game, but it just doesn't have the replayability of other Spiderweb games, even when you do factor both sides into the equation.
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Editors' Bugs in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #7
I managed to reproduce the bug, so I'm pretty certain that it's the editors themselves.
 
This is probably just another case of: "I'm perpetually lazy, so I'll just slightly modify the code to the previous game/edtior I released and hope for the best.", commonly known as "Jeff's code sucks."

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Editors' Bugs in Blades of Avernum
Shock Trooper
Member # 932
Profile #7
I managed to reproduce the bug, so I'm pretty certain that it's the editors themselves.
 
This is probably just another case of: "I'm perpetually lazy, so I'll just slightly modify the code to the previous game/edtior I released and hope for the best.", commonly known as "Jeff's code sucks."

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Are fantasy RPGs inherently conservative? in General
Shock Trooper
Member # 932
Profile #19
quote:
Originally posted by Zorro:
I’ve long suspected that fantasy RPGs often present a “conservative” worldview. By “conservative worldview” I don’t mean they’re anti-abortion or pro-Iraq war, I mean they present a picture of their reality in which a structured order to the world presents the “good” and a revolution against this order represents “evil”.


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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Are fantasy RPGs inherently conservative? in General
Shock Trooper
Member # 932
Profile #17
I prefer the darker, grittier style of game. One where there is moral ambiguity, conflicts of interest and intrigue. One where almost nothing is set in stone, and the choices are yours to make.
 
I enjoy thinking through each particular moral dilemma, weighing up the options and finding one that does not betray my rather unique sense of ethics.
 
Unlike me, many people do not find that enjoyable, and are unwilling to think out complex moral dilemas; usually because they reveal that they are not as good a person as they'd like us to believe.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Is this Plot Overcliche? in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #17
I'm open to scenarios made using mostly stock monsters, if they are well written, masterfully scripted, etc.
 
I have no problems with a scenario consisting almost entirely of daemons, I could even find a scenario with a million of them enjoyable—if you can come up with an exceptionally good reason for their presence.
 
I somehow doubt anyone could come up with any reasonable justification for that many daemons, but if they can, more power to them, I suppose.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Is this Plot Overcliche? in Blades of Avernum
Shock Trooper
Member # 932
Profile #17
I'm open to scenarios made using mostly stock monsters, if they are well written, masterfully scripted, etc.
 
I have no problems with a scenario consisting almost entirely of daemons, I could even find a scenario with a million of them enjoyable—if you can come up with an exceptionally good reason for their presence.
 
I somehow doubt anyone could come up with any reasonable justification for that many daemons, but if they can, more power to them, I suppose.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Graphics Request in Blades of Avernum
Shock Trooper
Member # 932
Profile #4
@ Thralni:

:rolleyes: Not the best joke, but far from the worst. It's already been sent.

@ Smoo:
Assuming you decide to use it, give yourself the credit for it. It was mostly incomplete after all.

(If you absolutely must credit me, "Xoid for 3 minutes work with Irfanview" would be more than sufficient.)

EDIT:
200th post. Joy.

[ Tuesday, April 04, 2006 02:00: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Graphics Request in Blades of Avernum
Shock Trooper
Member # 932
Profile #1
I've made tentative progress towards a white rat. But I've got to get some sleep. I've managed to get a decent look for it, just needs appropriate editing to make it right.

Apart from needing some copy+paste from the original graphic to get the right tones for the tail, and fixing the outer border, I don't think it looks half bad for about 3 minutes of fiddling w/ Irfanview.

If you want it, I'll send it to you when I wake up.

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum Editor
Shock Trooper
Member # 932
Profile #0
NOTICE:

I'm organising a cleanup of: Blades of Avernum Script Reference. Anyone who feels like participating can. Please see Talk:Blades of Avernum Script Reference for more information.

[ Friday, April 14, 2006 10:09: Message edited by: CPeters ]

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Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00
Cleannup @ Wikibooks + Call experiments in Blades of Avernum
Shock Trooper
Member # 932
Profile #0
NOTICE:

I'm organising a cleanup of: Blades of Avernum Script Reference. Anyone who feels like participating can. Please see Talk:Blades of Avernum Script Reference for more information.

[ Friday, April 14, 2006 10:09: Message edited by: CPeters ]

--------------------
Microsoft Patents Ones, Zeroes (March 25, 1998)
"Asians are good at Starcraft because they're always squinting, thus they can see things sharply. Remember to always squint in war." ~ Sun-Tzu
Posts: 215 | Registered: Sunday, April 7 2002 08:00

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